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Mo NPC
#21
IsaacGS Wrote:It's only happening with these cure-alls because they have a different ID from the ones you buy from Alcaster apparently. All the other items should stack.

Also tested.

Someone who has not gained the trust of the Raven Ninja Clan, if they pick up the All-Cures from Mo, they are instantly deleted by the server, some scripting, which is why, most likely, the IDs are different.

So to say, you cannot sell All-Cures on the Free Market that are bought from Mo, because the buyer will instantly lose them.

EDIT:

<SuperMario63> I dropped an All-Cure I got from Mo
<SuperMario63> got another one from Mo
<SuperMario63> then picked up the other one
<SuperMario63> ..................still had 1
<SuperMario63> trippy stuff O_o
<GameMX> Oh?
<GameMX> Then that seems... glitchy?

So maybe it's a glitch?
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#22
GameMX Wrote:Also tested.

Someone who has not gained the trust of the Raven Ninja Clan, if they pick up the All-Cures from Mo, they are instantly deleted by the server, some scripting, which is why, most likely, the IDs are different.

So to say, you cannot sell All-Cures on the Free Market that are bought from Mo, because the buyer will instantly lose them.

are you saying that they can't be sold period? Or can they be sold to someone who has also gained the trust of the clan?
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#23
If they automatically disappear, it's probably the CPQ all cure. Lazy nexon.
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#24
BladeHavoc Wrote:If they automatically disappear, it's probably the CPQ all cure. Lazy nexon.

As Isaac said in the IRC, that's exactly what it is.

When you drop, then pick up, it consumes on pick up.

Like CPQ! [SIZE="6"]COPYPASTA[/SIZE]
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#25
GameMX, it was me who said it first on the IRC Sad It's me, Jay!

ONTOPIC: I don't see how Nexon could make that mistake if they really spent some time on this exchange quest. They seriously need to do more testing. Now they have two incorrect item IDs: etc heartstoppers and CPQ all cures.
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#26
Yeah. Testing pl0x.

I guess NEXON didn't test at all the NPCs.

ETC Heartstoppers from KMS Mansion? CPQ All cures? That's not testing.

And lol @ CPQ all cures.

See? That's what happens when they don't set up Tespia.

I guess they will better set up Tespia Content Testing before next patches, or they will have many bugs to deal with.
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#27
ok, let me explain in detail what's going on here.
There are two All cures in the data. One is the standard kind that can be purchased from Alcaster and drops from Monsters. It can be traded, dropped, bought, sold, etc. The second kind is dropped by monsters in CarnivalPQ, and is consumed when looted. It's never supposed to actually enter your inventory, however if it were obtained in some other way (Quest, purchased, etc.) it could be.

Now, after discussing this in IRC for a moment, Jay (BladeHavoc) suggested that it might be the one from CPQ. Only one way to find out, so I got on to test it.

I purchased 1 All-cure potion from Mo. I then hiked up to the Keep and angered a Crimson Guardian. It used Seal on me.
 Spoiler
I dropped the All-cure and as you can see from my hotkeys, have no more.
 Spoiler
With the all-cure on the ground, I am in a sealed state.
 Spoiler
I loot the All-cure and... I am no longer sealed. It does not enter my inventory, as you can see.


So, what happens is, as long as you do not drop them they will behave like normal all cures. They will heal your ailments if you use them, they can be traded, and sold in shops. However, if you try to drop some, ALL of them will be consumed as soon as they are looted. this could be quite a deadly error in so far as boss fights are concerned.
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#28
So that's a mistake on their part, an ID mixup for the all-cures, which explains why they wont stack in the inventroy.

