Junior Member
Posts: 30
Threads: 7
Joined: 2008-07
Especially for those that don't have a damage avoiding/reducing/tanking skill or mechanic? Basically NLs and Archers.
I read somewhere that it would be but sources were unconfirmed.
If so, by how much? Would NL/BM/MM be able to HT without washing before 150-160?
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
(D-_-)-D Wrote:Especially for those that don't have a damage avoiding/reducing/tanking skill or mechanic? Basically NLs and Archers.
Wait, what?
(D-_-)-D Wrote:those that don't have a damage avoiding skill
(D-_-)-D Wrote:Basically NLs
What???
(D-_-)-D Wrote:If so, by how much? Would NL/BM/MM be able to HT without washing before 150-160?
No job can HT before 160 after Big Bang.
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
No one wants an attacker below 150-160 at HT anyway.
Member
Posts: 130
Threads: 16
Joined: 2008-07
*Points to Potential System*
Posting Freak
Posts: 10,979
Threads: 369
Joined: 2008-10
(D-_-)-D Wrote:is big bang gonna fix HP?
It was never broken. But to sort of answer your question, every job gets a 20% increase to HP. But 400 HP to 4000 HP isn't much.
JoeTang Wrote:No job can HT before 160 after Big Bang.
Dusk Wrote:No one wants an attacker below 150-160 at HT anyway.
HB Mules say hi.
Furnost Wrote:*Points to Potential System*
Missing on monsters and bosses higher than you at a high rate say hi.
Senior Member
Posts: 610
Threads: 19
Joined: 2009-07
I don't belong in this thread but Meta, HB Mules aren't attackers and don't support your post. .-.
Posting Freak
Posts: 1,691
Threads: 72
Joined: 2008-07
Dusk Wrote:No one wants an attacker below 150-160 at HT anyway.
MetaSeraphim Wrote:HB Mules say hi.
what?
edit: fucking ninja'd
Posting Freak
Posts: 5,098
Threads: 62
Joined: 2009-07
2010-07-31, 12:03 PM
(This post was last modified: 2010-07-31, 02:43 PM by CarrionCrow.)
To make it clear: The reason you can't HT before 160 is simply because HT is level 160 itself. Pre Big bang the issue is your damage geting reduced, post big bang you wil also most likely miss alot if you are below HTs level. The potential system, passive HP skills and defense stat a little less useless along with the damage reducing/ defense enhancing skills make HP a minor issue after big bang.
Posting Freak
Posts: 10,979
Threads: 369
Joined: 2008-10
Chuey Wrote:I don't belong in this thread but Meta, HB Mules aren't attackers and don't support your post. .-.
modular Wrote:what?
There is no such thing as a support warrior class, so they are attackers.
Posting Freak
Posts: 1,569
Threads: 81
Joined: 2008-07
What.
When I HT, I play my hero (16x) and dark knight (14x) simultaneously.
One of these never attacks.
MetaSeraphim Wrote:It was never broken. But to sort of answer your question, every job gets a 20% increase to HP. But 400 HP to 4000 HP isn't much.
20% of 4000 is 800. But interesting info.
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
MetaSeraphim Wrote:There is no such thing as a support warrior class, so they are attackers.
They can't attack if they're under 160 though and shouldn't be there in the first place.
Posting Freak
Posts: 3,213
Threads: 466
Joined: 2008-07
sicnarf Wrote:20% of 4000 is 800. But interesting info.
He meant 400 to 4000 increased HP, I think.
JoeTang Wrote:They can't attack if they're under 160 though and shouldn't be there in the first place.
My, my. I would think they should be there if there's noone else at 160+ as a DrK.
Member
Posts: 225
Threads: 3
Joined: 2008-07
2010-07-31, 03:19 PM
(This post was last modified: 2010-08-01, 03:01 AM by Nesso.)
Well, if you're being technical, Bishops/DrKs/SD mules are all exceptions to level. It's not a good thing though.
I am pretty sure that HT's damage was reduced quite a bit, and HP is obviously higher for all classes, but wasn't his level reduced too? It was changed in some way that made him more accessible. Maybe I'm thinking of the Chaos version.
Posting Freak
Posts: 9,882
Threads: 342
Joined: 2009-01
MetaSeraphim Wrote:It was never broken. But to sort of answer your question, every job gets a 20% increase to HP. But 400 HP to 4000 HP isn't much.
HB Mules say hi.
Missing on monsters and bosses higher than you at a high rate say hi.
How the freak is 400 extra HP isn't much? If it lets you take a hit instead of dying in one hit it's a big improvement, especially for NLs and Archers.
HB mules for HT are a waste of space. DrKs need to actually attack.
Potential system for more HP to survive hits, not to attack higher level monsters.
You missed the point of the OP.
Posting Freak
Posts: 1,569
Threads: 81
Joined: 2008-07
Devil's Sunrise Wrote:He meant 400 to 4000 increased HP, I think.
Oops, I misread that. Carry on.
As for HB mules being a waste of space, if they're not taking up space for other attackers, there's nothing wrong with that. That's usually what happens when I go anyway. D:
Member
Posts: 101
Threads: 2
Joined: 2008-07
Nesso Wrote:Well, if you're being technical, Bishops/DrKs/SD mules are all exceptions to level. It's not a good thing though.
I am pretty it was mentioned that HT's damage was reduced quite a bit, and HP is obviously higher for all classes, but wasn't his level reduced too? It was changed in some way that made him more accessible. Maybe I'm thinking of the Chaos version.
i distinctly remember zakum being nerfed to level 110, so maybe HT was also nerfed as far as level goes.
what a fantastic way to subliminally enchant the whole forum
Posting Freak
Posts: 1,070
Threads: 56
Joined: 2009-12
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
Server: Nova
Level: 18x
Job: Demon Avenger
How does the level and accuracy thing work? How far apart can the levels be of your character to a monster to be able to hit them?
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
From my research on the unpacked client, every level you are below the mob's level you lose 5% hit rate. Any more than 20 levels below and you can't hit. Period.
Posting Freak
Posts: 1,919
Threads: 68
Joined: 2008-07
Fiel Wrote:From my research on the unpacked client, every level you are below the mob's level you lose 5% hit rate. Any more than 20 levels below and you can't hit. Period.
So Nexon actually used the linear formula: [20 - (Mob Level - Char Level)] / 20? Interesting.
Member
Posts: 240
Threads: 3
Joined: 2010-06
Fiel Wrote:From my research on the unpacked client, every level you are below the mob's level you lose 5% hit rate. Any more than 20 levels below and you can't hit. Period.
Does that effect skills like PG or the new NLs dmg reflection, or similar like attacks?
|