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Kalovale Wrote:Depending on how PDDamage and PDRate work, but yes, from what I've seen, I'll agree that def-ignorance will be quite blissful.
Then BMs can stop complaining that they got no usefull 4th job skills <3
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Kalovale Wrote:Depending on how PDDamage and PDRate work, but yes, from what I've seen, I'll agree that def-ignorance will be quite blissful.
Then BMs can stop complaining that they got no usefull 4th job skills <3
Dang what's up with my double-post-lag-w/e...
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kruimel0 Wrote:Then BMs can stop complaining that they got no usefull 4th job skills <3
Dang what's up with my double-post-lag-w/e...
When it brings you to Advanced Posting page, don't post another. (supposing you got the wait-29-sec-more-you-tiger error)
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Kalovale Wrote:When it brings you to Advanced Posting page, don't post another. (supposing you got the wait-29-sec-more-you-tiger error)
Ah I see.
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Testing double posting problem.
Grrr, I'll take screenshot the next time it happens then. Sry for the spam.
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wel let not be so upset about the revamp. There may be more balance in the future. If the revamp is so successful, they will have nothing to do in the future. Let give them more thing in the future. haha
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Are you guys thinking will the UI.wz will working for GMS or EMS client and we can get new UI. Is anyone already tried it with KMST's UI.wz if not i can do this just upload me the new UI.wz
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Xakris Wrote:Are you guys thinking will the UI.wz will working for GMS or EMS client and we can get new UI. Is anyone already tried it with KMST's UI.wz if not i can do this just upload me the new UI.wz 
Each version has different encryption, so you can't just copy paste. Stuff also got moved around, so a WZ Repacker isn't going to get it done. I saw a picture of someone trying somewhere, it wasn't great.
You'd need some really nice client editing to get anything changed.
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can someone please tell me, if the crit ring is still better than the cruel ring for a buccaneer(when considering the pathertic additive crits)?
would the same answer apply to a corsair?/
ty
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I really want to see a marksman video with all the Kmst updates. Does anyone know if there are any around? I can't find any on youtube.
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mamaloki Wrote:wel let not be so upset about the revamp.
There may be more balance in the future. If the revamp is so successful, they
will have nothing to do in the future. Let give them more thing in the future.
haha
As long as it isn't another "revamp" and just a regular balance adjustment,
I'm okay with it.
Also, to those who played in kmst, how exactly did the developers find out
which skills to change or add?
Ex. Adding ultimate strafe or the 4th crusher.
Were testers given a way to contact them directly with possible suggestions?
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Abysseon Wrote:As long as it isn't another "revamp" and just a regular balance adjustment,
I'm okay with it.
Also, to those who played in kmst, how exactly did the developers find out
which skills to change or add?
Ex. Adding ultimate strafe or the 4th crusher.
Were testers given a way to contact them directly with possible suggestions?
If there was, I'd like to firmly fit my foot in the mouth of whomever suggested chief Bandits get Shadow Partner.
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Zacairga Wrote:If there was, I'd like to firmly fit my foot in the mouth of whomever suggested chief Bandits get Shadow Partner.
From an outside perspective, SHADOW partner makes more sense on a SHADOWer than Night Lords. Especially when you consider ME and Steal both utilize a shadow as part of the skill animation. For critical (may not apply depending on the new formula) and KBing purposes, it is better to have more hits at a lower rate than to simply buff the % up by the proportional amount.
Unless you wanted nothing in return for Shadowers. Then they could have been like Bishops in bossing ability in this patch
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Is luk heavily required in the new mage accuracy formula? Are lukless mages dead?
EDIT: meant to post in Q&A thread
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iFrancisco Wrote:From an outside perspective, SHADOW partner makes more sense on a SHADOWer than Night Lords. Especially when you consider ME and Steal both utilize a shadow as part of the skill animation. For critical (may not apply depending on the new formula) and KBing purposes, it is better to have more hits at a lower rate than to simply buff the % up by the proportional amount.
Unless you wanted nothing in return for Shadowers. Then they could have been like Bishops in bossing ability in this patch 
I'm a Shadower myself. Just saying, we were doing FINE without Shadow Partner for all these years, and now we're going to have to deal with all these other people hopping onto the bandwagon and making it more crowded than we're used to.
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Chameleonic Wrote:You know I couldn't care less about all the DPS nonsense. Sure we may have appeared to have good mobbing skills, but they were/are slow and require time to set up. By the time we have a mob together and pierced it a BM/Corsair/DK/Shadower/Bish/Mage/NL/etc has already mowed it down. I have always been more concerned about how slow I leveled as a MM, and yes MM are at the lower end of SOLO training speeds, no matter what the DPS may say. I know I'm just repeating myself and no one ever listens... 
I loved the MM skills, which is why I played one. I play a class for the fun of using the skills, not for the DPS.
I have to disagree with you on this one, I can 100% 2hko a mob of 6 chief oblivion guardians, and despite pierce having a charge up time, it's faster than you give it credit for. I can fire off two pierces faster than I can fire off 4 strafes. The ONLY thing that really pisses me off about Pierce is getting bumped and having it cancel as I fire, or getting spawned on and releasing EPIC CHARGED MB (for no additional MB damage f3.) The latter will not be an issue after Big Bang.
LegendGospel Wrote:I'm really curious on what the hell they did to Angel Ray, is our only 4th job attack (non ultimate or summon) really reduced to a useless point-blank shot? =/
Actually, Dusk showed me a RECENT kmst vid of a bishop using AR. It does NOT have point blank range, the range is the same as it has always been, the range listed in the skill data is actually the SPLASH RADIUS for the arrow itself. So if anything you should be complaining about how hard it is going to be to hit 4 monsters with AR, as they pretty much have to be right on top of each other.
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Guys, expect more changes. KMST is down for a patch.
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FluffyFoxxie Wrote:Actually, Dusk showed me a RECENT kmst vid of a bishop using AR. It does NOT have point blank range, the range is the same as it has always been, the range listed in the skill data is actually the SPLASH RADIUS for the arrow itself. So if anything you should be complaining about how hard it is going to be to hit 4 monsters with AR, as they pretty much have to be right on top of each other. ...
THANK GOD.
Who needs splash, I'm just glad I can still stay the hell away from stuff to kill it instead of sit on it like melee classes. -3-
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Thanks for the heads up, Rigumaro. I'm getting the patch.
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Rigumaro Wrote:Guys, expect more changes. KMST is down for a patch.
Really? However unlikely it may be, I'm hoping they'll give us an alternative form of boosting our dmg... Make us use a magic rock or something and say we're making a deal with the Shadows for the extra power... I dunno.
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