Doesn't explain the retardedness (OMG I'm sorry! differently-abled is the politcally correct term now?) of the 1 by 1 pots.
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#29
Rayquaza2233 Wrote:I think it's because they can't put activation parameters on a regular store. This goes for Jane too, you have to finish her quests and buy things one by one. Although, I don't see why they can't put a value box in there after selecting your item =/

Really it depends how NPC interaction is coded server-side, Nexon-wise. You can definitely enter numbers (Alcaster sells 1~100 of his items for example, ores can also be refined in bundles of up to around the same amount). As for opening shops, it may be possible but I think the only way private servers do it is a bit of a hack (the shop is set up for a different NPC, and the conversation opens that shop by pretending the client talked to that NPC).

afair numerical input at an NPC is a signed byte, thus limited to the range -128 to +127. Not so good for arrows, unless they sell larger bundles anyway (seriously, who buys 2 arrows? )
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#30
Stereo Wrote:Really it depends how NPC interaction is coded server-side, Nexon-wise. You can definitely enter numbers (Alcaster sells 1~100 of his items for example, ores can also be refined in bundles of up to around the same amount). As for opening shops, it may be possible but I think the only way private servers do it is a bit of a hack (the shop is set up for a different NPC, and the conversation opens that shop by pretending the client talked to that NPC).

afair numerical input at an NPC is a signed byte, thus limited to the range -128 to +127. Not so good for arrows, unless they sell larger bundles anyway (seriously, who buys 2 arrows? )

Why not sell them in sets of 1K or 2K i mean who doesn't buy that many when they buy arrows anyway? they are 2K per slot (arrows i mean) anyway so that would fix the need of "stacking"
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#31
Stereo Wrote:Really it depends how NPC interaction is coded server-side, Nexon-wise. You can definitely enter numbers (Alcaster sells 1~100 of his items for example, ores can also be refined in bundles of up to around the same amount). As for opening shops, it may be possible but I think the only way private servers do it is a bit of a hack (the shop is set up for a different NPC, and the conversation opens that shop by pretending the client talked to that NPC).

afair numerical input at an NPC is a signed byte, thus limited to the range -128 to +127. Not so good for arrows, unless they sell larger bundles anyway (seriously, who buys 2 arrows? )
Still, if it works for Alcaster and Jane it should work for Mo. I think Nexon's programmers probably had some difficulty with how those two's scripts worked.
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#32
ooooh... THAT'S THE ALL CURES FROM CARNIVAL PQ!

Now that's a strange slip.
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#33
Stereo Wrote:(seriously, who buys 2 arrows? )

Who buys arrows at all? I haven't bought any arrows since level 3x when I got Soul Arrow, except a couple hundred regular arrows to prevent myself from shooting blanks when my Soul Arrow gets dispelled. I don't know why anyone's complaining about that issue. If you want attack arrows that badly, buy them in Showa. They're pretty useless anyway.
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#34
Yea, it is amazing and some of the items in the data. I was bored one time and spawned every possible slime. I came up with ~20 or so total.


EDIT: Oops, missed page 2. >_<


Kind of interesting at picking them up and being cured or w/e. I doubt people would actually drop them in boss fights or anything though. Confused


See, this is why Tespia is a good thing. Especially when the content is gMS only. XD
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#35
Maybe they done this on purpose?

iunno why. Alacstars (sp?) quests are -AFAIK- easier than Mo's, and.. Mo is easier to get to?
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#36
Myles Wrote:iunno why. Alacstars (sp?) quests are -AFAIK- easier than Mo's, and.. Mo is easier to get to?

In time taken to completion, Alcasters are a lot longer unless you have a bunch of Orbis Tower Scrolls (about 18-20 total). Even then, you still have to travel to Victoria & back at least once, and go out of your way in Orbis/El Nath to talk to NPCs, and get 2 each Dex, Wisdom, Luk, and Power Crystals.

Unless you're not dedicated, you can finish Mo's quest to get 50 firewood in only a couple hours.
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#37
Dusk Wrote:Who buys arrows at all? I haven't bought any arrows since level 3x when I got Soul Arrow, except a couple hundred regular arrows to prevent myself from shooting blanks when my Soul Arrow gets dispelled. I don't know why anyone's complaining about that issue. If you want attack arrows that badly, buy them in Showa. They're pretty useless anyway.

Two things:

1. I buy arrows. I buy arrows for Pap for that extra "oompf" and not worrying about "shooting blanks."

2. Mo is the only NPC to sell 4 att Arrows for CROSSBOW. You fancy Bowmasters have the luxury of it in Showa. We don't. That's why I complain.
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