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Potential System, halp
#1
From what I understand, the process of potenting an item goes as followed:
- Take a lvl70+ equipment
- Find ONE potential scroll (out of 2 types?) from monster/boss drop and use on the item, there's a success chance, and 100% boomRate upon failure -> what the pineapple does doing this do?
- Purchase ONE Magnifying Glass from NPC store and use on the item (which is Unidentified atm due to the scroll's effect) -> what the pineapple does doing this do?

Upon magnifying the item, hidden bonuses will be revealed, the questions are:
1/ There's a random factor in there (deciding which bonuses the item gets), where is it? Does it happen when you use the Scroll, or when you reveal the potential with the Glass? I assume the later because of the CashShop item that allows multiple retries of Magnifying.
2/ Do you use only 1 Scroll? What is its success chance?
3/ How different are the 2 scroll types, apart from their source?
4/ How rare are the scrolls, approximately?
5/ This process add the hidden bonuses to the item, it is not related to the Star-ranking system for items, correct? Can you link me to read more about the ranking system if positive?

Thank you.
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#2
You can use a potential scroll on any equip, from level 0 to level whatever the highest level equip is now. The potential scroll just gives you the ability to use a magnifying glass on it (unidentified status), and equips that drop have a chance of being unidentified already.

1. It's the magnifying glass, as you said, the CS item lets you redo identifying. But this doesn't change the rare, unique, etc, status of a weapon.
2. You only have to use one scroll, Adv, from the major bosses, is 90%, the normal one is 70%
3. There are no differences other than the % chance.
4. Not sure about this, I haven't found any normal potential scrolls, but if you use the cs item 5 times, you can get a 70% Potential scroll, and using it 10 times gets you a 90% scroll.
5. Yes, the bonuses are unrelated to the star ranking system,
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#3
iAmFear Wrote:You can use a potential scroll on any equip, from level 0 to level whatever the highest level equip is now. The potential scroll just gives you the ability to use a magnifying glass on it (unidentified status), and equips that drop have a chance of being unidentified already.

1. It's the magnifying glass, as you said, the CS item lets you redo identifying. But this doesn't change the rare, unique, etc, status of a weapon.
2. You only have to use one scroll, Adv, from the major bosses, is 90%, the normal one is 70%
3. There are no differences other than the % chance.
4. Not sure about this, I haven't found any normal potential scrolls, but if you use the cs item 5 times, you can get a 70% Potential scroll, and using it 10 times gets you a 90% scroll.
5. Yes, the bonuses are unrelated to the star ranking system,

1/ So the randomness at applying a potential scroll to the item is the chance at acquiring its rare, unique, epic, etc statuses, right?
2/ What are the differences among the aboves? I heard that an item can have up to 3 stat-bonuses with up to 21 units per stat-slot; stackable; is this the difference? If it is, then re-magnifying should be done upon the better statuses, otherwise it's meaningless.

I think I got the rest, thanks for your answer.
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#4
Kalovale Wrote:1/ So the randomness at applying a potential scroll to the item is the chance at acquiring its rare, unique, epic, etc statuses, right?
2/ What are the differences among the aboves? I heard that an item can have up to 3 stat-bonuses with up to 21 units per stat-slot; stackable.

I think I got the rest, thanks for your answer.


It also depends on the level of the item:

This is in terms: (rare, epic, unique) ... these are the possible stat+%
under 50: 1/2/3
51~can't remember:2/4/6
cant remember~120: 3/6/9
120+: 4/8/12


So a rare lvl 30 item could possibly get +1% to a stat, but a rare lvl 100 item could get +3% to a stat.


On the other hand, unique items near lvl 120 (but not over) could get a +9% to one of their stats
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#5
shouri Wrote:It also depends on the level of the item:

This is in terms: (rare, epic, unique) ... these are the possible stat+%
under 50: 1/2/3
51~can't remember:2/4/6
cant remember~120: 3/6/9
120+: 4/8/12


So a rare lvl 30 item could possibly get +1% to a stat, but a rare lvl 100 item could get +3% to a stat.


On the other hand, unique items near lvl 120 (but not over) could get a +9% to one of their stats

Hmmm, that is indeed interesting, giving Reverse equips a reason to be potented.

