[1.2.322] Moar Skill Balancing
Dark Knights are perfectly fine.














In Nexon's eyes.
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Takebacker Wrote:What's "wrong" with this picture?

[Image: 21864194.png]

Holy pomegranate. Looks like I'm goin to Zombie Mushrooms.
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I was really hoping to see a range increase for angel ray -_-

Also I wonder what the changes for the first live patch will contain, mabye some(all?) the balances thus far?
Will it have the UI upgrades and the map/mob changes only? I wonder.

I have a feeling that more gaiden/hero classes are coming, I'm thinking that the resistance and support fire (mechanic) is seperate
from the hero classes. It would be sweet to see the mechanic class be a rebirth class only available to people over level 140? 150?
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This does not look good, if this is only part one and KMS decides to release another revision later on, GMS will go through the same procedure which is going to be quite annoying. Why are they rushing so much? Hopefully they will adjust thing after getting feedback and real results from the official servers.
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You know, I still havent seen any word on Genesis arrow for Bowmasters yet. =/

Then again, Masteria updates kinda died.
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Jellyflower Wrote:This does not look good, if this is only part one and KMS decides to release another revision later on, GMS will go through the same procedure which is going to be quite annoying. Why are they rushing so much? Hopefully they will adjust thing after getting feedback and real results from the official servers.

What do you mean this is only part one?
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Zacairga Wrote:Holy pomegranate. Looks like I'm goin to Zombie Mushrooms.

What am I missing in that comment.. doesn't make sense to me...
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Random_Overlord Wrote:You know, I still havent seen any word on Genesis arrow for Bowmasters yet. =/

Then again, Masteria updates kinda died.

I cried. When I saw that statue for the first time, I was all like DO WANT. Then I realized that Masteria is likely dead. Sad

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Question about Final Attack as it applies to Archers: Does it trigger with 3rd and 4th job attacks like it does for Warriors? I ask this because some people at Basil are getting a brilliant(ly bad) idea that FA works with each Hurricane Arrow. o_o
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Alilatias Wrote:I cried. When I saw that statue for the first time, I was all like DO WANT. Then I realized that Masteria is likely dead. Sad

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Question about Final Attack as it applies to Archers: Does it trigger with 3rd and 4th job attacks like it does for Warriors? I ask this because some people at Basil are getting a brilliant(ly bad) idea that FA works with each Hurricane Arrow. o_o

Sorry, but Final Attack activating on Arrow Rain, Inferno, and Hurricane would look incredibly dumb. I don't know for sure, but I'm leaning towards no.

Well, the Warrior skills look dumb with it, but I guess that doesn't stop it from working.
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Well now that it is a passive skill that has no animation, it would not look so dumb.
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Not sure if anyone else posted this, but this is Teleport Mastery's animation (from Spadow's blog):

[Image: 2211007-effect.gif?w=120&h=126]

Looks like something that should be I/L exclusive xD.



I'm also curious about Archer's FA. If it works with Hurricane then maybe BMs aren't as bad as we think.
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Jellyflower Wrote:This does not look good, if this is only part one and KMS decides to release another revision later on, GMS will go through the same procedure which is going to be quite annoying. Why are they rushing so much? Hopefully they will adjust thing after getting feedback and real results from the official servers.

Hmm, based on the 'big bang' news, it seems like the adventurer revamp (1.2.318-1.2.322) should be implemented in one go, followed by the release of resistance and mechanic as new classes. Which isn't a bad thing, because new classes are a different scenario.

