Member
Posts: 64
Threads: 2
Joined: 2010-06
I personally think the potential system wasn't meant to be so bloody overpowered. With players easily hitting the damage cap w/o apples in kms, something needed to be done, and the couldn't just remove the potential system. I actually hope GMS doesn't get the potential system (which is impossible, because Nexon American only copy-pastes) but gets the revamp because class balance is way more important to me than possibly being able to kill PB.
Besides, we should have some challenge in a game, and some party-play, with all the skill boosts from equips, and the ridiculous damage, there's less of an incentive to party.
Posting Freak
Posts: 1,635
Threads: 31
Joined: 2010-05
GodCanJudge Wrote:I actually hope GMS doesn't get the potential system (which is impossible, because Nexon American only copy-pastes) but gets the revamp because class balance is way more important to me than possibly being able to kill PB.
Someone apparently didn't get the memo....
Senior Member
Posts: 685
Threads: 11
Joined: 2009-01
GodCanJudge Wrote:I personally think the potential system wasn't meant to be so bloody overpowered. With players easily hitting the damage cap w/o apples in kms, something needed to be done, and the couldn't just remove the potential system. I actually hope GMS doesn't get the potential system (which is impossible, because Nexon American only copy-pastes) but gets the revamp because class balance is way more important to me than possibly being able to kill PB.
Besides, we should have some challenge in a game, and some party-play, with all the skill boosts from equips, and the ridiculous damage, there's less of an incentive to party.
Mind showing a video of someone hitting the damage cap that isn't using snipe?
I really don't see that happening with the damage cap being raised.
Senior Member
Posts: 635
Threads: 6
Joined: 2009-04
Gender: Male
Sexual Orientation: Straight
Country Flag: russia
IGN: StacknStick
Server: Windia
Level: 200
Job: Phantom
Guild: Exist
Guild Alliance: DreamHome
Farm: ButcherDen
People in windia already came really close to beating PB and you know what happened when they got so close?
[SIZE="5"]BAN![/SIZE]
Won't Be Coming Back
Posts: 973
Threads: 144
Joined: 2010-06
66alex66 Wrote:People in windia already came really close to beating PB and you know what happened when they got so close?
[SIZE="5"]BAN![/SIZE]
Wrong, they GOT to pinkbean's final stage, but thats it. The HP bar was only at 99% and they had 4 minuits left.
.... Then they got banned.
Member
Posts: 64
Threads: 2
Joined: 2010-06
I meant pre BB, remember that vid of the aran with thorns hitting 199999 every swing?
and i got the memo... im just hoping they take it out
Senior Member
Posts: 480
Threads: 27
Joined: 2010-05
66alex66 Wrote:People in windia already came really close to beating PB and you know what happened when they got so close?
[SIZE="5"]BAN![/SIZE]
Aren't they alledgedly fixing that in the current patch?
Posting Freak
Posts: 4,490
Threads: 167
Joined: 2008-07
FanaticRat Wrote:Aren't they alledgedly fixing that in the current patch?
Yes, now you get banned as soon as you step inside the map. No waiting.
Posting Freak
Posts: 1,147
Threads: 22
Joined: 2010-06
Atruya Wrote:Big Bang must be renamed for each class, since it no longer "gathers up particles in the air" and make them explode. =)
Not only that, they may have to change Big Bang into new skills at this point.
As someone stated before, Big Bang having an 'exploding' concept may work
for fire, even lightning to some extent, but holy?...
It was a neutral skill that was changed to hit 5 times per cast. I had a problem
with this at first since multiple hitting skills was mainly in the i/l's job design but
that changed due to remembering magic claw.
Now that it has elemental properties, nexon will have to adjust the
way it works for each job. Big bang hitting multiple times as a lightning
skill makes sense for i/l archmages. It's just an upgraded thunderbolt.
Bishops and f/p archmages however will need something else to set their skills apart.
It may take a few more updates to fix the copy/paste of previous 4th job skill designs
but its possible.
Member
Posts: 110
Threads: 0
Joined: 2008-10
GodCanJudge Wrote:I meant pre BB, remember that vid of the aran with thorns hitting 199999 every swing?
and i got the memo... im just hoping they take it out
1. Damage cap increased.
2. That was Aran's critical + thorns. Criticals got really nerfed at revamp.
3. That was KMST, where people had FREE Miracle cubes, and all the potential and enhancement/rating scrolls they wanted. To make those kind of godly items he probably had (I remember a SS of someone where his max damage range was like 70k), you'd need to expend thousands of dollars only with miracle cubes.
Member
Posts: 167
Threads: 1
Joined: 2008-08
Still don't know the droprate on potential scrolls
Member
Posts: 126
Threads: 12
Joined: 2009-07
do I see a event going on over at KMS?
pink been is harder now? I LOL'ED
Senior Member
Posts: 685
Threads: 11
Joined: 2009-01
rhpot03 Wrote:Still don't know the droprate on potential scrolls
I've gotten 3 strengthening scrolls, and 1 potential scroll getting up to 87 on KMS.
Member
Posts: 167
Threads: 1
Joined: 2008-08
SethElite Wrote:I've gotten 3 strengthening scrolls, and 1 potential scroll getting up to 87 on KMS.
how does it compare to other item drops, eg ores, scrolls, PoTs, ...
Posting Freak
Posts: 2,526
Threads: 103
Joined: 2008-08
Gender: Male
Sexual Orientation: Straight
Country Flag: California
They changed some skill animations. Flamethrower for Gunslingers is one of them, I don't know the others.
Senior Member
Posts: 685
Threads: 11
Joined: 2009-01
2010-07-21, 06:24 PM
(This post was last modified: 2010-07-22, 01:53 AM by SethElite.)
Baklava Wrote:They changed some skill animations. Flamethrower for Gunslingers is one of them, I don't know the others.
Pretty sure that's the only one this patch.
Edit: Iron Arrow got changed too. Looks hawt.
Junior Member
Posts: 19
Threads: 0
Joined: 2010-07
SethElite Wrote:loladins no more.
We were never "loladins"... we were just underrated...
Posting Freak
Posts: 9,882
Threads: 342
Joined: 2009-01
ChiefBann Wrote:We were never "loladins"... we were just underrated...
They sure felt lol before the Adventurer revamp. Now they are merely average. In the future they are the ultimate battle commanders.
Member
Posts: 207
Threads: 0
Joined: 2010-06
Are Pallys good bossers post BB? I was considering making one, as I get tired of not being wanted for bossing. =/
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
Pallys are strongly desired for bossing because of Combat Orders.
|