Oh, I forgot. The only risk in all this process is when you apply the scroll (so to speak, 90% chance), correct? Does Magnifying also have a failure rate?
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#6
Yeah, that 90%, or 70%, is the only risk in this process, and they make the item Unidentified. Magnifying glasses have no failure rate, and they designate whether an item is rare, epic, unique, etc, but once it's identified as such, once it goes back to being unidentified with the CS item, it'll still be rare, epic, or unique as it was before, but with different stats, once you reidentify.
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#7
no downside to using this stuff right? o-o
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#8
iAmFear Wrote:Yeah, that 90%, or 70%, is the only risk in this process, and they make the item Unidentified. Magnifying glasses have no failure rate, and they designate whether an item is rare, epic, unique, etc, but once it's identified as such, once it goes back to being unidentified with the CS item, it'll still be rare, epic, or unique as it was before, but with different stats, once you reidentify.

No, there's one difference.

Since the ranking goes from Rare -> Epic -> Unique, using a Miracle Cube (the CS item) will do one of two things:
1.Keep the item at the same rank.
2.Raise the item's rank by one.

That's why Nexon's making a bunch of money from this. It's nearly impossible to get a Unique item in one try.
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#9
OrangeGuy Wrote:No, there's one difference.

Since the ranking goes from Rare -> Epic -> Unique, using a Miracle Cube (the CS item) will do one of two things:
1.Keep the item at the same rank.
2.Raise the item's rank by one.

That's why Nexon's making a bunch of money from this. It's nearly impossible to get a Unique item in one try.

Is that true? I think I've briefly read something in regards to that. But the number of slots (2 or 3) will stay intact for life no matter how many times you miracle cube a piece, correct?
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#10
Can anyone explain the star ranking please?
Everything about it
How do you get stars, what do they mean, what stats do they give... etc....
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#11
Worthyness Wrote:no downside to using this stuff right? o-o

The scrolls have a 100% boomrate iirc.
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#12
Locked Wrote:The scrolls have a 100% boomrate iirc.

Small price to pay with the ridiculous drop rate of equipment.
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#13
Darkmaniak Wrote:Can anyone explain the star ranking please?
Everything about it
How do you get stars, what do they mean, what stats do they give... etc....

i second this motion
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#14
Darkmaniak Wrote:Can anyone explain the star ranking please?
Everything about it
How do you get stars, what do they mean, what stats do they give... etc....

Arroz Wrote:i second this motion

This is what I know:

- They come from a certain type of scroll (or usable item)
- Every item can have up to 10 stars
- The success rate of the scrolls decline in accordance to the progress of the successful scrolls, failure results in guaranteed boom-age. That is to say, 1st scroll: 90% success rate, 2nd scroll: 80% success rate, and so on... (minus the accurate figures)
- The scrolls work in Chaos-esque mechanism, but better (only positive results). Works on all stats, including Watk, I believe.

What I don't know:
- if the aboves are true
- The accurate %s of success
- Mira's bra size.
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#15
Kalovale Wrote:- Mira's bra size.

Oh the lawls im having with my info. :S
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#16
shouri Wrote:It also depends on the level of the item:

This is in terms: (rare, epic, unique) ... these are the possible stat+%
under 50: 1/2/3
51~can't remember:2/4/6
cant remember~120: 3/6/9
120+: 4/8/12


So a rare lvl 30 item could possibly get +1% to a stat, but a rare lvl 100 item could get +3% to a stat.


On the other hand, unique items near lvl 120 (but not over) could get a +9% to one of their stats

What determines which %stat bonus (STR/DEX/INT/LUK) an item will have?
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#17
Moonlapse Wrote:What determines which %stat bonus (STR/DEX/INT/LUK) an item will have?

Luck, I believe.
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#18
Kalovale Wrote:This is what I know:

- They come from a certain type of scroll (or usable item)
- Every item can have up to 10 stars
- The success rate of the scrolls decline in accordance to the progress of the successful scrolls, failure results in guaranteed boom-age. That is to say, 1st scroll: 90% success rate, 2nd scroll: 80% success rate, and so on... (minus the accurate figures)
- The scrolls work in Chaos-esque mechanism, but better (only positive results). Works on all stats, including Watk, I believe.

What I don't know:
- if the aboves are true
- The accurate %s of success
- Mira's bra size.

Potential Scroll: 70% success rate. 100% chance of the item being destroyed upon failure.
Advanced Potential Scroll: 90% success rate. 100% chance of the item being destroyed upon failure.
Enchancement Scroll: 80% success rate. Success rate decreases by 10% for each successive usage. Success rate cannot fall below 10%. 100% chance of the item being destroyed upon failure.
Advanced Enhancement Scroll: 100% success rate. Success rate decreases by 10% for each successive usage. Success rate cannot fall below 10%. 100% chance of the item being destroyed upon failure.

