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Are 2 Bonus Items Junk?
#21
Goals Wrote:Are these worth cubing?

these here be some borked images.

I can imagine a level 71+ cape outclassing the PAC. Especially one with 21-27% bonus.

My weapon isn't even finished. I think that would warrant replacement, especially since reverse weapons can easily be perfectly scrolled to 13x Attack range.

I'm not sure on belt. It's too hard to replace :x.

Use the direct link to the left.
[Image: 2bonusequips.jpg]
Pictofied.
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#22
Atuan Wrote:Use the direct link to the left.
Pictofied.

Thanks, no wonder I had problems uploading images lately.
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#23
Cube the concerto till you get what you want (6% DEX 3% DEX would be best). The belt's good as is unless you feel like taking a chance, and cube the hell out of that cape till it's unique considering there's no way you'll ever be able to replace it.
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#24
Cactuar Wrote:Cube the concerto till you get what you want (6% DEX 3% DEX would be best). The belt's good as is unless you feel like taking a chance, and cube the hell out of that cape till it's unique considering there's no way you'll ever be able to replace it.

Yeah I'm eye-ing a delicious 30% damage on boss bonus on the concerto. The epic rank of the belt makes me a little OCD, but its good for now. I'm in agreement on the gun and belt.



However, aren't 18% dex capes even better? Let's see, 1200 total dex x .18% = 216 dex + 14 dex from scrolling for 18%, 14 DEX lvl 71+ cape = 240 dex total.

15 Atk, 9% dex cape = 15 atk x 8.5 (~8.5 dex per attack @ lvl 200 on apple for me) + 108 dex (9% dex) = 235.5 dex total.

Plus I'll get a ton of NX from selling the PAC for future cubing attempts. Oh nevermind. Big difference, 4 dex lol. I think I'll stick with the PAC. >__> It's not MTS-able anyway.
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#25
I sold my 4/8 PAC before Potential came out, because unless you have a godly high attack PAC it's easy to match or beat it with a 71+ cape. I have an 11 dex +3% dex 3 potential slot cape now. You do have a godly high attack PAC, but two slots means a regular cape could still beat it without too much trouble. If you've got the money, go for it.

And uh, there's no way you should have 8.5 dex = 1 attack. Divide your dex without % bonuses by your attack without % bonuses. It should be closer to 5.
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#26
Coming from a person who is reluctant to buy NX, I usually settle for any stat that provides a beneficial bonus. Three stat items are nice and I've been lucky to have 4 items that fall in that category from magnifying, but they've been the hardest items to get any boost from. Don't know if it's just bad luck, but I spent 30k nx on my archer gloves just to get 3% dex.

I don't know if this technique is the best, but you can look for regular items and spam 70% potential scrolls till you get a 3 bonus item. This works pretty well for earrings and capes, but you will have to be fairly wealthy to do this.
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#27
Dusk Wrote:I sold my 4/8 PAC before Potential came out, because unless you have a godly high attack PAC it's easy to match or beat it with a 71+ cape. I have an 11 dex +3% dex 3 potential slot cape now. You do have a godly high attack PAC, but two slots means a regular cape could still beat it without too much trouble. If you've got the money, go for it.

And uh, there's no way you should have 8.5 dex = 1 attack. Divide your dex without % bonuses by your attack without % bonuses. It should be closer to 5.

Oh I just gave myself like 100% dex on my corsair calculator with apple and MW @ lvl 200. I think 8.5 dex seems reasonable considering how much dex I will have. When I just lowered my dex% to around 80% dex from gear, my dex to attack ratio became like 7 dex to 1 attack.

Even so, 15 attack with a ratio of 7 dex to 1 attack is like 105 dex. 105 dex/ 1200 total dex WITHOUT % equips = 0.0875 = 8.75%
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#28
Goals Wrote:Oh I just gave myself like 100% dex on my corsair calculator with apple and MW @ lvl 200. I think 8.5 dex seems reasonable considering how much dex I will have. When I just lowered my dex% to around 80% dex from gear, my dex to attack ratio became like 7 dex to 1 attack.

But that 7 dex is with the 80% dex bonus. 1 attack should actually be worth around 4 actual points of dex on your gear then. The 4 gets multiplied by 1.8.

What I'm saying is, an 18% dex cape is way better than a 15 attack, 9% dex cape. Not just 4 dex worth.
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#29
Dusk Wrote:But that 7 dex is with the 80% dex bonus. 1 attack should actually be worth around 4 actual points of dex on your gear then. The 4 gets multiplied by 1.8.

What I'm saying is, an 18% dex cape is way better than a 15 attack, 9% dex cape. Not just 4 dex worth.

Ohh you're right. I played around for a bit. At 80% dex bonuses, my range is greater with a 18%, 14 DEX cape than with a 15 attack, 9% dex cape. However the 15 attack, 9% dex cape is slightly better than a 15%, 14 DEX cape.

Isn't it true that attack will only be worth more once I get more DEX? I mean my gear supplies a lot of attack already. The more dex I have, the more the 15 atk cape is worth keeping.
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#30
Dusk Wrote:And uh, there's no way you should have 8.5 dex = 1 attack. Divide your dex without % bonuses by your attack without % bonuses. It should be closer to 5.

With the new equips we've kinda got an array of things and basing it all on how many points of dex it's equivalent to is stupid.


You need to compare the numbers directly, say you had 140% dex and 260 w.atk,
140+27% dex * 260 atk -> 434
140+12% dex * 260+15 atk -> 418

In this case the 71+ cape (with 27% dex, vs. the PAC's possible 12%) is the better option.


