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Is big bang gonna fix Hp?
#1
Especially for those that don't have a damage avoiding/reducing/tanking skill or mechanic? Basically NLs and Archers.

I read somewhere that it would be but sources were unconfirmed.

If so, by how much? Would NL/BM/MM be able to HT without washing before 150-160?
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#2
(D-_-)-D Wrote:Especially for those that don't have a damage avoiding/reducing/tanking skill or mechanic? Basically NLs and Archers.

Wait, what?
(D-_-)-D Wrote:those that don't have a damage avoiding skill

(D-_-)-D Wrote:Basically NLs

What???

(D-_-)-D Wrote:If so, by how much? Would NL/BM/MM be able to HT without washing before 150-160?

No job can HT before 160 after Big Bang.
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#3
No one wants an attacker below 150-160 at HT anyway.
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#4
*Points to Potential System*
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#5
(D-_-)-D Wrote:is big bang gonna fix HP?

It was never broken. But to sort of answer your question, every job gets a 20% increase to HP. But 400 HP to 4000 HP isn't much.

JoeTang Wrote:No job can HT before 160 after Big Bang.

Dusk Wrote:No one wants an attacker below 150-160 at HT anyway.

HB Mules say hi.

Furnost Wrote:*Points to Potential System*

Missing on monsters and bosses higher than you at a high rate say hi.
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#6
I don't belong in this thread but Meta, HB Mules aren't attackers and don't support your post. .-.
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#7
Dusk Wrote:No one wants an attacker below 150-160 at HT anyway.

MetaSeraphim Wrote:HB Mules say hi.

what?

edit: fucking ninja'd
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#8
To make it clear: The reason you can't HT before 160 is simply because HT is level 160 itself. Pre Big bang the issue is your damage geting reduced, post big bang you wil also most likely miss alot if you are below HTs level. The potential system, passive HP skills and defense stat a little less useless along with the damage reducing/ defense enhancing skills make HP a minor issue after big bang.
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#9
Chuey Wrote:I don't belong in this thread but Meta, HB Mules aren't attackers and don't support your post. .-.

modular Wrote:what?

There is no such thing as a support warrior class, so they are attackers.
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#10
What.

When I HT, I play my hero (16x) and dark knight (14x) simultaneously.

One of these never attacks.

MetaSeraphim Wrote:It was never broken. But to sort of answer your question, every job gets a 20% increase to HP. But 400 HP to 4000 HP isn't much.

20% of 4000 is 800. But interesting info.
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#11
MetaSeraphim Wrote:There is no such thing as a support warrior class, so they are attackers.

They can't attack if they're under 160 though and shouldn't be there in the first place.
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#12
sicnarf Wrote:20% of 4000 is 800. But interesting info.

He meant 400 to 4000 increased HP, I think.

JoeTang Wrote:They can't attack if they're under 160 though and shouldn't be there in the first place.

My, my. I would think they should be there if there's noone else at 160+ as a DrK.
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#13
Well, if you're being technical, Bishops/DrKs/SD mules are all exceptions to level. It's not a good thing though.

I am pretty sure that HT's damage was reduced quite a bit, and HP is obviously higher for all classes, but wasn't his level reduced too? It was changed in some way that made him more accessible. Maybe I'm thinking of the Chaos version.
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#14
MetaSeraphim Wrote:It was never broken. But to sort of answer your question, every job gets a 20% increase to HP. But 400 HP to 4000 HP isn't much.

HB Mules say hi.

Missing on monsters and bosses higher than you at a high rate say hi.

How the freak is 400 extra HP isn't much? If it lets you take a hit instead of dying in one hit it's a big improvement, especially for NLs and Archers.

HB mules for HT are a waste of space. DrKs need to actually attack.

Potential system for more HP to survive hits, not to attack higher level monsters.

You missed the point of the OP.
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#15
Devil's Sunrise Wrote:He meant 400 to 4000 increased HP, I think.

Oops, I misread that. Carry on. Tongue1

As for HB mules being a waste of space, if they're not taking up space for other attackers, there's nothing wrong with that. That's usually what happens when I go anyway. D:
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#16
Nesso Wrote:Well, if you're being technical, Bishops/DrKs/SD mules are all exceptions to level. It's not a good thing though.

I am pretty it was mentioned that HT's damage was reduced quite a bit, and HP is obviously higher for all classes, but wasn't his level reduced too? It was changed in some way that made him more accessible. Maybe I'm thinking of the Chaos version.

i distinctly remember zakum being nerfed to level 110, so maybe HT was also nerfed as far as level goes.

what a fantastic way to subliminally enchant the whole forum Cool
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#17
How does the level and accuracy thing work? How far apart can the levels be of your character to a monster to be able to hit them?
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#18
From my research on the unpacked client, every level you are below the mob's level you lose 5% hit rate. Any more than 20 levels below and you can't hit. Period.
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#19
Fiel Wrote:From my research on the unpacked client, every level you are below the mob's level you lose 5% hit rate. Any more than 20 levels below and you can't hit. Period.

So Nexon actually used the linear formula: [20 - (Mob Level - Char Level)] / 20? Interesting.
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#20
Fiel Wrote:From my research on the unpacked client, every level you are below the mob's level you lose 5% hit rate. Any more than 20 levels below and you can't hit. Period.

Does that effect skills like PG or the new NLs dmg reflection, or similar like attacks?
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