Enhancement Scrolls can only be used on equipment without slots (does not include Vicious' Hammer's use count). They can only increase or do nothing to all stats on the equipment. They may also add stats that were not originally on the equipment. If I'm not mistaken, any equipment can have more than 10 stars...because the Advanced Enhancement scroll reads "10 Stars and above: 10% Success Rate".

And yes, whatever stats you get from identification are random and are based solely on your luck.
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#19
Hanabira.Kage Wrote:
Potential Scroll: 70% success rate. 100% chance of the item being destroyed upon failure.
Advanced Potential Scroll: 90% success rate. 100% chance of the item being destroyed upon failure.
Enchancement Scroll: 80% success rate. Success rate decreases by 10% for each successive usage. Success rate cannot fall below 10%. 100% chance of the item being destroyed upon failure.
Advanced Enhancement Scroll: 100% success rate. Success rate decreases by 10% for each successive usage. Success rate cannot fall below 10%. 100% chance of the item being destroyed upon failure.

Enhancement Scrolls can only be used on equipment without slots (does not include Vicious' Hammer's use count). They can only increase or do nothing to all stats on the equipment. They may also add stats that were not originally on the equipment. If I'm not mistaken, any equipment can have more than 10 stars...because the Advanced Enhancement scroll reads "10 Stars and above: 10% Success Rate".

And yes, whatever stats you get from identification are random and are based solely on your luck.

Wut? So W.attack on Earrings, Face Accessory, Eye Accessory, Shoes, Top and Bottom would be possible? But I guess at that point, no one would care that much about WAtk.
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#20
Anyway, posting here because the thread got buried under a crapton of crap.


Pride Wrote:What the hell is a shard ? OH. Nvm, ShiKage explained it.
Didn't know what it was in english >.>

Here's something more to the extra stats. As you guys know, you use magnifying glasses to identify an item's potential stats.
Each of these magnifying glasses will reveal 2 or 3 stats. No less, no more.
Now, let's say you got a crappy run, and you decide to use a Miracle cube.
Items that have 2 potential stats will alway have 2, and those with 3 potential stats will always have 3 stats.
Rare/Epic/Unique < these may change, but the number of stats will always stay the same.

[COLOR="red"]Rare items have a maximum % stat potential of 3%.
Therefore, total % of a rare item can have 3% + 3% + 3%.

Epic items have a maximum % stat potential of 6%.
Therefore, total % of an Epic item can have 6% + 6% + 6%.

Unique items have a maximum % stat potential of 9%.
Therefore, total % of a Unique item can have 9% + 9% + 9%.[/COLOR]

[COLOR="blue"]Levels 1~30: Rare = 1%, Epic = 2%, Unique = 3%
Levels 31~70: Rare = 2%, Epic = 4%, Unique = 6%
Levels 71+: Rare = 3%, Epic = 6%, Unique = 9%[/COLOR]

Possible stats for certain items:
Hats - Chance of showing an Emotion when hit, Stats, Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Chance of recovering HP/MP, Ignore monster's attack/damage.
Face accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Recover HP/MP per second, Max HP/MP
Eye accessory - Stat %, Accuracy, Avoidability, W.DEF, M.DEF %, Max HP/MP
Tops/bottoms/overalls - Stat %, Chance of Invincibility when hit, +1 ~2 of a skill, Chance of recovering HP/MP, W.DEF, M.DEF, Avoidablility, Accuracy %, Chance of Autosteal (No idea what this is though), +% of a potion, Reduction of a curse's duration (Seal, slow, etc.), Max HP/MP
Shoes - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of avoiding an attack, Max HP/MP
Gloves - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Chance of recovering HP/MP when attacking, +% of a potion, Max HP/MP, Chance of Autosteal
Capes - Stat %, W.DEF, M. DEF, Chance of avoiding an attack, Max HP/MP, +1~2 of all skills
Earrings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP
Belts and rings - Stat %, W.DEF, M.DEF, Avoidability, Accuracy %, Max HP/MP
Weapons - Stat %, W.ATT, M.ATT, Total W.ATT %, Total damage %, M.ATT %, Ignore monster's W.DEF/M.DEF at a certain percentage, 20%~30% bonus damage when attacking a boss monster, Chance to recover HP/MP, All skills +1~2, Max HP/MP, Critical damage, Chance to freeze/poison/seal/slow/blind monster

Credits go to 나무그늘사이 of Insoya, and many others who provided proof.
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