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Post-Big Bang Stats
#1
Just to show you a little glimpse of the future, here are some stats on my viper at 128, mildly funded.
3690~5271 clean range
4369~6242 super transform (21 atk at 1)
5071~7167 super transform and bubble (41 atk, yes they do stack)

Barrage level 1 hits, calculated ignoring defense and criticals (246% damage per hit)
9077~12967 clean range
10748~15355 super transform
12475~17631 super transform and bubble
10892~15560 clean range with dice #5 (+20% damage)
12898~18426 super transform with dice #5
14970~21157 super transform, bubble, dice #5
Criticals add anywhere from 3k to 8k more damage

Demolition level 1 hits, calculated ignoring defense and criticals (294% damage per hit)
12845~18351 with just super transform
14750~21071 with super transform and bubble
15414~22021 with just super transform and dice #5 (+20% damage)
17700~25285 with super transform, bubble, and dice #5
criticals add anywhere from 5k to 8k

Vipers are pretty strong post-bb, I solo'd pap in ~12 minutes, alternating transform and super transform.
If anyone has any questions about big bang, feel free to ask.

Edit: I'm aware that some of you probably have 4x the range I have, but there isn't a need to point it out, so don't; for future reference.
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#2
That's pretty beast that the buffs stack.
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#3
Casts per minute for dragon strike. Any and all changes to snatch other than it's damage. Whether or not the 2x/4x multiplier was put back on barrage or not. (pretty much convinced that it isn't there)
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#4
Takebacker Wrote:Casts per minute for dragon strike. Any and all changes to snatch other than it's damage. Whether or not the 2x/4x multiplier was put back on barrage or not. (pretty much convinced that it isn't there)

1) 72. just did it with wind booster (i'm told it's -2 at level 1 post-bb, so it should be -2), booster, and a king cent.
2) snatch sucks too hard until maxed, so I can't tell you for another 40ish levels
3) nope, not there. All hits are the same damage.
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#5
1) Interesting. That makes it pretty damn strong for a mob skill buccaneer skill.
2) I doubt anything other than damage and targets would change anyway. I just wanted to know if the delay was kept in-tact or if it's completely spammable. I have a pretty damn cool mobbing strategy if it's spammable...
3) No surprises there since the damage was buffed so much. If it worked the same exact way then it would be way too overpowered.
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#6
Takebacker Wrote:1) Interesting. That makes it pretty damn strong for a mob skill buccaneer skill.
2) I doubt anything other than damage and targets would change anyway. I just wanted to know if the delay was kept in-tact or if it's completely spammable. I have a pretty damn cool mobbing strategy if it's spammable...
3) No surprises there since the damage was buffed so much. If it worked the same exact way then it would be way too overpowered.

Yes, dragon strike is pretty damn strong. I'm hitting anywhere from 25k to 55k with it, and 65ks with dice #5. DS10.
And yes, there's a delay for snatch.
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#7
Oh well. The combo will still probably work even if it does have a delay.

Wait, you're hitting 55ks with level 10 DS? Damn. o.O Though i shouldn't be surprised since the change in formula alone would let me do that kind of damage at that level.
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#8
If you planned on doing snatch then DS, it seems like a bad idea compared to spamming DS.
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#9
Arrg Wrote:If you planned on doing snatch then DS, it seems like a bad idea compared to spamming DS.

Glad you asked. I was planning on doing BSB -> snatch, without any turning. If there aren't any monsters to snatch, just spam BSB.
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#10
I have questions, sir :o

1) Dragon Strike was nerfed, but became spammable.. is it better now?
For instance, the amount of times you can cast the nerfed dragon strike compared to the stronger non-spammable dragon strike..

2) Is Barrage/Dragon Strike combo weaker now? =/
I feel like until we can reach the stage where Demo and Super Transform is maxed and we're always in the state, bossing will suck.

3) Have you spoken to your KMS friends about their bossing/mobbing skills?
Is Viper/Buccaneer really one of the best DPS/DPM classes now? Big Grin
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#11
Takebacker Wrote:Glad you asked. I was planning on doing BSB -> snatch, without any turning. If there aren't any monsters to snatch, just spam BSB.

...That sounds like a terrible idea, unless you're still an addict for not taking hits.

Punch Wrote:I have questions, sir :o

1) Dragon Strike was nerfed, but became spammable.. is it better now?
For instance, the amount of times you can cast the nerfed dragon strike compared to the stronger non-spammable dragon strike..

2) Is Barrage/Dragon Strike combo weaker now? =/
I feel like until we can reach the stage where Demo and Super Transform is maxed and we're always in the state, bossing will suck.

3) Have you spoken to your KMS friends about their bossing/mobbing skills?
Is Viper/Buccaneer really one of the best DPS/DPM classes now? Big Grin

1) I never had a viper in gms, so I don't know. It's probably better.

2) Like I said, no viper in gms, can't tell you for certain. Pap is fun right now, because super transform is 3 minutes now, and the cooldown is just under 5 minutes, so it's only 2 minutes outside of the state even at level 1.

