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Regarding critical damage with the revamp
Kaasoljoyyx Wrote:The low level explorer ones are cheap as hell, like 10k max.

And for DRPQ durability, is that true? If there is, do you have a source? Cause i'd much rather keep my machlear than sell it (Btw, anyone got a rough estimate on how much the machlear equates to compared to a normal 6 and a fast 5 PA in terma of weapon attack under the scenarios i.e. attacking boss, due to it's crit ability, etc)

Edit: And i'll test out the machlear thing later, but gonna have to take my word on it that I see all crits or some crits.

Edit2: Zero noncrits once combo hit 100+

Late post, but here you go :o

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That's after and before the change, right?

So it basically costs 4 mil aproximately to repair it fully, right?
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Otaia Wrote:Version as in the difference between .326 and .327. The change happened only in .327. You can't tell what version it is by the UI.



Magicians don't have %s listed for their skills right now, so all their skills are basically doing 100%. Once their skills get changed to %s instead of base attacks, there shouldn't be any difference between magic and physical in terms of how crits work.

Well, now that I think, I was out for week, maybe missed it before. But I recall that with the new UI, it was still additive at some point.

EDIT: Oh woops... Double posted here, my bad D:
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Another thing snuck in the patch :o

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i absolutely love nexon's copy pasta skills
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