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HybridStigmata Wrote:숙련된 표창술
means like .. experienced reward skill ..
숙련된 has more meaning of "skilled", instead of "experienced".
표창 has 2 different meaning
1. reward
2. throwing star
Cmon, this is NL, and skill description clearly do something for throwing star skills.
술 means... like art of skills.
idk how should i put them together.
I recommend not to trust Korean-English translator. It only messes up the translation.
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No changes to buccs, that could be a good or bad thing...
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Good god what a spotlight this is. So many changes, so little time.
Few things i noticed:
1) When you use an SP reset, the SP you have to spend per job is now listed rather than the really dumb old system where it would show how many total SP you have. Much much easier to distribute SP now.
The rest is about battle mages
2) Chain grab is now worthless. Good for 2nd job, but in 3rd that rushing move they get is way better. No point using it after that really. :/
3) Dark lightning is ridiculous. @_@ 20ks with DL, 108 base luck, and a clean level 35 staff. That's sayin somethin.
4) They forgot to change the requirement for finish blow (4th job) to 20 quad blow, so getting finish blow is impossible right now since it requires 30 quad blow. xD
5) I should note i noticed a reduction in my max HP since a few patches ago. I think it was almost 8k with max conversion, and it used to be 9k.
Also, what the hell is that other new 3rd job skill? It's passive but i can't tell what it does. Same thing for that new 4th job skill. *scratches head*
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Moonlapse Wrote:No changes to buccs, that could be a good or bad thing...
Being a Bucc myself and seeing the massive buffs we got, I'm currently glad they didn't use this as a chance to debuff us.
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Takebacker Wrote:Also, what the hell is that other new 3rd job skill? It's passive but i can't tell what it does. Same thing for that new 4th job skill. *scratches head* Check my spoiler on page 5? I think I've got them down...
EDIT: Oh what the heck. Forget it. Here you go.
III
- Battle Charge (the rush skill)
- Teleport Mastery
IV
- Energize (increases max HP and both types of def)
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Moonlapse Wrote:No changes to buccs, that could be a good or bad thing...
Seeing how our hax multiplier was untouched that's a very good thing. Not to mention how brutal we are now thanks to so many delay removal, skill improvements, and actually being a crit class. To go from lolaneers to dangerousaneers is a huge step and no changes is okay, but not getting nerfs is good.
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Takebacker Wrote:1) When you use an SP reset, the SP you have to spend per job is now listed rather than the really dumb old system where it would show how many total SP you have. Much much easier to distribute SP now.
So we can't put our 3rd Job SP into 2nd Job skills anymore?
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Atruya Wrote:So we can't put our 3rd Job SP into 2nd Job skills anymore?
This is not it. What Takebacker meant was, something like this;
You used the sp reset given on a 4th job character, getting hundreds of skillpoints back.
Instead of seeing a total of (example) 350 points, you now are able to differentiate, 60 for 1st job, 120 2nd job, and so forth ...
You wouldn't want to accidentally put 4th job points onto 3rd and so forth, in which some people worked their way around it by putting 4th job skills first. And another problem might happen when this is done is you don't realise you've spent all your 4th job skill points when you still wanted something else (meaning you prioritised incorrectly). It is now easier because everything is laid out crystal clearly.
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If it lists 0 SP for 2nd job, how would you put SP into 2nd job?
I don't see why you'd want to put 3rd job SP into 2nd job skills though.
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Dusk Wrote:If it lists 0 SP for 2nd job, how would you put SP into 2nd job?
I don't see why you'd want to put 3rd job SP into 2nd job skills though.
say youre an aran around 119, youd want to put the points from whirlwind into final take or booster
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aarparp Wrote:숙련된 has more meaning of "skilled", instead of "experienced".
표창 has 2 different meaning
1. reward
2. throwing star
Cmon, this is NL, and skill description clearly do something for throwing star skills.
술 means... like art of skills.
idk how should i put them together.
I recommend not to trust Korean-English translator. It only messes up the translation.
Lol, my korean is really bad. =p sorry.
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Ah, I was under the impression that higher job sp's can still be placed on lower ranked jobs. I didn't quite catch it the first time...
