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oh, and i think you WK's are forgetting combat orders, i'm pretty sure it works with blast and ACB
I mean, it's still a nerf but not really as bad as you think
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The Aufheben circlet and ludibrium cape were not changed. These are new items.
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o_O lol
LMFAO at the ultimate strafe icon. Nexon just shoved more arrow things in the strafe icon LOL now it looks like a bunch of sticks in a blue circle
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GodCanJudge Wrote:it's impossible for magic attack to be the same as weapon attack, the highest clean att for a 2h sword is 112 att while the highest magic att possible for a staff is 178
so, with the % for mages now being much higher than warriors as well as the m.att, if magic att were the same as w att, mages would easily hit 500k per attack, which, is completely OP
We already know the formulas for base damage. Magic attack is the same as weapon attack. Now you see my point. The elemental weapons are insane.
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Yorckie Wrote:Courtesy of Spadow's Blog!:
Those are nice. Those should kick in at 120, not this orange pomegranate.
GodCanJudge Wrote:it's impossible for magic attack to be the same as weapon attack, the highest clean att for a 2h sword is 112 att while the highest magic att possible for a staff is 178
Did you just compare a clear level 120 weapon with a clean level 163? Dude, that's like saying Bandits are overpowered because their level 60 gear beats the pomegranate out of a clean level 10 claw.
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Hazzy Wrote:Did you just compare a clear level 120 weapon with a clean level 163? Dude, that's like saying Bandits are overpowered because their level 60 gear beats the pomegranate out of a clean level 10 claw.
I think a more apt comparison would be the fact that a level 70 EWand, beats a perfect Reverse weapon.
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Fiel Wrote:The Aufheben circlet and ludibrium cape were not changed. These are new items.
...huhwhat? Then... is it like those are the upgraded versions of the original? :f6:
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donovan Wrote:I think a more apt comparison would be the fact that a level 70 EWand, beats a perfect Reverse weapon.
But it doesn't....
Level 70 has, at best, 95 mAtk.
Reverse has, at worse, 119 mAtk, and 148 at best.
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sigh, i compared the highest level sword with the highest level staff
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Hazzy Wrote:But it doesn't....
Level 70 has, at best, 95 mAtk.
Reverse has, at worse, 119 mAtk, and 148 at best.
I don't think you get it, the Elemental Advantage laughs at Magic Attack.
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GodCanJudge Wrote:sigh, i compared the highest level sword with the highest level staff
Don't. Sooner or later, there will be level 160 equipment for Warriors. Stick to comparing Reverse Gear with 130 Ele Wands, since those are on much more even playing grounds. Only bishops would use Reverse Mage gear.
Nexon should release some kind of scroll to give equipment elemental advantages.... Only apply when a skill, like Fire Charge or Meteor, is uses. Insta-win there.
donovan Wrote:I don't think you get it, the Elemental Advantage laughs at Magic Attack.
Right. Spaced on that. Depending on how much mAtk the user has, it comes close.... Lawl.
118 effective mAtk with 95 base.
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o.o Hm, Can bosses be blinded. That would greatly increase the usefulness of Chance Attack, and make MM's our best friends.
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kirayamato26 Wrote:It would be nice to see how you got those figures, because they are not making any sense no matter how I divide them out (except DPS figures, those make sense if the base % was right).
And the situation that those figures would apply would be nice to see, too.
