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FluffyFoxxie Wrote:Actually, Dusk showed me a RECENT kmst vid of a bishop using AR. It does NOT have point blank range, the range is the same as it has always been, the range listed in the skill data is actually the SPLASH RADIUS for the arrow itself. So if anything you should be complaining about how hard it is going to be to hit 4 monsters with AR, as they pretty much have to be right on top of each other.
If its not too much to ask, I would love to actually see this in action. May I have a link to this video(assuming it is uploaded somewhere)?
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kMS is already down for its patch, isn't it? I'd guess NexonKO Devs are in a hurry to get to work on Mechanics and/or Resistance changes. MORE Adventurer revamps after the official patch has started seems unlikely, unless we were talking about a company that really loves their game and users.
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Fiel Wrote:Thanks for the heads up, Rigumaro. I'm getting the patch.
omg what is going to nerf/buff? hmm let guess.
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LordDamien Wrote:If its not too much to ask, I would love to actually see this in action. May I have a link to this video(assuming it is uploaded somewhere)?
[video=youtube;sutVA9cELIg]http://www.youtube.com/watch?v=sutVA9cELIg[/video]
She doesn't use AR often (like maybe 3 times in the whole vid) but you can CLEARLY see that thing has some range to it. You can also see how pathetically small the splash radius is, clearly demonstrated at 1:20, as it did not even hit the phantom watch that was relatively close to it. Monsters DO have to pretty much be on top of each other.
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Omg another KMST patch? Thank god. I hope they do something good with their last minute tweaking like NOT NERFING MY CLASS.
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FluffyFoxxie Wrote:She doesn't use AR often (like maybe 3 times in the whole vid) but you can CLEARLY see that thing has some range to it. You can also see how pathetically small the splash radius is, clearly demonstrated at 1:20, as it did not even hit the phantom watch that was relatively close to it. Monsters DO have to pretty much be on top of each other.
I already saw this, its not new and that's holy arrow, which is single target anyway, not angel ray. The graphics for them is VERY different so there's no mistake about it. I was hoping some new video had surfaced that actually showed angel ray
Thanks for the quick reply tho ^^
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Came across this in the Q&A thread.
Fiel Wrote:2H Sword users become obsolete with the potential system. Using a shield grants you one additional item to get +% stats.
How would you guys balance this out? I can only think of a few things like:
- Disallow potential scrolls on shields
- Buff 2h weapon attack enough to compensate for lack of stats
- Give 2h weapons more slots for potential scrolling (I think you can scroll weapons for +% stats)
First option is just an overall nerf, and I don't like it.
Second might be hard to coordinate and would be discouraged because raising Warriors' already high weapon attack standard diminishes performance on Apples.
Third is the most viable option I could come up with.
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LordDamien Wrote:I already saw this, its not new and that's holy arrow, which is single target anyway, not angel ray. The graphics for them is VERY different so there's no mistake about it. I was hoping some new video had surfaced that actually showed angel ray
Thanks for the quick reply tho ^^
Oh damn, you are very correct  I thought it was AR because Dusk told me it was AR, and I took his word for it and didn't even bother to note the difference xD Sorry about the mixup. Well, let's hope that his speculation still holds true, even if the video doesn't have what we need
Hazzy Wrote:Came across this in the Q&A thread.
How would you guys balance this out? I can only think of a few things like:
- Disallow potential scrolls on shields
- Buff 2h weapon attack enough to compensate for lack of stats
- Give 2h weapons more slots for more potential scrolling (I think you can scroll weapons for +% stats)
First option is just an overall nerf, and I don't like it.
Second might be hard to coordinate and would be discouraged because raising Warriors' already high weapon attack standard diminishes performance on Apples.
Third is the most viable option I could come up with.
I think a better option would to simply let 2H weapons have twice the +%s than 1h.
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Hazzy Wrote:Came across this in the Q&A thread.
How would you guys balance this out? I can only think of a few things like:
- Disallow potential scrolls on shields
- Buff 2h weapon attack enough to compensate for lack of stats
- Give 2h weapons more slots for more potential scrolling (I think you can scroll weapons for +% stats)
First option is just an overall nerf, and I don't like it.
Second might be hard to coordinate and would be discouraged because raising Warriors' already high weapon attack standard diminishes performance on Apples.
Third is the most viable option I could come up with.
