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What to get after Fullswing and Combo Critical?
#1
I'm kind of doubting between Smart Knockback or Snowcharge, as these seem most feasible right now. Any suggestions?
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#2
I personally went fenrir after cc and fs.
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#3
After Full Swing and Combo Critical, I went for Smart Knockback to reduce the chances of me getting hit. After that, I maxed out Snow Charge (for bonus damage and slow), then Final Toss (for bonus damage) and Fenrir Phantom last.
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#4
Go for smart knockback. Snowcharge can wait.
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#5
I went with Snowcharge because I train at Galloperas and rarely get hit anyways. SKB after that because I was hunting for stuff at Kents, now doing Fenrir so i can 1hko newly spawned Gallops then Final Toss, into Booster, and Final Take.
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#6
Smart KB is king, makes it 100% easier to gather mobs together that you might not have been able to move without alot of combos built up.
It almost garuntees a KB on just about any mobs you'd train on, especially great at gallos and Time Temple.

Snow charge is nice at some places, but not nearly as useful as Smart KB is at most places.

I went CC, FS, SKB, SC, then I'm planning to max my rush skill from 2nd job with spare points since final toss is rather useless imo, it isn't very pratical
in training when you kill things in a combo or two.
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#7
hmmm toss is faster then final blow, its 350% or 450% dmg in big bang right?
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#8
Critical for the insane damage boost.
Smart Knock back for the superb mob control and pot saving.
Snow charge for the extra 10% damage.
Combo Peril (lolpenril) for the sexy new attack when your combo is about to run out(I saved my points till it could hit 8 monsters though)
Then final toss or rolling spin. Both are pretty crap compared to everything else.
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#9
I trained from 78-120 at galloperas. Here's what I did.

1 full swing
max combo crit
max full swing

lvl 5 fenrir (Doesn't have to be 5... I just arbitrarily chose 5 and it worked well for me)
**reason: use full swing to build up a combo and when the gallos die the next spawn will be almost be OHKOd by lvl 5 fenrir (for me at least, clean PA). It's awesome range will make far away gallos (that didn't die) come to you and they'll be quite quickly disposed of.

max Smart Knock Back
**reason: It makes it a ton easier to hit multiple gallos at once since any that come by you will get caught by your attacks and wont be able to run past you and blast you from behind.

max Fenrir
**To ensure OHKO's on fresh spawns

max snow charge
**the damage bonus isn't really as helpful at gallos if you get it early. By the time you've maxed the above, snowcharge will be the more helpful thing to max.

And from here, max your last skill.
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