Now, here are my calculations, the Dual Charging mechanism is the one that Stereo had proposed after experimentation, Dual Charging assumes that Dual Charging is still available:
.324:
Blast - 700%
ACB - 460%
Holy Charge - 145%
Lightning Charge - 130%
.326:
Blast - 3x280% = 840%
ACB - 460%
Holy Charge - 135%
Lightning Charge - 125%
Blast (Holy Charge only, Neutral):
.324 = 700% * 145% = 1015% = 1208.333...%/s
.326 = 840% * 135% = 1134% = 1350%/s
Blast (Dual Charging, Holy, Both Neutral):
.324 = 700% * (145% + 15%) = 1120% = 1333.333...%/s
.326 = 840% * (135% + 12.5%) = 1239% = 1475%/s
ACB (Holy Charge only, Neutral):
.324 = 460% * 145% = 667% = 1111.666...%/s
.326 = 460% * 135% = 621% = 1035%/s
ACB (Dual Charging, Holy, Both Neutral):
.324 = 460% * (145% + 15%) = 736% = 1226.666...%/s
.326 = 460% * (135% + 12.5%) = 678.5% = 1130.8333...%/s
In comparison, Heroes:
.326 (Assuming 10% for each orb) = 210% * 3 * 2.0 = 1260% = 1500%/s
.326 (Assuming 10% for the last 5 orbs) = 210% * 3 * 1.75 = 1102.5% = 1312.5%/s
It just makes Blast have a 23.333...% DPM advantage over ACB as compared to the 8% before, at normal 6, and make Paladins weaker when mobbing (compared to .324), but seeing as mobbing is what we usually do, the the decrease in mob DPH, and DPM, can prove be detrimental.
IMO, though, Blast should at least have 1.5x the DPM of ACB, since it is a single target skill after all.
Though, as I've stated, this isn't really my main concern.
My main concern is that...
BLAST SHOULD NOT HIT MORE THAN ONCE, WHAT KIND OF BLAST HITS SOMETHING 3 TIMES? 
I just assumed multiplier for both charges as opposed to GMS's supposed addition. I also included criticals and Final Attack. A problem is that we just don't know how Dual Charging works.
Phoenix Wrote:o.o Hm, Can bosses be blinded. That would greatly increase the usefulness of Chance Attack, and make MM's our best friends.
Do Heroes really need to be stronger? I think Dual Blade's Flash Bang could be considered Darkness.
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Hazzy Wrote:Don't. Sooner or later, there will be level 160 equipment for Warriors. Stick to comparing Reverse Gear with 130 Ele Wands, since those are on much more even playing grounds. Only bishops would use Reverse Mage gear.
Nexon should release some kind of scroll to give equipment elemental advantages.... Only apply when a skill, like Fire Charge or Meteor, is uses. Insta-win there.
Right. Spaced on that. Depending on how much mAtk the user has, it comes close.... Lawl.
118 effective mAtk with 95 base.
Battle Mages will have a use for Timeless gear.
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donovan Wrote:Battle Mages will have a use for Timeless gear.
What difference does it make that they're a Battle Mage or an Arch Mage? As long as they're not a Bishop, they'll have a use for Elemental Wands and Staves.
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JoeTang Wrote:What difference does it make that they're a Battle Mage or an Arch Mage? As long as they're not a Bishop, they'll have a use for Elemental Wands and Staves.
Well Battle Mages use the Dark Element, so they'd be penalized for using Elemental Weapons.
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donovan Wrote:Well Battle Mages use the Dark Element, so they'd be penalized for using Elemental Weapons.
Dark Genesis is the only Dark element skill they have.
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donovan Wrote:Well Battle Mages use the Dark Element, so they'd be penalized for using Elemental Weapons.
EWands don't decrease Dark Element (they don't for Evans), and Dark Genesis is the only Dark attack they have.
New Crusher/Fury look sexy. BrbmakingDKjustforthat.
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JoeTang Wrote:Dark Genesis is the only Dark element skill they have.
Bribery Wrote:EWands don't decrease Dark Element (they don't for Evans), and Dark Genesis is the only Dark attack they have.
New Crusher/Fury look sexy. BrbmakingDKjustforthat.
Regardless, they'd gain more out of using Reverse weapons, a clean Reverse has 135 MaTT, while a clean 130 Wand has 145, Reverse has the potential to come out better clean though, if you're part of the small minority to reach 163, you deserve it.
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With elemental weapons in gMS, kMS AMs are going to be underpowered, gMS AMs are going to be overpowered, a slight combination of both, or kMS AMs will be severely underpowered while gMS AMs will just be average or some other combination that leads to brokenness in at least one of the two versions =/
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