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- Shining Ray now has an 80% chance to stun for 5 seconds.
DAH FAWK?
Posting Freak
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MetaSeraphim Wrote:lolwat?
Nevermind.
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Oh, that's a crossbow? wtp... looks like a gun.
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Ok, I'm not sure how will this affect Night Lord damage, but as long as I see this, here are the results:
-Triple throw a bit nerfed, but with shadow partner's return to glory, it becomes a bit stronger. IN FACT, ignoring defense is better than it seems.
-Avenger got nerfed, as expected, but while still replacing lucky 7. And with Shadow partner, the nerf is lower than it seems, even if for a bit only. However, this helps for you to choose between skills. I ironically like this nerf.
-Shadow stars got buffed to 180 seconds... HECK YEAH! It's what it needed, with that new star recharging skill. Depending on how it works, it could let us have infinite stars... Anyone can confirm if it has a chance to recharge per attack or per star? If it's per star... Hot damn then.
Lastly, silly Fiel, that's a crossbow, behind the letters.
EDIT: Ninja'd by half the forum, go me.
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It's a crossbow, but a gun-alike design XD
for faster and stronger purpose perhaps F3
Posting Freak
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Fiel Wrote:So guys, the question to end all questions: Why is she holding a gun?
Maybe they are going to let Wild Hunters use guns? But that makes no sense at all. So confusing.
Oh, and you listed Burst Fire twice: Once as "it's 210% now" and once as "+10% at all levels".
They just keep changing things... When do they make up their mind?
EDIT: alone89 is right, it's a crossbow, the background makes it hard to see.
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the picture says it all
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tadaa~
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Fiel Wrote:Crossbowman:
- Marksman Boost's mastery increased from 60% to 70%
- New Skill --> Ultimate Strafe. Passive skill (likely replaces Strafe). Maximum level is 10. Does 190% damage and fires 6 arrows. Requires maxed Strafe. This is a fourth job skill
- Pierce's damage increased to 1150%
F'uck yeah!!
Finally it's our time to shine, too!
I must say, they really did a great job with Marksmen. I've been thinking of an increase of arrows fired by Strafe since this balancement began. It's like they read my mind and actually did it. Just great.
Is it me or we'll have more mastery than BMs?
Also, they keep increasing Pierce's power. Just like it wasn't powerful before. Now it's going to be one of the strongest no-cooldown skills in the game, damage-wise.
Posting Freak
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HurrycaneX Wrote:No, it just has a 10% chance of absorb 5% of the damage you deal as HP, and the HP absorbed can't be higher than 50% of your max HP. Right now It gives:
+30% critical rate, +10% minimum critical damage, 10% chance to absorb 5% of damage dealt(but not more than 50% of your max HP)
When does Nexon finally see that Grenade just needs a set range/hitbox, like Flash Bang, to be usefull. OHH okay... odd translations sometimes.. >.>
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That image proves that the Mechanic job is not going to be part of the Resistance. So it will either be an Explorer Gaiden Pirate, or a Black Wings Pirate.
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Hey guys, is that a gun she's holding? I don't think you've posted enough about for me to know.
Anyways, heck yeah I/L AM boost. 150% amp, 720% CL with small crit (20% with the innate one, right?), even without the crit it's a huge boost:
1.3*1.25*700%=1137.5%
1.5*1.25*720%=1350%
that's an 18% damage boost.
Do we have any idea how crits work now?
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Quote:There are currently 83 users browsing this thread. (22 members and 61 guests)
I'm starting to wonder what the changes to the other classes are. And Fiels comment on Teleports new animation makes me want to see it.
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@ crossbowmen updates......
i came
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This was what I noted at the MSEA thread.
Quote:- Ultimate Strafe for XBMs! Now we shoot 6 arrows at 84 strafes per minute = 504 arrows a minute! This is sick can... 190% damage per arrow. BMs can go fly kite liao.
- Marksmanship is now a common Archer 4th Job Skill (ignores defence at a set rate).
- Pierce is now more powerful... siaoz... 1150%... Are they trying to make XBMs break the 1m damage mark?
Comments?
Hadriel
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Shadowers got both nerfed and buffed, an interesting thing.
Can anyone confirm that they nerfed Bot back to one hit per mob instead of 2? Assassinate nerf was kinda of unnecessary imo.
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@up
it was changed to one hit per mob in previous patch (if you saw the vid the 2nd hit was from sp)
and assa change isnt that big deal to be honest its still good (better than previous lol4xx%
Posting Freak
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hadriel Wrote:This was what I noted at the MSEA thread.
Comments?
Hadriel
1/ My brain farted.
2/ Pierce isn't the only skill with over 1000% power.
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Giullare Wrote:F'uck yeah!!
Finally it's our time to shine, too!
I must say, they really did a great job with Marksmen. I've been thinking of an increase of arrows fired by Strafe since this balancement began. It's like they read my mind and actually did it. Just great.
Is it me or we'll have more mastery than BMs?
Also, they keep increasing Pierce's power. Just like it wasn't powerful before. Now it's going to be one of the strongest no-cooldown skills in the game, damage-wise.
*cough* Chains of Hell *cough*
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No it's not, I know, but knowing the mechanics of Pierce, it'd easily thrash Final Cut.
Hadriel
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