Duelman Wrote:They could just add diminishing returns to ANY skill over max level.
If anything, they should make all skills have increasing returns like in diablo 2, which creates specialization within each class. The more skill points you put into a skill, the bigger difference the next skill point into that skill will make. If you distribute points evenly among all your skills, all your skills will be weak. Too bad maple gives out too many sp for this to happen, everyone's jack of all trades
rhpot03 Wrote:If anything, they should make all skills have increasing returns like in diablo 2, which creates specialization within each class. The more skill points you put into a skill, the bigger difference the next skill point into that skill will make. If you distribute points evenly among all your skills, all your skills will be weak. Too bad maple gives out too many sp for this to happen, everyone's jack of all trades
Skills in D2 have increasing returns for the earlier levels and decreasing returns for later levels to prevent +skill items from being overpowered and to encourage some diversity. There's not enough skills in MS for this system to happen. There shouldn't be more than 2 skills that you don't end up maxing in any job.
Alilatias Wrote:Yeah, I'm mostly talking about making our currently useless/less used skills more useful. And making our useful skills more useful. So now, I have a few ideas on what they could do with said skills.
Spoiler
1 - Focus: Make it a party skill. As to not be completely outclassed by the Cleric's Bless, have Focus grant an additional 25% MP Cost reduction. Have the MP cost reduction stack with Concentrate's reduction.
- (Plus, Focus and Concentrate almost kinda means the same thing... To me, anyways.)
2 - Final Attack: Extend its effects so that it not only works on 1st and 2nd job attacking skills, but also all 3rd and 4th job attacking skills (except for Hurricane) as well.
- Warriors appear to have FA working with all of their attack skills (or at least for Paladins and Heroes - this should be extended to Dark Knights if they don't already have it), and as far as I know, there hasn't been any mention of Archers' FA working with their later skills. I don't see why Archers' FA shouldn't.
- (I briefly considered suggesting that Final Attack should have a chance of triggering with each Hurricane arrow, but then I figured that it would end up being the most broken thing in the world. I think I've figured out something better for balance in Hamstring though...)
3 - Power Knockback and Dragon Pulse: Power Knockback is redundant now that there's no minimum range. It sucks now. Get rid of it, and move Dragon Pulse from 4th job to 2nd job.
- At the very least, Dragon Pulse can help us set up monsters for mob attacks.
4 - Soul Arrow: Make it so that Soul Arrow finally takes into consideration ATK from ATK Arrows, so that there would be some reason for having different arrows exist in the first place.
5 - Arrow Rain/Eruption and Blizzard/Inferno: Lower their damage but turn them into multi-hit mob skills. I can't be the only one here that thinks the skill animations looks as if the skills should hit more than once.
- At the very least, they would benefit more from crits.
- Two or three hits is fine, any more would be overkill.
6 - Blind: Make it work on bosses. Instead of lowering their accuracy (I'm assuming Threaten still does that), make it give the enemy's attacks a flat miss rate. 20% sounds good.
- Since this is calculated with enemy attacks and not calculated on the players themselves, it could be possible for enemy area of effect attacks to miss EVERYONE when this kicks in.
7 - Hamstring: Keep the slow rate and amount of speed decreased the same. Make the Slow effect work on bosses. Additionally, while the Hamstring buff is active, you will inflict 5% additional damage to monsters with 75 Speed or less. If the monster has 45 Speed or less, additional damage inflicted is increased to 10%.
- This should work on Immobile enemies too.
- Mages' Slow should be turned into an active skill, and should also have a similar additional damage effect.
8 - Summons: Let them have a (flat rate) chance to crit. This should apply to all summons, not just those of the Archers.
- Cygnus Summons: 40%
- Silver Hawk/Golden Eagle: 40%
- Bahamut: 40%
- Elquines/Ifrit: 50%
- Freezer: 50%
- Phoenix: 55%
9 - Puppet: Make it so that Puppet works like Wild Hunter's Trap skill. This is in terms of how aggro is handled, not in terms of Wild Hunter's Trap inflicting damage.
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Pretty sure it's all because of crits.
Doubt if NEXON would make any further changes to BM's skill. and I'd like to say that 1/4 of the 3rd & 4th job skills are close to useless. I'd rather have them remove completely. Give us a special or higher passive cric dmg (E.g. Thrushot Aura) and Hamstring to be re-worked towards (Crippling, with slow + passive cric dmg - and of course pls make it work with bosses) to justify BM, which will never happen. Just a wishful thinking
Anyways, I doubt that just because KMS is going to be releasing the changes next week that the changes to skills are going to stop there. If anything, they're probably going to keep changing skills up to the release of the Mechanic, after seeing what the skill changes have done when applied to the official server environment.
DualReaver Wrote:So Fiel, would it make sense for a Paladin to put all of his skills to Max-2 and then just buff himself with Order all the time?
No Fiel here, but that sounds pretty reasonable to me to leave everything at Max-2 until the end of each job advancement, then max everything. In the end, you'd have to max everything, not to mention it'd save you from having another buff to put up on dispels and stuff.
Anyways, I doubt that just because KMS is going to be releasing the changes next week that the changes to skills are going to stop there. If anything, they're probably going to keep changing skills up to the release of the Mechanic, after seeing what the skill changes have done when applied to the official server environment.
...wow.
if i recall right, wasnt there a thread a few months back where spmeone took pictures from a tour of nexon KR's office, and this same map was seen on someone computer screen?
if i recall right, wasnt there a thread a few months back where spmeone took pictures from a tour of nexon KR's office, and this same map was seen on someone computer screen?
erm, its off topic but does anyone know if chain lightning can hit all 3 zakum arms at one time?
and i personally think back spin blow will replace CSB in dragon dancing, that is, if people will still dragon-dance after the patch...
i mean, there's no charge required, it hits mobs of 4 now (i think, correct me if im wrong), has higher damage than before, and stuns as well (which increases chance for critical which would be extremely useful against high hp monsters)
Alloy Wrote:I doubt +2 to all skills would be overpowered. For example, for triple throw. What, you go from 250% to 270%? That's not that much. It'd be like the new sharp eyes, though, but even for everyone, not only night lords.
How would this work with, but not break, skills like snipe then? I think the skill is complex and useful enough as it is. People will need to adapt to the new mobs and start partying, and with more parties, the skill is very helpful for training earlier job levels. On the point of mobs, while I'm not happy about the apparent removal of the circle form Vic, I hope this brings back the good old party days of FoG among other things.
ScherzoDeLuce Wrote:DB = limited time class.
if Shadower > DB, then there must be something wrong.
Shadower is not screwed. be grateful that your damage output is way higher and you're one of the top damage dealer now.
or you prefer nexon to revert everything back to square 1?
some class are still screwed even after the revamp..
im juz sharing wad my friend said coz i see the joke in it.
where is the news that DB is a limited time class?
it is a limited time class?
i thgt it is juz a 3rd branch of the thief class, since warrior & magicians hav 3 diff types.
and even if it is a limited time class, it shldnt be the case of DB > Shad, coz it will totally defeat the purpose of this BALANCING patch.
They shld be balanced, not like wad buff the DB are getting.
u may not feel that the shad are screwed, but most shad tat i noe (i commenting based on my frds who i shads) most if not all, feel that shad had been screwed all long by the bias arrangement of nexon.