[1.2.326] (4) Really last chance!
#41
IllegallySane Wrote:Roflmao at Bucc buffs. Yay to a more overpowered Barrage and Demo!

That isn't really overpowered though. o.o Warriors have been getting buffed this whole time, so buccaneers needed a boost to keep up with that.
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#42
Baklava Wrote:HE WAS DOING LIKE 70-80K PER HIT AT LV145.
WHAT.

WITH FURY WHAT

With a 15.5k range in gms you can hit 75k with fury now!

I'm not seeing the difference, the 15.5k range was the only thing impressive (well mastery too), the damage resulting from that range was pathetic for a class everyone is saying is looking awesome.
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#43
Baklava Wrote:HE WAS DOING LIKE 70-80K PER HIT AT LV145.
WHAT.

Compared to the NL doing 150k per hit to a mob of 6 at the same level?

dpeterlin Wrote:I'm not seeing the difference, the 15.5k range was the only thing impressive, the damage resulting from that range was pathetic.

High Multiplier -> Higher range -> lower damage percents
If I have a max of 10k and hit with a 200% skill, my max is 20k.
If I have a max of 20k and hit with a 100% skill, my max is 20k.

What's the difference?

Warriors have lots of weapon attack and a high multiplier, so it only makes sense that they'd have lower skill percentages.
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#44
DERP?
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#45
Bountyan Wrote:Is it only Lightning Charge that's 100% elemental? Or all charges?

IIRC, before the revamp, all charges were elemental but lightning charge, that's why we could actually train at CWK guardians, since light would add dmg instead of giving us penalty.
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#46
Hazzy Wrote:Compared to the NL doing 150k per hit to a mob of 6 at the same level?



High Multiplier -> Higher range -> lower damage percents
If I have a max of 10k and hit with a 200% skill, my max is 20k.
If I have a max of 20k and hit with a 100% skill, my max is 20k.

What's the difference?

the difference is you are strong and not the skill itself..but no difference in damage obviously ^_^
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#47
I'll just leave this here:
[Image: mpz01.jpg]

Note that I assumed critical damage is additive (everything points towards that) and that it gives +35% on average (i've heard it's 20-50% now).

Assumed average damage (in between max and minimum).

Assumed MDrate from bosses 25% reducing damage by 25% but not DoT (as proved).

Assumed DoT does the max of your dmg range (it does).
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#48
Takebacker Wrote:That isn't really overpowered though. o.o Warriors have been getting buffed this whole time, so buccaneers needed a boost to keep up with that.

Buccs have invisble frames god mode bubble and other super sayian perks i dont see how you can compare a warrior to a buc really now.
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#49
Hazzy Wrote:PINK AND PURPLE? ARE YOU SH'ITTING ME?
Requesting sprites.

this, if you can please.
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#50
hahaohwow

You guys are about to see pretty epic equips.
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#51
Hazzy Wrote:High Multiplier -> Higher range -> lower damage percents
If I have a max of 10k and hit with a 200% skill, my max is 20k.
If I have a max of 20k and hit with a 100% skill, my max is 20k.

What's the difference?

Exactly, what's the difference.
There is none.
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#52
Fiel Wrote:hahaohwow

You guys are about to see pretty epic equips.

please say elemental swords for WK's, please say elemental swords for WK's.
*crosses fingers*
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#53
Shidoshi Wrote:I'll just leave this here:
 Spoiler

What I gather from this is that paralyze has higher DPS than CL? Or am I reading it wrong :/

If that were true, that would indeed suck for I/L. considering CL hits only 3 targets and doesn't petrify enemies.
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#54
street Wrote:Buccs have invisble frames god mode bubble and other super sayian perks i dont see how you can compare a warrior to a buc really now.

The only way i was comparing buccs and warriors was through whether they were buffed or nerfed in previous patches.
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#55
what happened to 1.2.325?
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#56
Ok, so I will post it on this thread though I started it in the previous one.

I did more testing about Grenade and Flame shot DoT. I can confirm they stack. The damage shown is the two DoT combined. Tried on red turtles. Grenade does around 1,7k per second. Flame Shot, around 3,2k per second. When I use both, it shows almost 5k per second.
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#57
TøbiasBlack Wrote:please say elemental swords for WK's, please say elemental swords for WK's.
*crosses fingers*

This.
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#58
FluffyFoxxie Wrote:What I gather from this is that paralyze has higher DPS than CL? Or am I reading it wrong :/

If that were true, that would indeed suck for I/L. considering CL hits only 3 targets and doesn't petrify enemies.

Paralyze is only stronger with both Ewand and Amp effecting DoT, other wise without both CL>Para and with just Amp CL>Para(BUT they're almost the same)...very fair IMO.
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#59
TøbiasBlack Wrote:please say elemental swords for WK's, please say elemental swords for WK's.
*crosses fingers*

lol stop dreaming ;/

LMAO 400acc HAT!??! LOLOL!
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#60
Rigumaro Wrote:Ok, so I will post it on this thread though I started it in the previous one.

I did more testing about Grenade and Flame shot DoT. I can confirm they stack. The damage shown is the two DoT combined. Tried on red turtles. Grenade does around 1,7k per second. Flame Shot, around 3,2k per second. When I use both, it shows almost 5k per second.

Jesus f'ucking christ. With both at what level?
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