FK YES, scrolling my gellerhead instead of a maple shield payed off! 
With that in mind, it would also be highly beneficial to use a top and bottom opposed to an overall?
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FluffyFoxxie Wrote:Oh damn, you are very correct I thought it was AR because Dusk told me it was AR, and I took his word for it and didn't even bother to note the difference xD Sorry about the mixup. Well, let's hope that his speculation still holds true, even if the video doesn't have what we need 
Yes, let's hope so because when I saw the range as it was first posted here, my first thought was that there's no way the range would work like the image shown. Turning AR into SR with crappier range made no sense. Then I though "what if it works sort of like arrow bomb minus the stun?". I hope that's the case ^^
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Arroz Wrote:With that in mind, it would also be highly beneficial to use a top and bottom opposed to an overall?
14 slots vs 10, 16 vs 12 with Hammers, so I would imagine so. Not sure how many high leveled Top and bottoms there are, though.
Edit: Or... am I totally screwing up how Potential scrolls work?
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Hazzy Wrote:14 slots vs 10, 16 vs 12 with Hammers, so I would imagine so. Not sure how many high leveled Top and bottoms there are, though.
Edit: Or... am I totally screwing up how Potential scrolls work?
Potential has nothing to do with slots. And yes, I think top+bottom will be better, cause if you can get +3 kind of stats in each, it's 3 vs 6. However, I'm not sure, but I think that the stats you can get on overalls are higher than the top/bottom ones.
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Rigumaro Wrote:Potential has nothing to do with slots. And yes, I think top+bottom will be better, cause if you can get +3 kind of stats in each, it's 3 vs 6. However, I'm not sure, but I think that the stats you can get on overalls are higher than the top/bottom ones.
Too bad most classes have to use overalls as end game equipments. >_> No way the common top+bottom can give as many bonuses as a 100+ top+bottom set.
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FluffyFoxxie Wrote:I think a better option would to simply let 2H weapons have twice the +%s than 1h.
That's what I was going for with the double slots, but I screwed up on how Potential works. :S
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Hazzy Wrote:That's what I was going for with the double slots, but I screwed up on how Potential works. :S
Black Neos set anybody? I didn't know the cut-off was lvl 100 I thought it was 10-30,21-70,71-120
And yeah sounds like pirates, archers, and mages got shafted on that one. Then again top and bottom scrolling is a lot more difficult
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Arroz Wrote:Black Neos set anybody? I didn't know the cut-off was lvl 100 I thought it was 10-30,21-70,71-120
And yeah sounds like pirates, archers, and mages got shafted on that one. Then again top and bottom scrolling is a lot more difficult
Android set, anyone?
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Shidoshi Wrote:Android set, anyone?
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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why are MM (generally) the more reasonable maplers out there...
as fluffy has said, MM as they are kick ass. snipe/pierce are incredible training skills and their DPS is nowhere near dismal. but unlike BM, they can't pin bosses as well but unlike hurricane that gets interrupted in a boss fight, strafe can be steadily outputting optimal damage in nearly any situation. they're so versatile now and they can freeze mobs. how could you argue that they deserve top tier dps/dpm?
they're not, but they're not so far behind that it's so a fatal flaw.
with the damage cap raised how much will snipe do? plus ultimate strafe I think MM are going to be fine. BM on the other hand may need better aoe skills but other than that, 200% hurricane (i think that's what it's at) is a giant buff considering that criticals are so shitty for some reason -- at least on warriors. But again, nl crits were nuts in those vids.
I like the direction arans are taking, 20% base crit (on combo alone) is so epic win but as it stands, if the crits on warriors are so lackluster then arans just became a lot less worthwhile because 100 combos is still a gigantic pain and one stun/vamp/large gap in map/illtimed mob spawn would force you to build that back up again only, only this time, it won't be massive gains in damage. they should lower the combo count and increase overswing if they're going to nerf crits so badly on warriors. but yeah, they're moving warriors away from benefitting so much from crits obviously so who knows how this will turn out.
change the color of those fugly crusher/furies and i'm set. purple/black please...
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ghiblix2 Wrote:change the color of those fugly crusher/furies and i'm set. purple/black please...
See other thread please  After 150 it changes from orange to purple/pink.
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FluffyFoxxie Wrote:See other thread please After 150 it changes from orange to purple/pink.
Why the hell would that be better than orange?
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