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byakugan Wrote:I'm starting to feel as any marksmen, shadower or buccaneer before these changes. Sure it's not the same but... wow, way to fool us all. First they get us all excited about a Brand new skill that's fast and flashy, and then they kick us in the balls making us go back to brandish. I'm so fking mad at Nexon Korea right now.
Edit post: Now that I read it again, Fiel must have been refering to BRave slash instead of brandish. Brandish DMG is 220 x 2. Brave Slash's is 190 x 3.
Paid so much attention to the skill name that I didn't realize the error. Whew, hope regained.
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Chuey Wrote:Paid so much attention to the skill name that I didn't realize the error. Whew, hope regained. 
Anyway, if that is so...that's the second (?) time Fiel's made that exact same mistake.
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Hanabira.Kage Wrote:Looks like NexonKR still loves ninjas to death.
Looks like we Bandits are stuck with Shadow Partner (which I don't mind having), and Flash Jump (which I think is completely redundant because of Assaulter).
Off-Topic: Did Rayquaza's display name always have a "+" at the end?
"+" means you're friends with rayquaza
Uploading combat orders skill effect.
And it's seriously messing me up how Brave Slash is 4th job but Brandish is 3rd. I'd be much more used to the other way around.
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Hanabira.Kage Wrote:Anyway, if that is so...that's the second (?) time Fiel's made that exact same mistake.
Well, if I recall right, Brave Slash went like this:
170 -> 225 -> 205 -> 190
I don't think Brandish has been changed from 220% during recent patches, Nexon KR's mainly been playing with Brave Slash. So if the spoiler on Page 1 is saying 190% to 200%, it's got to be Brave Slash.
Edit: Just saw edit by Fiel. Phew!
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Wait wait, Fiel, what does it mean when the delays were increased for Pirates? Is it just for Dice or for all skills in general?
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wtp NEXON! change HH back to 20 secs and reduce enemies to 1 HP so we can still be ToT Gods..... Stupid a-- NEXON is p!ssing me off now -.-"
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Chuey Wrote:Well, if I recall right, Brave Slash went like this:
170 -> 225 -> 205 -> 190
I don't think Brandish has been changed from 220% during recent patches, Nexon KR's mainly been playing with Brave Slash. So if the spoiler on Page 1 is saying 190% to 200%, it's got to be Brave Slash.
Edit: Just saw edit by Fiel. Phew!
So is Brave Slash officially stronger than Brandish, and worth using as a 4th Job attack now?
ChiefBann Wrote:wtp NEXON! change HH back to 20 secs and reduce enemies to 1 HP so we can still be ToT Gods..... Stupid a-- NEXON is p!ssing me off now -.-"
*looks at Blast* I don't think you'll have any trouble OHKO-ing a monster with 10k HP...
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Hanabira.Kage Wrote:So is Brave Slash officially stronger than Brandish, and worth using as a 4th Job attack now?
I'd probably say so, but I don't know how formulas and stuff work. But the basic math says it's a damage increase, even at the original 170%. Formulas might make it work differently, but if you're dealing almost the same damage as you would with Brandish and hit an extra time, I'm certain Brave Slash is going to be epic. I just want to know if it's still faster than Brandish, I know its speed got reduced recently.
Edit: Meant to put increased, don't get confused new readers!
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Does anyone have a link to a video of Brave Slash with the new delay? (It's been 1020ms ever since 1.2.321 i think)
Chuey Wrote:I'd probably say so, but I don't know how formulas and stuff work. But the basic math says it's a damage increase, even at the original 170%. Formulas might make it work differently, but if you're dealing almost the same damage as you would with Brandish and hit an extra time, I'm certain Brave Slash is going to be epic. I just want to know if it's still faster than Brandish, I know its speed got reduced recently.
It was increased Chuey, Fiel said it went from 772 ms. to 1020 ms.
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If Brave Slash's delay is 1020ms then...
In 1020ms,
Brave Slash: 190% x 3 = 570%
Brandish: (220% x 2) x (1020/840) = 534.2%
Hurrah. Brave Slash is stronger.
(Did I do the calculations right? x.x)
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Any pics of the new Fury/Crusher colors?
OrangeGuy Wrote:Wait wait, Fiel, what does it mean when the delays were increased for Pirates? Is it just for Dice or for all skills in general?
I'd like clarification on this as well. Hopefully it's just the Dice skill ;x
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I said the delay was reduced in the same line as talking about the Dice Roll, so I'm only talking about the Dice Roll. If I had said delays were reduced on its own line, I'd have been talking about all skills.
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Lil' question. Is dice roll a self buff, or a party one?
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byakugan Wrote:Does anyone have a link to a video of Brave Slash with the new delay? (It's been 1020ms ever since 1.2.321 i think)
It was increased Chuey, Fiel said it went from 772 ms. to 1020 ms.
I knew it was slowed down, just used the wrong terminology. Whoops.
Ew at the new speed though. D:
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Alloy Wrote:Lil' question. Is dice roll a self buff, or a party one?
Self buff. It became a whole lot more usable now with 180 second duration/200 second cooldown.
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ChiefBann Wrote:wtp NEXON! change HH back to 20 secs and reduce enemies to 1 HP so we can still be ToT Gods..... Stupid a-- NEXON is p!ssing me off now -.-"
I believe HH is still 20s, effectively, after Combat Orders (I believe Fiel said something about it being able to go over max skill level).
And seriously, with the new revamps, you only need a minimum of 3828 to deal 10K minimum with Rush. Even with a 10% damage reduction, it's only like 4254 minimum, which can be easily achieved with 70% mastery (6078 max).
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lol pirates became the caith sith of maple. So with braveslash now not sucking total balls and a full SP reset I can say I'm relieved.
Even better is the fact that all of us have the fortune of enjoying the full benefits of the skill changes and have the advantage of maxing skills that would otherwise hinder training. I mean I haven't used PS or SB since I got brandish so those are going out the window and instead I'll opt for maxed iron body and what not. Considering I'm loosing most of my defense from my shield it isn't a horrible tradeoff and really bless should have worked like a reverse threaten where the skill was% based instead. The attack buff's weren't totally necessary soit's good to see they still see rage and medi as a viable option in the buff line
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Bribery Wrote:Self buff. It became a whole lot more usable now with 180 second duration/200 second cooldown. 
Oh well. It could have been an interesting party skill at boss runs. Also, anyone figured what 6 does?
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long time ago dude, its like a self HS at +30%
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I think there maybe some more after release into KMS officially. So let prepare for MORE balace patch in future. LOL
BTW, anyone here can tell me if the dual charge skill is remove in paladin??
Alloy Wrote:Oh well. It could have been an interesting party skill at boss runs. Also, anyone figured what 6 does?
ok any one here can tell me 1-6 on the dice do what???
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