3) There are only a few 4th jobbers at the moment, and EVERYONE is having extreme difficulties getting skillbooks, because nobody knows what drops what anymore. The 138 captain in our guild does like double my damage with cannon, but that's because he has maxed cannon and is equipped better. I can't really answer for sure, but I do feel like they're very strong now.
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#12
Arrg Wrote:...That sounds like a terrible idea, unless you're still an addict for not taking hits.

It's a terrible idea if you look at it with the intention of trying to get the most damage out of things...

The fact is that since CSB isn't spammable anymore the only way to move mobs well is to spam BSB, which provides constant stun as well as invincibility frames. Adding snatch to it would just string more mobs along with you.
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#13
Takebacker Wrote:It's a terrible idea if you look at it with the intention of trying to get the most damage out of things...

The fact is that since CSB isn't spammable anymore the only way to move mobs well is to spam BSB, which provides constant stun as well as invincibility frames. Adding snatch to it would just string more mobs along with you.

There's like 5 frames of invincibility after BSB ends, giving you JUST enough time to do it again. You don't really need to move mobs with the range of DS being your entire screen horizontally. Constant haste with STS and TS back to back makes it easy enough to move around.
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#14
Arrg Wrote:There's like 5 frames of invincibility after BSB ends, giving you JUST enough time to do it again. You don't really need to move mobs with the range of DS being your entire screen horizontally. Constant haste with STS and TS back to back makes it easy enough to move around.

Moving around fast is nice, but moving mobs ALWAYS makes training faster. (unless you 2hko everything anyway)
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#15
Well if you're decently funded (unlike me, I don't even have a zhelm), you probably will 2-3hko everything, including time temple mobs. You could likely do 100k-150k per DS at your level.
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#16
Has energy orb changed in any way, aside from possibly using a .9 multiplier for consecutive hits?

Also, for anyone that's good at math, at 72 casts per minute how many targets does DS have to hit to out damage barrage? Demolition?
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#17
Takebacker Wrote:Has energy orb changed in any way, aside from possibly using a .9 multiplier for consecutive hits?

Also, for anyone that's good at math, at 72 casts per minute how many targets does DS have to hit to out damage barrage? Demolition?

It's really really slow, and only hits 2 at lvl 1, i'm only 130, and I don't have the spare sp to start throwing around yet, so I don't know.
There is a HUGE training gap between 125 and 145, so it's really hellish training right now. I don't think I'll get far enough to tell you.
An ideal build, ignoring skill book availability (or lack there-of), would be 1 wb 1 ST, 1 DS, followed by maxing DS, counter attack, demolition, ST, mw, energy ball, barrage (so late because if you have max ST, you're only out of the state for 12 seconds), and whatever else.
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#18
You don't need a high level orb to tell us that it uses a .9 multiplier. o.o I was mostly looking for delay changes or something else.

I think there's a few things wrong with that build personally. Level 1ish barrage lasts for a long ass time since like you said with max ST you won't need it much, yet your build suggest not putting points in barrage at all. Also, ST only has a 12 second cooldown if you have max combat orders always active.
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#19
All of this talk about how Vipers are now is really tempting me to try to make a Viper in KMS. Though, 2nd job just seems so freaking hellish now (at least for me, anyway).

Those numbers are nice. You're doing more damage than I calculated I would be doing with my JMS Viper's new range post Big Bang (without any potential equips, that is). Your range is smaller, too... I must have made some errors or things have really changed since I last calculated it. Either that, or I'm missing out on something...

Anyway, I just hope these numbers are good enough to put us on par with the rest of the classes, rather being dumped far behind like we were pre-Big Bang. =/
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#20
Takebacker Wrote:You don't need a high level orb to tell us that it uses a .9 multiplier. o.o I was mostly looking for delay changes or something else.

I think there's a few things wrong with that build personally. Level 1ish barrage lasts for a long ass time since like you said with max ST you won't need it much, yet your build suggest not putting points in barrage at all. Also, ST only has a 12 second cooldown if you have max combat orders always active.

20 seconds and 12 seconds. OOOOOO big difference.
But yeah, I meant to add 1 barrage in there somewhere. Forgot about it.
ShiKage Wrote:All of this talk about how Vipers are now is really tempting me to try to make a Viper in KMS. Though, 2nd job just seems so freaking hellish now (at least for me, anyway).

Those numbers are nice. You're doing more damage than I calculated I would be doing with my JMS Viper's new range post Big Bang (without any potential equips, that is). Your range is smaller, too... I must have made some errors or things have really changed since I last calculated it. Either that, or I'm missing out on something...

Anyway, I just hope these numbers are good enough to put us on par with the rest of the classes, rather being dumped far behind like we were pre-Big Bang. =/
2nd job is cake, it's just that late 3rd job is hellish. Spam elbow all the time, training's easy as hell.
I dunno about your calculations, but after big bang, a few patches later we got superbuffed, and i don't think %s or my range changed. It just doubled my damage out of nowhere, and i'm not sure if it was from fixing criticals or not.
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