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New Formulas Simplified
KaidaTan Wrote:Oh right... Thorns. It's only level 9x or so, so I don't have that. Also, kMST isn't loading for me for some reason. It just gives me an additional popup after the one that asks me if I want to log on using the site or the launcher that just sends me to the site. And then I can't log in on the site for some reason. Dunno what's up. Sure am hating Korean though.

EDIT: Okay I made it. Here ya go.

[video=youtube;-HUVG_wwqeA]http://www.youtube.com/watch?v=-HUVG_wwqeA[/video]

Thanks muchly :o

For some reason, triple stab damage is playing off the proportion between the attacks of just the dagger and blade on their own and not on total attack with the dagger minus the blade versus total attack with the blade minus the dagger like I expected. Not sure if this is how it always was or if it changed in kMST. For example, the first triple stab does 1780 dagger mirrored to 355, 1592 blade mirrored to 280, and 1501 dagger mirrored to 298. The mirrored dagger hit proportions are the same, but the mirrored blade hit proportion to the corresponding blade hit differs by a factor of (50/47)/(47/50) compared to the porportion between the mirrored dagger hits and their corresponding dagger hits because the dagger is 50 attack, while the blade is 47. Luckily, mirror image keeps its exact same post-defense random value from damage range property, so it's possible to calculate the exact percentages of each critical hit. It's already easy to tell that criticals have a range due to the proportions of criticals of the same weapons to the corresponding mirrored hits being different.

Every dagger critical with corresponding mirror damage (that I could see clearly, at least) and critical percentage:
1672 281 1.898992958
2341 358 2.08694877
1677 281 1.904671765
1610 260 1.976268412
1989 330 1.923597679
1599 264 1.933027079
1784 296 1.923519264
1754 278 2.013623144
2094 369 1.811105345
2165 330 2.093810445
2261 362 1.993358411
1649 262 2.008689297
1644 283 1.85399594
2216 346 2.044029025
1877 323 1.854620908
2044 329 1.982797646
1748 277 2.013979568
2371 369 2.050683273
2143 338 2.023479794
1713 261 2.094644167

Every blade critical, corresponding mirror damage, and critical percentage:
1831 254 2.03284252
1854 290 1.802855172
1631 247 1.86211336
1921 276 1.96276087
1801 263 1.931110266
1823 254 2.02396063
1819 253 2.027501976
1869 275 1.916574545
2140 288 2.095416667
1756 274 1.807270073
2367 322 2.072962733

Triple stab base: 1.6
Lowest critical: 1.802855172
Highest critical: 2.095416667

Matches perfectly with the +20-50% additive critical range, thanks for the tests! Do you think you can get someone to cast sharp eyes/thorns on you and see how that turns out?
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Cyanne Wrote:Matches perfectly with the +20-50% additive critical range, thanks for the tests! Do you think you can get someone to cast sharp eyes/thorns on you and see how that turns out?
Err, that'd probably require me to learn Korean. I guess I could ask the guild.

While I'm at it, what specifically are you asking me to test? Would you rather I use my Gunslinger because of its crit skill? Or does the Mirror Image make your calculation really easy? Now that I think about it, I'm sure there are a few Wild Hunters in the group. I'll see if anyone has a decent level of Thorns/SE.
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Mirror image is what's making the calculations exact and not just an approximation so yeah, must be a dual blader, reason being that mirror image tells exactly which random number from your damage range that the critical damage picks and modifies.
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Cyanne Wrote:Mirror image is what's making the calculations exact and not just an approximation so yeah, must be a dual blader, reason being that mirror image tells exactly which random number from your damage range that the critical damage picks and modifies.

Wow, that's pretty handy. If the SE/thorns thing doesn't work out, you could test crit on the marauder through lucky dice. When i was playing earlier i mostly got 2s and 5s, but 2 and 3 modify crit chance and damage so just wait for those buffs.
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This Dark Knight video was just posted. It gives a clear shot of his attack range (13984-15538). Perhaps you could use it to figure out how Criticals work? It could be useful since Judgment Dragon boosts Criticalmin.