I doubt GMS would do what it is currently doing now with the adventure rebalance (currently just with patch 1), but if they did; I'd probably be shocked at how the players will be rocked back and forth by the nerf's, buff's and drastic skill changes.
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I just realized something that could potentially upset us Heroes. While Brave Slash (eventually) is stronger than Brandish, our Combo Attack is messed up. In the 3rd job (max level) it adds 5% per orb (5 orbs) for +25% damage. This is lower than all charges for Paladins. Ice and Lightning are +30% and Fire is +35%. This is without advantage. In the 4th job, Advanced Combo increases to 10% per orb (10 orbs) for +100% an increase of 75% damage. Combo Attack itself will need buffed before the release or Heroes will suffer in the 3rd job in terms of DPS.
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ghostofhalo Wrote:I just realized something that could potentially upset us Heroes. While Brave Slash (eventually) is stronger than Brandish, our Combo Attack is messed up. In the 3rd job (max level) it adds 5% per orb (5 orbs) for +25% damage. This is lower than all charges for Paladins. Ice and Lightning are +30% and Fire is +35%. This is without advantage. In the 4th job, Advanced Combo increases to 10% per orb (10 orbs) for +100% an increase of 75% damage. Combo Attack itself will need buffed before the release or Heroes will suffer in the 3rd job in terms of DPS.

Caring about 3rd job? That'll zoom by and Heroes become crazy good in 4th.

[video=youtube;7XUH1bioXCQ]http://www.youtube.com/watch?v=7XUH1bioXCQ&feature=player_embedded[/video]

I think I'm seeing 120k Brave Slashes here........ Mad
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IllegallySane Wrote:3rd job? Heroes are crazy good in 4th.

[video=youtube;7XUH1bioXCQ]http://www.youtube.com/watch?v=7XUH1bioXCQ&feature=player_embedded[/video]

I think I'm seeing 120k Brave Slashes here........ Mad

Too bad it was nerfed since then. Sad

Still, it's insanely strong, but how does it compare to other classes?
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ghostofhalo Wrote:I just realized something that could potentially upset us Heroes. While Brave Slash (eventually) is stronger than Brandish, our Combo Attack is messed up. In the 3rd job (max level) it adds 5% per orb (5 orbs) for +25% damage. This is lower than all charges for Paladins. Ice and Lightning are +30% and Fire is +35%. This is without advantage. In the 4th job, Advanced Combo increases to 10% per orb (10 orbs) for +100% an increase of 75% damage. Combo Attack itself will need buffed before the release or Heroes will suffer in the 3rd job in terms of DPS.

Crusaders have Brandish (2x220%, hits up to 3 mobs) while White Knights are still using Power Strike (380%).

IllegallySane Wrote:Caring about 3rd job? That'll zoom by and Heroes become crazy good in 4th.
They should still try to keep jobs somewhat balanced from 1-200, in the interest of making a good game.
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ghostofhalo Wrote:I just realized something that could potentially upset us Heroes. While Brave Slash (eventually) is stronger than Brandish, our Combo Attack is messed up. In the 3rd job (max level) it adds 5% per orb (5 orbs) for +25% damage. This is lower than all charges for Paladins. Ice and Lightning are +30% and Fire is +35%. This is without advantage. In the 4th job, Advanced Combo increases to 10% per orb (10 orbs) for +100% an increase of 75% damage. Combo Attack itself will need buffed before the release or Heroes will suffer in the 3rd job in terms of DPS.

They have brandish for one thing and a skill that enables you to hit 30% more on monsters that are darkened so in terms of dps they don't suffer at all

gat dammit ninja'ed
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Dusk Wrote:Crusaders have Brandish (2x220%, hits up to 3 mobs) while White Knights are still using Power Strike (380%).
How does Charged Blow work then because as far as I can tell, Advanced Charged Blow no longer has a chance to sustain the charge. Is that the case?
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ghostofhalo Wrote:How does Charged Blow work then because as far as I can tell, Advanced Charged Blow no longer has a chance to sustain the charge. Is that the case?

Edit: Oh, I read that wrong. As far as I can tell it's just a regular mob skill now, and Advanced Charge Blow is an improvement to it. No more recharging and stuff.
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basically Pally's = def kings aka fkin god mode

heros = dmg kings, well a lot better than what they were before and they didn't suck before either
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