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Do they really feel Evan is balanced :O?
Give us Elemental Big Bangs, and I will be happy, having Neutral skills, past 1st Job, is kind of pointless when you have Elemental Reset.
Archmages can now face other classes, just not each other on equal planes, FIX IT!
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I fell in love with that extra 20% Magic Attack!
How does that 10% chance of instant death on Blast work? 10% per each one of the 3 hits? :O
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Rigumaro Wrote:Also, bad news for corsairs. Attack bonus from the ship cancels attack pot. So bye bye to apple with corsairs.
Maple still doesn't have a system to NOT overwrite buffs with superior bonuses? ._.
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Hazzy Wrote:Maple still doesn't have a system to NOT overwrite buffs with superior bonuses? ._.
They do, they just don't implement it with every skill. Iirc it only works for beholder and energy charge atm.
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Takebacker Wrote:They do, they just don't implement it with every skill. Iirc it only works for beholder and energy charge atm.
Every potion and every skill should be "smart" and not overwrite higher bonuses :/
Combattente Wrote:Nothing great for Marksmen. But BMs got stun chance with Phoenix. GG.
You can't honestly tell me you thought MM needed more buffs...
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It will definately suck picking
Barrage + apple or Demo without apple
same with corsairs
RF + apple or cannon without it...
Specially for the skill points, when this reaches GMS I've no idea if I should add lvl 1 barrage and max demo/ST (with maxed DS of course) or max barrage and extra points in Demo/ST....
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donovan Wrote:Do they really feel Evan is balanced :O?
Give us Elemental Big Bangs, and I will be happy, having Neutral skills, past 1st Job, is kind of pointless when you have Elemental Reset.
Evan is balanced. Illusion is a beast now.
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Posting Freak
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solarboy Wrote:Evan is balanced. Illusion is a beast now.
Since when?
Also is Magic Mastery moved to 4th Job now or what? Or is it on the skill that increases Buff time?
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MCN Wrote:F/P mages have ifrit?
Yes, on the first balance patch of big bang they made F/P have Ifrit and I/L got Elquines.
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Welp time to quit DrK. So much for balance! -insert people who know nothing about DrKs saying 110k crushers are strong with a 15k attack range-
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Rigumaro Wrote:Ok, so I will post it on this thread though I started it in the previous one.
I did more testing about Grenade and Flame shot DoT. I can confirm they stack. The damage shown is the two DoT combined. Tried on red turtles. Grenade does around 1,7k per second. Flame Shot, around 3,2k per second. When I use both, it shows almost 5k per second.
Woah, what? Burn's DoT is actually a useful damage boost now?
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donovan Wrote:Since when?
Also is Magic Mastery moved to 4th Job now or what? Or is it on the skill that increases Buff time?
Since criticals and magic mastery.
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I KNEW they were going to nerf drks the next day after the awesome 4 hit crusher w/ zerk came out.
That's why I tried not to get my hopes up so high.
LF> dark skills for a dark knight.
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What happened to 1.3.325? Now every attacking class has like a multihit attack in their 4th job. They really need to delay the patch because it doesn't even seem set in the least bit. Love how corsairs get even more boost, do they use like clean guns and those beginner bullets to test these stuff?!! Soul bullets next patch, just watch.
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solarboy Wrote:Evan is balanced. Illusion is a beast now. How? Unless the idiot on basil market was wrong they're saying Evans are even worse than I/L and F/p now -_-
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solarboy Wrote:Since criticals and magic mastery.
They've always had those, the problem with Illusion is it's speed. If someone isn't busy they should compare the damage w/Crit Ring to AMs.
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SwordStaker Wrote:How? Unless the idiot on basil market was wrong they're saying Evans are even worse than I/L and F/p now -_-
You can usually safely bet on that.
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The 18 all stat hat is for the new server.
Fiel, someone said they changed the Adventurer's Critical Ring. Can you check that?
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FluffyFoxxie Wrote:Every potion and every skill should be "smart" and not overwrite higher bonuses :/
This. Why make it so there are some exceptions to the rule? If you have a buff that gives a better boost, why would you want a weaker boost to overwrite it?
Maybe this is their idea of balancing Sairs after all the buffs? In that case, they won't feel it as much in KMS, but it's a huge nerf to GMS Sairs.
What other important skills overwrite attack bonuses? Are Sairs the only class who have a necessary move remove attack bonuses?
Jellyflower Wrote:Soul bullets next patch, just watch.
Useless to Sairs. They'd never add points into it, it'd be a throwaway skill.
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