[1.2.332] Mechanic Changes
#21
for wk charge animation maybe later.

I am seeing that they are starting from 1st job->2nd job->3rd job->4th job.

Also, I hope they change threaten animation. The "ghost" look funny for a holy class like paladin. LOL
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#22
Looking at the skill tables, i question why they moved drill rush to 1st job and that 3rd job skill to 2nd job. Smash is easily better than rocket punch. o.o
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#23
mamaloki Wrote:for wk charge animation maybe later.

I am seeing that they are starting from 1st job->2nd job->3rd job->4th job.

Also, I hope they change threaten animation. The "ghost" look funny for a holy class like paladin. LOL

The "ghost" is supposed to be a reflection of the character "scaring" the monsters. In their fright, they lose some of their will to fight and therefore their weapon attack and defence fall. Their fright also makes them disoriented and causes a loss of accuracy. There. Nothing evil or supernatural about it, thus it fits. Smile
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#24
Zacairga Wrote:Oh goodie, they're giving random skills new animations now. Looks like I might yet just get my dark Flash Jump.

I wonder why they can't just release all of the new skill animations at the same time
once they're finished.
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#25
Abysseon Wrote:I wonder why they can't just release all of the new skill animations at the same time
once they're finished.

Nexon Korea likes to give us what they have as soon as they finish it.
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#26
Ok, tried the new changes. I don't like some stuff, like Rocket Punch and Hammer being in the same job. It's kind of redudndant. Hammer is always better in any situation.
Satellite skill still crashes the game. I think they forgot to fix it.
And the worst. The Perfect Armor skill, was bugged because it only reflected 1 damage. Ok, they fixed that part, now it reflects 500% of the damage to the monster, but... When you have it activated, instead of getting damage, you HEAL the damage received. This means we're currently literally invincible. We don't get damaged at all, we get healed instead:

 Spoiler
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#27
Rigumaro Wrote:Ok, tried the new changes. I don't like some stuff, like Rocket Punch and Hammer being in the same job. It's kind of redudndant. Hammer is always better in any situation.
Satellite skill still crashes the game. I think they forgot to fix it.
And the worst. The Perfect Armor skill, was bugged because it only reflected 1 damage. Ok, they fixed that part, now it reflects 500% of the damage to the monster, but... When you have it activated, instead of getting damage, you HEAL the damage received. This means we're currently literally invincible. We don't get damaged at all, we get healed instead:

 Spoiler

How many skills do they have in 3rd job now? Looking at the skill tables, it seems like they have 195 SP of skills. Are some of them just hidden skills?
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#28
Well, that's kind of not what I was expecting. I was only expecting minor damage nerfs. lol

Damn... Patching the kMST client bugged the files somehow... Now I have to redownload the entire thing.
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#29
Mechanics are much better now, imo.

The only thing that kind of bugs me is putting heavy smash and rocket punch in the same job. It's kinda useless except for it's long range. The guard skill in 2nd job turns damage into healing and also guards. Even at level 1 it provides complete godmode.

[video=youtube;3ElqQwEOEjQ]http://www.youtube.com/watch?v=3ElqQwEOEjQ[/video]
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#30
hi all, just an off topic question.

Does anyone here know if the paladin dual charge damage is changed after the BB? look like no one mention here.
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#31
Ooh. I like the sexy new spawn rate.
I hadn't heard anything about the spawn rate of monsters increasing. Or was Aqua spawn always like that?

\Haven't gone down there in years. xd

lol @ the new (H)ead (B)Stab animation. It's cool, awkward, but cool.
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#32
Bribery Wrote:How many skills do they have in 3rd job now? Looking at the skill tables, it seems like they have 195 SP of skills. Are some of them just hidden skills?

At skill tables, Sattelites is shown three times. It's only one in the skillbook, the other two are the same skill (Same thing that happened when skilltables showed double and triple swing separated for Arans). I'm not sure, but I think you have enough points to max everything in 3rd job, except one skill that would lack 2 points.
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#33
700 less damage AND 600 more HP on ship?!?! Yes, plz! *drools*
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#34
the hp increase too little because it is a 4th job skill.

mechanics got it at 1st job and +500 hp somemore.

I think at least 1000 more hp would be great.

the archer also have + hp% in 4th job.
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#35
Takebacker Wrote:Mechanics are much better now, imo Even at level 1 it provides complete godmode.
Wouldn't a 1hko still kill you, though?
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#36
Bomber Wrote:Wouldn't a 1hko still kill you, though?

No, it turns all touch damage to health. Magic still does damage.
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#37
Takebacker Wrote:No, it turns all touch damage to health. Magic still does damage.

Oh wow, that sounds really bad....you don't even have to use HP pots too often. ><
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#38
I like the new Bless animation. I hope they change more animations later...
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#39
Takebacker Wrote:No, it turns all touch damage to health. Magic still does damage.

so just camp on zak body and your safe the whole time Big Grin i like that idea Tongue with the no knock back tank and no min range you will use like 50 mp pots the whole time Big Grin
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#40
I can't wait for this new job.
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