[video=youtube;MHQX_JT4TNg]http://www.youtube.com/watch?v=MHQX_JT4TNg[/video]
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Edit: Err... thought this was the kMST Video thread. Oops. I'll just ask this to get deleted.
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Anyone else think it's weird for an attack that clearly stabs three times to hit four times? I think it's weird.
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KaidaTan Wrote:Anyone else think it's weird for an attack that clearly stabs three times to hit four times? I think it's weird.

they may modify the animation for it to fit. Considering how far they've come I'd be a little disappointed for them to take such a short cut:f6:
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Bribery Wrote:This Dark Knight video was just posted. It gives a clear shot of his attack range (13984-15538). Perhaps you could use it to figure out how Criticals work? It could be useful since Judgment Dragon boosts Criticalmin.

[video=youtube;MHQX_JT4TNg]http://www.youtube.com/watch?v=MHQX_JT4TNg[/video]

It'd be hard to do since the wyverns probably have a significant amount of defense, and we wouldn't know which random number from that damage range that the critical damage is coming from, both of which are problems mirror image eliminates. Then stack the random range of critical bonuses on top of that, and it'll be impossible to tell whether a high hit is coming from a high critical bonus or a high hit from the damage range, making for inconclusive results =/
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[COLOR="orange"]How about this one?
[video=youtube;uXSL2-fmtzo]http://www.youtube.com/watch?v=uXSL2-fmtzo[/video]

I feel the crits are too close to SB's normal range for it to be additive. =/[/COLOR]
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KaidaTan Wrote:Err, that'd probably require me to learn Korean. I guess I could ask the guild.

While I'm at it, what specifically are you asking me to test? Would you rather I use my Gunslinger because of its crit skill? Or does the Mirror Image make your calculation really easy? Now that I think about it, I'm sure there are a few Wild Hunters in the group. I'll see if anyone has a decent level of Thorns/SE.

I don't mean to rush but, how is this going? I'd very much like to know if the criticalDamageMax is indeed capped at 50%.

EDIT: Nevermind, obviously kmst 327 patch changed SE to raise the max cap by 30%.
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Gunslinger's multiplier changed from 1.60 to 1.50

My gunner's previous max range @ 112 with 110 STR / 600 DEX / 132 Weapon Attack was 5301. It's now 4970 (4969.8 rounded up)
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Weapon TypeMultiplier
1H Sword1.20
1H Axe1.20
1H BW1.20
Dagger1.30
Wand1.00
Staff1.00
2H Sword1.32
2H Axe1.32
2H BW1.32
Spear1.49
Polearm1.49
Bow1.20
Crossbow1.35
Claw1.75
Knuckler1.70
Gun1.50
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Multiplier for wand and staff seems to be 1 now.

 Staff|1281 max|127 Total Matk
 Wand|817 max|82 Total Matk

Staff - 70matk
Wand - 25matk
Meditate - 19matk
Hat - 2matk
Pet Equips - 22matk
Blessing - 4matk
Mastery - 10matk

 Bow|72 Max|30 Total Atk

Bow seems to be 1.2 now

 Xbow|317 Max|44 Total Atk

Xbow is still 1.35.

 Dagger|167 Max|37 Total Atk

Dagger is still 1.3 (dex+str)
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[Image: statformula.png]

1h Sword / 1h Blunt = x1.20
2h Sword / 2h Blunt = x1.32
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Just weapon+blessing for total attack
 1H Axe|147 Max|37 Total Att
 2H Axe|206 Max|47 Total Att
 Spear|208 Max|42 Total Att
 Pole Arm|208 Max|42 Total Att

1H Axe = 1.2
2H Axe = 1.32
Spear = 1.49
Pole Arm = 1.49

And last. but not least.

 Knuckle|234 Max|25 Total Att

Knuckle multiplier remains at 1.7
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Thanks guys. Thread is updated.
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axe and blunt users rejoice, now you only marginally suck >.>
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The gave a 12.5% damage nerf to the most favored OPed class: Assassins, and gave marginal buffs to most of the classes and a super slight nerf to Corsairs. I like what I'm seeing. Biggrin
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Arroz Wrote:axe and blunt users rejoice, now you only marginally suck >.>

Why? They have the same multipliers as swords.
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