[1.2.329] Everything Harder
I'm still kinda confused as to how effective Combat Orders is. Does +2 to a skill really help that much?
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Zacairga Wrote:I'm still kinda confused as to how effective Combat Orders is. Does +2 to a skill really help that much?

Arrg Wrote:Okay peaches, here's how combat orders works:
It raises 1st-3rd job skills, and 4th job skills, but 4th job skills are the only ones that get raised past max.
It does not add SP into skills you do not have.
We just tested it with a WK an hour ago.

^quoting self to explain how it works.
In ways, yeah it's useful, but it's kinda like using HB to save nlc % pots during bossing. It's something you want, but ultimately you can still do it without, and your bossing speeds will be around the same. It's not a superpower like SE for captains/NLs or wind booster for a DrK.
Although it does kinda make mw 30 even better.
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[Image: ironarrow.gif]

Arrow Bomb, eat your heart out.

Was this change in .329 or just official?
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Likely official. Bowmen were not changed in 329 at all.
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Fiel Wrote:Likely official. Bowmen were not changed in 329 at all.

hm. Guess we'll see it reflected in the next KMST patch, as with the Arrow Blow and Double Shot buffs. I wonder what other animations they've changed. I hope they improve Bomb's animation. Not only is it significantly weaker than Iron Arrow, it looks like crap comparatively too now.
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JoeTang Wrote:[Image: ironarrow.gif]

Arrow Bomb, eat your heart out.

Was this change in .329 or just official?

Where'd u get this image? *drools*
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Gogreen Wrote:Where'd u get this image? *drools*

I made it.
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JoeTang Wrote:I made it.

How did you do it, sorry I have no clue how to do that
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after the huge uproar about the adventure revamp, this forum has start to quiet down.

everyone waiting for more sparta update(like the mechanic).
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So is the Resistance officially out now?
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mamaloki Wrote:after the huge uproar about the adventure revamp, this forum has start to quiet down.

everyone waiting for more sparta update(like the mechanic).

i think everyone is just playing a dual blader or basking in the cool new gms updates.

and thank god that's not an official iron arrow animation change. i hate it! i love the original. they need to stop changing the classics. i actually liked the old thunder spear.
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shagreen heart Wrote:i think everyone is just playing a dual blader or basking in the cool new gms updates.

and thank god that's not an official iron arrow animation change. i hate it! i love the original. they need to stop changing the classics. i actually liked the old thunder spear.

That IS an official Iron Arrow change.
I've been seeing it plenty while playing my sniper, and I love it.
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shagreen heart Wrote:and thank god that's not an official iron arrow animation change.

Where'd you get that idea?
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The image feels magical. Iron arrow should be hard and penetrating. I just don't feel the "ironness" of it. Not that the old animation is much better, but I've hardly ever seen it, so meh.
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With Big Bang, alot of things are all over the place. Hopefully by KMST 1.2.335 everything will be resolved, considering Formulas, Damage, and Adjusted Skills and etc.
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I thought the skills were balanced nicely. They just need to update this 2002 game to 2010 with new sprites for skills and possibly maps / mobs and they're good to go.
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I still don't think bishops are well balanced.

due to the changes to big bang being holy. they have no 4th job neutral skill

a) merge invincible + elemental resistance. (ie: one skill with both effects)
b) give a new skill (elemental reset)
c) change doom: make it as effective as seal. ie: get rid of the rock requirement, if they are afraid of spamming doom,then give it a cd. (3 sec, 5 sec cd)
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chrisloup Wrote:I still don't think bishops are well balanced.

due to the changes to big bang being holy. they have no 4th job neutral skill

a) merge invincible + elemental resistance. (ie: one skill with both effects)
b) give a new skill (elemental reset)
c) change doom: make it as effective as seal. ie: get rid of the rock requirement, if they are afraid of spamming doom,then give it a cd. (3 sec, 5 sec cd)

How many enemies are holy-resistant/immune?
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chrisloup Wrote:I still don't think bishops are well balanced.

due to the changes to big bang being holy. they have no 4th job neutral skill

a) merge invincible + elemental resistance. (ie: one skill with both effects)
b) give a new skill (elemental reset)
c) change doom: make it as effective as seal. ie: get rid of the rock requirement, if they are afraid of spamming doom,then give it a cd. (3 sec, 5 sec cd)

Name one Holy immune or resist mob that a Bishop would want to train on. Oh wait, there aren't any.
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Trainable holy resist/immune mobs only one i can think of are the Crimson Guardians at the CWK.
Bosses there are few that are, Geist Balrog, Ergoth(weak to heal though), Ariel and Pink Bean.
Are there anymore holy resist/immune things? Thats all i can think of so id say Bishops arent in any trouble.
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