" When you use an SP reset, the SP you have to spend per job is now listed rather than the really dumb old system..."
Maybe its justs a list but doesn't prohibit you in doing so. Although it is quite likely not many people placed 3rd job points into 2nd job, some has their own preference I guess.
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66alex66 Wrote:say youre an aran around 119, youd want to put the points from whirlwind into final take or booster
Is Whirlwind bad for you? o_o
I know I've played a few jobs where the 2nd/3rd job skills were entirely useless, or hindered you, but they've mostly eliminated that. Archers used to stick leftover 2nd job SP into Focus to avoid getting Final Attack, but Final Attack is good now. (Some) Bandits used to stick leftover 2nd job SP into Nimble Body and even Keen Eyes because Steal was worthless, but that's not the case any more.
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Dusk Wrote:Is Whirlwind bad for you? o_o
I know I've played a few jobs where the 2nd/3rd job skills were entirely useless, or hindered you, but they've mostly eliminated that. Archers used to stick leftover 2nd job SP into Focus to avoid getting Final Attack, but Final Attack is good now. (Some) Bandits used to stick leftover 2nd job SP into Nimble Body and even Keen Eyes because Steal was worthless, but that's not the case any more.
Whirlwind is like getting Power Knockback when you have Rush. Yeah. Exactly.
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Dusk Wrote:Is Whirlwind bad for you? o_o
I know I've played a few jobs where the 2nd/3rd job skills were entirely useless, or hindered you, but they've mostly eliminated that. Archers used to stick leftover 2nd job SP into Focus to avoid getting Final Attack, but Final Attack is good now. (Some) Bandits used to stick leftover 2nd job SP into Nimble Body and even Keen Eyes because Steal was worthless, but that's not the case any more.
Archers can already max out Focus in 1st Job now (planned out a skill build already :p). At the expense of Arrow Blow, which is pretty much replaced in 2nd Job.
Now that the levelling speed at lower levels is ridiculously high, there isn't really a need for mobbing attacks anyway. x.x
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Turtally Wrote:Eh.
It's one of those random "facts" that I know, but can't remember where it came from. I guess my memory served me wrong.
I saw the thread also. Someone posted in this thread that charge blow do not terminate. post below.
http://www.southperry.net/showthread.php...post490982
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Thunder Spear Looks now like real spear and go wild hunter buff ups
Cant wait to 22th in kms :O to open wild hunter  and i got MachineKing IGN in KMS for 12 augst hahaha suxers
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Anyone have a SS of the new SP distribution thingy that Takebacker mentioned?
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Dusk Wrote:Is Whirlwind bad for you? o_o
I know I've played a few jobs where the 2nd/3rd job skills were entirely useless, or hindered you, but they've mostly eliminated that. Archers used to stick leftover 2nd job SP into Focus to avoid getting Final Attack, but Final Attack is good now. (Some) Bandits used to stick leftover 2nd job SP into Nimble Body and even Keen Eyes because Steal was worthless, but that's not the case any more.
I don't see Steal gaining any real value, even with the mobbing potential. Unless you priotitize it over SB (Lolwut) you won't get it till late 2nd job anyways, and BoT easily replaces it.
That being said, I have 29 steal and went and maxed dark sight. Steal isn't an auto activate skill, so I doubt so many people would go back and put points into a fully useless skill. Most Dits/CBs/Shads I see have Steal, just don't have it set to a hotkey and never use it.
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Zacairga Wrote:I don't see Steal gaining any real value, even with the mobbing potential. Unless you priotitize it over SB (Lolwut) you won't get it till late 2nd job anyways, and BoT easily replaces it.
That being said, I have 29 steal and went and maxed dark sight. Steal isn't an auto activate skill, so I doubt so many people would go back and put points into a fully useless skill. Most Dits/CBs/Shads I see have Steal, just don't have it set to a hotkey and never use it.
Well, I was talking about putting points from higher jobs back into lower ones. Bandit SP is a lot tighter post-BB. You can't even max Steal anymore without gimping your other second job skills, since they removed Endure (although I guess it'd still be nice to leave Steal at 37? no idea in order to max Keen Eyes). Third job has more than three useful skills now. So what I meant is Bandits don't really have a reason to put points back into earlier jobs.
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