[1.2.333] New Animations
#61
Zacairga Wrote:So you'll train a Battle Mage and aim for ToT training? =D

Probably not ToT. Might hit up neo city though.
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#62
Takebacker Wrote:Probably not ToT. Might hit up neo city though.

Is Neo City any good? I have no idea how it is post-BB.
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#63
Zacairga Wrote:Is Neo City any good? I have no idea how it is post-BB.

120+ area with 1.2x exp at all times. Pretty sexy, though if i have to do the quests forget it.
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#64
Takebacker Wrote:120+ area with 1.2x exp at all times. Pretty sexy, though if i have to do the quests forget it.

I hear you do. That locket quest was brain rape. >.<
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#65
The new Holy Arrow design will be more suitable to shift with current Angel ray design in 4th job since Angel Ray looks "weaker and more puny" than new Holy Arrow ._.
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#66
all the new animations so far are like different style, and cooler too Big Grin
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#67
The Strafe animation isn't 'new' per se. It's a recolor of the new Wind Archer Strafe animation (implemented in gMS v0.84 or so; I can't remember the exact patch).

[Image: StrafeAni.gif] vs. [Image: strafe.gif]

Edit: Should have done this before (it's on Page 5 too).

Hit:
[Image: Hit.gif]
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#68
All the pictures aren't loading Sad

See here :[Image: 75912276.jpg]
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#69
http://www.southperry.net/showthread.php?t=28696
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#70
Resonance Wrote:The Strafe animation isn't 'new' per se. It's a recolor of the new Wind Archer Strafe animation (implemented in gMS v0.84 or so; I can't remember the exact patch).

[Image: Strafe.gif] [Image: strafe.gif]

Made the .gif too fast, but you get the idea (I'll slow it down in a bit).

Ah, I haven't done much in the way of Wind Archers, so I didn't know this. That is what I would have liked it to look like, but I suppose we can't just go copying skills now can we Sad
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#71
Didn't know that's just re-colouring skill ._.
I want a green colour one, archers are angel of forest =/

[Image: animation1q.gif]

Or these:

 Spoiler
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#72
Yeah, green looks Waaaayyy better.
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#73
Ner inferno animation pl0x..

Mini-zakum fire gets pretty generic after a while.

Also a bigger hurricane animation would be great to. With feathers blowing in the breeze.
Give Brandish a better animation rather than a swish and flick.
Fire demon and ice demon need partical trails behind them.
Shadower skills are pretty straight forward. Except add a shade effect when they use dark sight + BS / assassinate
Paladin's blast needs particals with it's elemental animations.
Hunter's arrow bomb needs more "boom" with it's impact.
Sniper's blizzard needs froze particals
Battleship cannon needs to look like a cannon, and not triple throw with 5 marbles instead of cannon balls.
Triple throw needs to not look like L7.
I/L and F/p mages basicly need fire/ice particals with their skills, add burning and froztyness to their skills.
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#74
New strafe is cool I guess, but I don't understand why they would make a new animation for strafe or even holy arrow for that matter. I think that the new animation for strafe is better suited for Ultimate Strafe instead of copying the same animation while adding 2 extra arrows.
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#75
Resonance Wrote:The Strafe animation isn't 'new' per se. It's a recolor of the new Wind Archer Strafe animation (implemented in gMS v0.84 or so; I can't remember the exact patch).

[Image: StrafeAni.gif] vs. [Image: strafe.gif]

O_O

I never even knew they changed the Wind Archer strafe animation. Goes to show how uncommon Wind Archers are I guess..
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#76
Random_Overlord Wrote:Ner inferno animation pl0x..

Mini-zakum fire gets pretty generic after a while.

Also a bigger hurricane animation would be great to. With feathers blowing in the breeze.
Give Brandish a better animation rather than a swish and flick.
Fire demon and ice demon need partical trails behind them.
Shadower skills are pretty straight forward. Except add a shade effect when they use dark sight + BS / assassinate
Paladin's blast needs particals with it's elemental animations.
Hunter's arrow bomb needs more "boom" with it's impact.
Sniper's blizzard needs froze particals
Battleship cannon needs to look like a cannon, and not triple throw with 5 marbles instead of cannon balls.
Triple throw needs to not look like L7.
I/L and F/p mages basicly need fire/ice particals with their skills, add burning and froztyness to their skills.

You forgot snipe, which is perhaps one of the most bland looking skills in the game.
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#77
Random_Overlord Wrote:Ner inferno animation pl0x..

Mini-zakum fire gets pretty generic after a while.

Also a bigger hurricane animation would be great to. With feathers blowing in the breeze.
Give Brandish a better animation rather than a swish and flick.
Fire demon and ice demon need partical trails behind them.
Shadower skills are pretty straight forward. Except add a shade effect when they use dark sight + BS / assassinate
Paladin's blast needs particals with it's elemental animations.
Hunter's arrow bomb needs more "boom" with it's impact.
Sniper's blizzard needs froze particals
Battleship cannon needs to look like a cannon, and not triple throw with 5 marbles instead of cannon kiwis.
Triple throw needs to not look like L7.
I/L and F/p mages basicly need fire/ice particals with their skills, add burning and froztyness to their skills.

Needs moar white knight charges. >:l

Fire/Lightning/Ice charges and Charge blow look AWFUL.
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#78
alone89 Wrote:Didn't know that's just re-colouring skill ._.
I want a green colour one, archers are angel of forest =/

[Image: animation1q.gif]

Now THAT's a strafe animation.

The updated one looks dull in comparison.
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#79
alone89 Wrote:Didn't know that's just re-colouring skill ._.
I want a green colour one, archers are angel of forest =/

http://img148.imageshack.us/img148/9561/animation1q.gif

This image is awesome. It fits the Green Job label Archers get quite well.
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#80
alone89 Wrote:Didn't know that's just re-colouring skill ._.
I want a green colour one, archers are angel of forest =/

[Image: animation1q.gif]

Or these:

 Spoiler

The blue looks fantastic. Nexon should hire you as their graphic designer Big Grin
On the same note Nexon doesn't really have any color coordination. The one thing I never liked about crossbow masters (besides being a lolclass) is the pink arrow eruption. Every other skill is either blue or gold-based yet this one skill is pink. Bothered me quite a lot when I was in third job spamming pink arrows all over the place Sad
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