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Patchouli Wrote:Combat Orders?
I must have missed that in the last extraction. Would anyone mind elaborating on what that is?
Fiel Wrote:- New skill --> Combat Orders - Right now it has the same visual aesthetics as Maple Hero, but I'm sure that will change in the future. It's a party skill that increases all of the party's skill levels by +2 at max. However, it cannot increase the skill level beyond its maximum. This is a third job skill.
Excelent. I'd love if it was all in english, though D:
Having a bad time with Night Lord's.
EDIT: Nevermind, managed to see through it. SO! Throwing star master is in there... Better chances to recharge, HECK YEAH. Also, main attacks... I spot sharp eyes... Maple hero... Looks FANTASTIC.
Posts: 2,118
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Joined: 2008-08
Gender: Male
Sexual Orientation: Straight
Country Flag: brazil
IGN: Crazynomad
Server: Azralon
Job: Prot Paladin
Guild: Pro Pug Society
Posts: 2,118
Threads: 100
Joined: 2008-08
Gender: Male
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Country Flag: brazil
IGN: Crazynomad
Server: Azralon
Job: Prot Paladin
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CrazyNomad Wrote:that is kinda odd, i think fiel can extract the skill to see if it can go past its max lvl.
Not it's not, the qoute of Fiel you posted was from an outdated description. New battle order increase above maximum of the listed skills. If I'm going to guess I'll say it might not work on the Paladin casting it, but I don't know.
it's hard to get used to paladins going from complete obscurity to being the party general and making such a huge impact on bosses with CO and threaten.
not to mention being completely friggin invincible while spamming instant death attacks... yeesh.
There's a problem with Beholder's Buff and Combat Orders I hope gets fixed.
If you use Combat Orders with Beholder's Buff, the time between buffs becomes 0 seconds. Does that mean you get all buffs instantly? I'm not sure. But I hope it doesn't cause a game crash. If you get an item which gives +1 to Beholder's Buff on top of that, the time between buffs would become -2. I cannot fathom how that could be calculated.
Fiel Wrote:They won't let you go past the skill cap. Also, from the way I'm reading it, they won't even let you go past the mastery level of your skill. Read the description.
Furthermore, I highly doubt the game will let you count Combat Order points toward pre-requisites. So you'll still need to max essential skills. I really don't get the point of this skill. It's like the first shot Pages have at finally getting a party skill, and it's not a very good one at that.
Alloy Wrote:That's actually possible considering each skill has a formula dependant on skill points. Like, "+2% per SP". So, technically, it could calculate beyond that.
Let's hope they just didn't consider this until now, and they forgot to remove the old cap.
Fiel Wrote:It's true that it could be done given how they've changed how skills work in the skill.wz file. Hell, I could do it easily. If they made that change, everyone would want a pally in their party! EVERYONE. I'd say it might even be overpowering.
Not a bad thing, just something I remembered :p
Anyways, I think some variables might be locked at max level. For example, MP costs get locked at max level. Maybe some other skills have other locked values, like recast time.