[1.2.327] Edelstein
Duelman Wrote:Did you miss the part about ANY BUFF is a welcome buff to boost our damage?
I know what the numbers say... but, the videos are all we have to go on for live damage in
KMS. I like what I see for balance between bishops and i/l mages (barely anything on f/p).

So far even with better numbers for base skill damage the i/l looks paltry and weak with such a
large advantage over bishop's attack.

edit: And at 840% the gap closes even further.

No, we have the skill tables, which are better than the videos alone. I/Ls are definitely more powerful than Bishops, regardless of what you've seen in the videos. And you ninja'd me on the other part.
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Now that SE add maximum critical & thorns add minimum critical... would that mean they stack?... would be nice if some1 try and let us know
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Duelman Wrote:Did you miss the part about ANY BUFF is a welcome buff to boost our damage?
I know what the numbers say... but, the videos are all we have to go on for live damage in
KMS. I like what I see for balance between bishops and i/l mages (barely anything on f/p).

So far even with better numbers for base skill damage the i/l looks paltry and weak with such a
large advantage over bishop's attack.

edit: And at 840% the gap closes even further.

Are you ignorant or just retarded...?

The only reason I/L look weaker is because the Bishops are godly as pineapple. Saying you like the balance because of numbers you see two unrelated players hitting is insane.
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There's something bothering me. Are you sure the mobs level are as shown in this thread?
(Ok, I read your intro already, probably you need time for that to get it done due to internet issue)
http://www.southperry.net/showthread.php?t=28137

When I look at the video I found out that some mobs have different EXP.
[video=youtube;m1ehjAq6TOY]http://www.youtube.com/watch?v=m1ehjAq6TOY[/video]

Note: In system option, he choose 'See HP bar, name and level'.
And change youtube settings to 480p + full screen mode to view clearly.

Take example:
 Mobs Level Change
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Fiel Wrote:Spearman:
- Dragon Crusher's damage increased from 140% to 145%
- Dragon Roar's HP consumption increased from 5% to 15%
- Judgement Dragon's minimum critical damage increased from 10% to 15%. Crit rate reduced from 10% to 5%.
- Dark Force's HP requirement changed from 30% to 20%. Damage reduced from 60% to 50%.
- Beholder's duration between buffs changed so it doesn't go to 0 when using Combat Orders. Beholder's WATK, WDEF, and MDEF are now smart-cased. ACC and EVA are not smart-casted.
Holy f'uck are you serious? What the f'uck does moving the threshold from 30% to 20% do, and it obviously justifies giving us a 17% dmg nerf, on ALL skills.
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Kalovale Wrote:Holy f'uck are you serious? What the f'uck does moving the threshold from 30% to 20% do, and it obviously justifies giving us a 17% dmg nerf, on ALL skills.

Hurr durr but DrKs have HB so it's alright!
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Kakashi Wrote:Hurr durr but DrKs have HB so it's alright!

Yeah mang, totally!
While they're at it they might as make HB a 5th job skill, max level at 50 and require 10 Horntail solos per mastery upgrade because it obviously is all we are for.
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Kalovale Wrote:Yeah mang, totally!
While they're at it they might as make HB a 5th job skill, max level at 50 and require 10 Horntail solos per mastery upgrade because it obviously is all we are for.

if it was like that lvl50 would give you infinite hp and mp so its a good thing Big Grin
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I wonder what they're thinking with Drks. Arans are on the right direction, but their damage is still crappy compared to heroes. They're like paladins all over again, but stuck with one single charge.
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I'm sure they'll suddenly give DrKs Shadow Partner or something.

Or we don't know how all the new skills work. I don't see why they'd nerf Dark Force even more.
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Maybe we'll get elements! Just like the other half of the current warrior classes.
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Kitteh Wrote:Maybe we'll get elements! Just like the other half of the current warrior classes.

maybe you guys will finally get fkin dark element. Though I wonder what enemies would get hurt by it, definately pink bean
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Any Evan updates in there? *is jealous of Arch Mage boosts*
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Dusk Wrote:I'm sure they'll suddenly give DrKs Shadow Partner or something.

Now we're talking. Maybe we can get the Dark element just for kicks and giggles.
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Assassin:
- Critical Throw minimum critical damage increased from +10% to +15%
- Fake increased from 35% to 40%
- Venom's damage over time increased from 100 to 140.
- Triple Throw's damage increased from 250% to 280%

Loving this Big Grin TT still have %def ignore?
Venom still work against bosses?/ stacks and doesn't cancel out?
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Ivanon Wrote:Now that SE add maximum critical & thorns add minimum critical... would that mean they stack?... would be nice if some1 try and let us know

I was thinking the exact same thing, except it sounds f'ucking retarded since they both add 20% chance of crit. Since even more classes crit now, 2 of them are already extremely close to 100% as it is, the rest might follow.
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Jesus fucking christ.

Why don't they just remove the Dual Blade class and get it over with.
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Fiel Wrote:Ranger:
- Bow Expert's mastery increased from 60% to 70%. Now gives +15% minimum critical damage.
- Sharp Eyes no longer grants minimum critical damage. It now grants +30% maximum critical damage.
- Phoenix's stun probability increased from 80% to 95%.
- Concentrate's WATK bonus is now smart-casted. Cooldown reduced from 6 minutes to 5 minutes.
- Vengeance's damage increased from 320% to 500%. Now stuns for up to 4 seconds.
- Marksmanship now gives +10% MaxHP

Crossbowman:
- Marksman Boost now gives +15% minimum critical damage.
- Ultimate Strafe's damage increased from 170% to 200%
- Sharp Eyes no longer grants minimum critical damage. It now grants +30% maximum critical damage.
- Marksmanship now gives +10% MaxHP

BMs got some nice changes. Not sure how Vengeance works, but 500% damage seems really good + 4 second stun. 95% stun Phoenix is nice, but I think they should increase the duration of the stun to 3 seconds instead of 1 second....

Not sure why Ultimate Strafe got a 30% boost. Is it not powerful enough already? o_o''
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WingZero Wrote:BMs got some nice changes. Not sure how Vengeance works, but 500% damage seems really good + 4 second stun. 95% stun Phoenix is nice, but I think they should increase the duration of the stun to 3 seconds instead of 1 second....

Not sure why Ultimate Strafe got a 30% boost. Is it not powerful enough already? o_o''

Nexon doesn't know what they're doing.


It's obviously apparent, as they're destroying the time-limited class and will eventually make it the weakest class in the game.
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Quote:Cleric:
- Shining Ray's damage decreased from 450% to 430%
- Angel Ray's damage increased from 630% to 840%

Strange...I wonder why they decided to increase it to that amount.

The kms bishop vids (non-163) seemed alright damage wise.
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