New damage formula, for comparison purposes, has
(dex + dex bonus) * (1 + %dex) * (atk * [1+%atk] + pot + bullet/stars) * (1 + %dmg)

To do an even comparison between equips you need to take the entire subcomponent the bonus is added to -> that is the sum of the round brackets it's inside.
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#31
Let x = base primary stats, y = be bonus you get for primary stats, z = total attack

Since the formula is (x * mw30 + y) * % bonus * z * total att bonus (no stars, no bullets, no att pot counted) * total damage bonus * critical rate bonus * boss damage

If your % bonus is at like 100%, with 200 attack, and an equip gives 6% more, but 5 less weapon attack, you're looking at 3% in overall damage from the 6%, and 2.5% decrease in loss of attack. It's basically a multivariate equation where you have to see what gives you the maximum output, and it'll depend on personal stats.


To me, 2 options items are garbage. But for something that's perfectly scrolled, it's good enough and I'm not going to waste another 20b to obtain another one, at least not at the moment. I rather wait until the piece becomes obsolete, and make an attempt to rescroll a perfect, but better piece. (i.e. level 130+ equips come out, level 80+ common equips that give attack) Remember, the more % bonus you get, the less the relative bonus becomes.
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#32
It really just depends how much of a stat/damage whore you are. Everything but my overall and bow (of all things) has three potential stats, whereas my overall and bow only have two. Keep them until you find something better. I do really like to know if it's possible to upgrade a two stat item into three. I haven't been keeping track nor do I remember.
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#33
Stereo Wrote:With the new equips we've kinda got an array of things and basing it all on how many points of dex it's equivalent to is stupid.


You need to compare the numbers directly, say you had 140% dex and 260 w.atk,
140+27% dex * 260 atk -> 434
140+12% dex * 260+15 atk -> 418

In this case the 71+ cape (with 27% dex, vs. the PAC's possible 12%) is the better option.


New damage formula, for comparison purposes, has
(dex + dex bonus) * (1 + %dex) * (atk * [1+%atk] + pot + bullet/stars) * (1 + %dmg)

To do an even comparison between equips you need to take the entire subcomponent the bonus is added to -> that is the sum of the round brackets it's inside.

additionally, since it tends to turn out that %dex is equal to or better than flat attack, you have the side effect of making attack potions more potent since theyre all flat attack. a 100 attack pot comes a lot closer to doubling your damage if you have 140 attack instead of 180.
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#34
BMW Wrote:It really just depends how much of a stat/damage whore you are. Everything but my overall and bow (of all things) has three potential stats, whereas my overall and bow only have two. Keep them until you find something better. I do really like to know if it's possible to upgrade a two stat item into three. I haven't been keeping track nor do I remember.

2 bonus are 2 bonus for life. 3 bonus are 3 bonus for life.

I'm definitely going to strive for 3 bonus items. But to potential and reroll all the gear on my Hero and Corsair (and then find gear for my Ranger) is going to be exhausting. So far i've blown up my 20/2 warrior top, so i went and picked up a 3 stat clean one. Bought up a 3 stat earring for cubing later. My wonderful axe actually managed 3 bonuses, so i'm going to unique that puppy when i get the funds. Have not touched my zhat, shield, or attack gloves. Corsair ended up with a 2 stat gun, so i'm not sure what to do about that. Not that 101atk Concerto is that godly anymore, i'll have to see how my stats add up (now that low stat builds are super easy), and see about maybe a dragon gun or reverse gun.

Anyway. 3 stat > 2 stat forever, endgame gear is gonna have 3 stats.
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#35
Frankly, I could care less if I get 2 bonuses or 3 bonuses, I just really wish my sword got 3 instead of 2, but it's not the end of world for me. I just see 3 bonuses as a "bonus", if I get it, cool, if I don't, I won't sweat it.

@Above, "Endgame gear" is a very loose term in the world of MapleStory due to all the possible RNG that can make anything +1 better.
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#36
uh is there a way to know for sure if an item can only have 2 bonuses? is it level based? X_X does finding a drop with hidden potential have to do with the amount of bonuses? and also, if you potential an item of yours, how do you know if its gonna have 2 or 3 bonuses?
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#37
Came here to say 2 bonuses can become 3 bonuses, just takes a lot of luck and cubing.
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#38
Kalovale Wrote:While we're on this topic, can I remind you guys to keep record of your cubing so that we can have concrete evidence if 2stat can be upgraded to 3?

I wish I had screenshots to help this argument. However, I have potentialled 15 equips with scrolls so far and cubed a billion times. I have had 3 equips go from 2 stat to 3 stat. I didn't SS them because there would be a ton of SS, but I can say with 100% surety that you can get a 3rd stat from a cube.
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#39
OrangeGuy Wrote:Came here to say 2 bonuses can become 3 bonuses, just takes a lot of luck and cubing.

Proof? I used about 40 cubes on my unique smiling mask trying to get 2% all stats/2% hp, none oft hem turned 3.
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#40
DustBunny Wrote:Proof? I used about 40 cubes on my unique smiling mask trying to get 2% all stats/2% hp, none oft hem turned 3.

I'll be working on one of my Staves a bit later. I will SS to prove that it gets 3 stats. (most of my cubing has taken an item from 2 to 3 stats before it has gone from Rare to Epic, which is why I have a number of Rare items with 3 stats.) My best anecdotal example is my Earring. When I first got it, it was crap. Cubed it once and it became a thieves dream (+3% LUK and +6 LUK). Thought of selling it, but cubed it instead. In about 5 cubes, it gained a 3rd stat. after 27 cubes, it became +3%Int +12Avoid and +3Int.
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