2010-07-06, 02:09 PM
Baklava Wrote:But pirate counterattack is based off hits you deal?
im confus
Nah, pirates CA is based on hits you take.
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[1.2.324] (3) Last chance!
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2010-07-06, 02:09 PM
Baklava Wrote:But pirate counterattack is based off hits you deal? Nah, pirates CA is based on hits you take.
2010-07-06, 02:09 PM
Takebacker Wrote:.50 * .20 = .1 = 10% chance of vengeance activating? no...20% dodge means 80% hit so 40% chance of veng what's derp durp and darp
2010-07-06, 02:11 PM
SexPistols Wrote:no...20% dodge means 80% hit so 40% chance of veng My bad. I get 32% chance of vengeance activating though.
2010-07-06, 02:12 PM
Takebacker Wrote:Nah, pirates CA is based on hits you take. Baww, I need to learn more korean.
2010-07-06, 02:25 PM
I feel bad for BMs. The kinda made MM ridiculously OP for no reason, and then gave BMs a skill that only makes them better if they're getting lucky and DYING. Like hell you could ever get that buff to activate at something strong. MM need a hard nerf or BM need a hard buff. Personally I prefer the former, since MM were fine as they were, the only thing being wrong was delay and skill glitches.
2010-07-06, 02:29 PM
mamaloki Wrote:so now DK got better damage. In this thread, it is the BM starting to complain. See one wave after another. Bishop->AM->MM->Hero/Neers->DK->BM... more to come. The fact that DKs got buffed proved me right, we were trash before this update, now we're recyclables. I wouldn't say this would be considered "buffed like hell" either, they nerfed Dark Force which worked universally in exchange for upgrading Crusher so that there's a point to use it at all. Overall, we got weaker but we gained 1 useful skill for 1 particular situation. I would say it's hella fun now, and not hella buffed. On that note, does Dark Force's 1.6x dmg multiplier still work universally among skills? Or is it a Crusher-exclusive buff skill now?
2010-07-06, 02:35 PM
Kalovale Wrote:The fact that DKs got buffed proved me right, we were trash before this update, now we're recyclables. I would say it works universally still. I believe the crusher buff thing is just tacked on. Between Berserk getting nerfed, crusher getting buffed, us getting a crit + FA working with crusher, I'd say we broke even in comparison to our old selves. Either that or just a tiny bit better than our live versions.
2010-07-06, 02:46 PM
High level archers have quite high avoid compared to other jobs I ran at bosses. At zak my 19x BM gets missed quite a lot. Even if we say they get hit 30 times in a min (which is very high) it would only add 15 x 320% damage... less than 5000% in a min. Compared to almost 100,000% dmg done in that time from hurricane alone.
I hope it doesn't work that way. Its a waste of a 4th job skill.
2010-07-06, 02:47 PM
My Evan is officially dying isn't it >.> Oh well..might as well boss while I can now..
2010-07-06, 02:48 PM
Kalovale Wrote:My bad, they didn't buff Crusher. v-v A 150% extra damage bonus buff is a buff, my friend. Crusher got buffed.
2010-07-06, 02:54 PM
Kalovale Wrote:My bad, they didn't buff Crusher. v-v Yeah of course they did dude. o.o They added a 4th hit to it, as well as a 40% chance for a 5th 150% hit (FA).
2010-07-06, 02:59 PM
LiquidSwing Wrote:A 150% extra damage bonus buff is a buff, my friend. Yeah, I read wrong in the sense that Crusher's damage went up to 180%. It was a bit too good to be true. PreBB: 170*3*2 = 1020% PostBB: PreBB: [25% crit rate at (170 + 140 + 10)%*2 dmg + 75% noncrit rate at 170%*2 dmg]*3 = 415%*3 = 1245% PostBB: My brain farted, doing this one later. Gotta sleep.
2010-07-06, 03:12 PM
Hotshot Wrote:Wait a minute BM complainers. You say your class is dead, when your damage is actually going to be increased, your hp is going to be higher without washing, you have no minimum range, and some superdef-piercing capabilities? You've lost nothing (other than some value in SE) and gained a fair amount, yet you say your class is screwed/dead? Why? Because you aren't better than MMs on apples / at 200 anymore? Because you aren't at the top of the dps charts? BMs are by no means weak, so what is all of this complaining? If anyone has something to complain about, it's the bishops, and I haven't seen half as many complaining bishops. What bee got in your bonnet? Because all these arguments could be applied to the marksmen community which has been screaming and kicking loudly since 4th job came out that it wasn't far because "they weren't at the top of the DPS charts". Infact, I haven't seen any bowmaster asking for a DPS increase. I know I haven't. Personally, I wanted mobbing skills to match marskmen Whats unfair about that? They essentially have hurricane now,at worst and at best, since theirs is affected by weapon speed with speed infusion there is a huge advantage. Heck, know what, they just need to add "ultimate inferno" to bowmasters 4th job, add 2 more hits to it and increase the damage by a huge chunk,
2010-07-06, 03:15 PM
rhpot03 Wrote:(150*4*0.6 + 150*5*0.4) * 1.6 = 1056% I'm assuming that's leaving out SE, crit ring, innate critRate and
2010-07-06, 03:15 PM
SwordStaker Wrote:My Evan is officially dying isn't it >.> Oh well..might as well boss while I can now.. why would you say that? i think we got more buffed up then anything no?
2010-07-06, 03:22 PM
I'd much rather have a better zerk and a weaker crusher.
I still think of it as an overall nerf for drks. Despite making crusher a bit better now, zerk nerf means a sac/crusher/fury nerf. kalovale Wrote:PreBB: 170*3*2 = 1020% Compared to everyone else this seems like a slap in the face. |
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