Meeks Wrote:Which I totally agree with. But I'm just waiting to hear the outpour of complaining mages once a patch like this hits GMS. Complaints of not being able to spam ultimates, in my opinion, is gonna match the complaints of the big hacking epidemics in the past few years. Again, just me.
Ah, yeah, but that's because they no longer have their "Kill all map" button. Now they have to move. The thing is, with the new exp curve, they'll level as fast, with the same cost, if not less.
Alloy Wrote:Ah, yeah, but that's because they no longer have their "Kill all map" button. Now they have to move. The thing is, with the new exp curve, they'll level as fast, with the same cost, if not less.
lul, considering I haven't hit 4th job yet, I've been used to moving around. <_< And yeah, when I think about it, doesn't the new EXP curve negate a lot of these downsides?
Alloy Wrote:Ah, this reminds me, is there any change to shadow mesos? I mean, the night lord skill were you throw the contents of your wallet. If it was changed, it could be interesting.
Our Shadow Meso
Shadow Meso Master Level: 30
Type: Active Pre-requisite: Meso UP Lv. 5
Description:
Replaces MP with mesos and attacks enemies with the damage based on the amount of mesos thrown. Ignores the enemies' "weapon def. up" and "magic guard up."
Level 1: Uses min. 50 mesos, max. 220 mesos; Basic attack +50% with 1% success rate
Level 2: Uses min. 60 mesos, max. 240 mesos; Basic attack +50% with 1% success rate
Level 3: Uses min. 70 mesos, max. 260 mesos; Basic attack +50% with 1% success rate
Level 4: Uses min. 80 mesos, max. 280 mesos; Basic attack +50% with 2% success rate
Level 5: Uses min. 90 mesos, max. 300 mesos; Basic attack +50% with 2% success rate
Level 6: Uses min. 100 mesos, max. 320 mesos; Basic attack +50% with 2% success rate
Level 7: Uses min. 110 mesos, max. 340 mesos; Basic attack +50% with 3% success rate
Level 8: Uses min. 120 mesos, max. 360 mesos; Basic attack +50% with 3% success rate
Level 9: Uses min. 120 mesos, max. 360 mesos; Basic attack +50% with 3% success rate
Level 10: Uses min. 140 mesos, max. 400 mesos; Basic attack +50% with 4% success rate
Level 11: Uses min. 150 mesos, max. 420 mesos; Basic attack +50% with 4% success rate
Level 12: Uses min. 160 mesos, max. 440 mesos; Basic attack +50% with 4% success rate
Level 13: Uses min. 170 mesos, max. 460 mesos; Basic attack +50% with 5% success rate
Level 14: Uses min. 180 mesos, max. 480 mesos; Basic attack +50% with 5% success rate
Level 15: Uses min. 190 mesos, max. 500 mesos; Basic attack +50% with 5% success rate
Level 16: Uses min. 200 mesos, max. 520 mesos; Basic attack +50% with 6% success rate
Level 17: Uses min. 210 mesos, max. 540 mesos; Basic attack +50% with 6% success rate
Level 18: Uses min. 220 mesos, max. 560 mesos; Basic attack +50% with 6% success rate
Level 19: Uses min. 230 mesos, max. 580 mesos; Basic attack +50% with 7% success rate
Level 20: Uses min. 240 mesos, max. 600 mesos; Basic attack +50% with 7% success rate
Level 21: Uses min. 250 mesos, max. 620 mesos; Basic attack +50% with 7% success rate
Level 22: Uses min. 260 mesos, max. 640 mesos; Basic attack +50% with 8% success rate
Level 23: Uses min. 270 mesos, max. 660 mesos; Basic attack +50% with 8% success rate
Level 24: Uses min. 280 mesos, max. 680 mesos; Basic attack +50% with 8% success rate
Level 25: Uses min. 290 mesos, max. 700 mesos; Basic attack +50% with 9% success rate
Level 26: Uses min. 300 mesos, max. 720 mesos; Basic attack +50% with 9% success rate
Level 27: Uses min. 310 mesos, max. 740 mesos; Basic attack +50% with 9% success rate
Level 28: Uses min. 320 mesos, max. 760 mesos; Basic attack +50% with 10% success rate
Level 29: Uses min. 330 mesos, max. 780 mesos; Basic attack +50% with 10% success rate
Level 30: Uses min. 340 mesos, max. 800 mesos; Basic attack +50% with 10% success rate
Their Shadow Meso (via google translate)
Shadow methods
Description MP methods with consumption in proportion to the amount of methods to throw projectiles to damage the enemy will attack. Monsters of the physical guard up, magic guard up effects are ignored. \ N Required skill: # c # methods to level up 5
Max Level: 20
A minimum 150, maximum 420 by consuming methods of attack, a 11% chance to increase damage by 22%
2 minimum 160, maximum of 440 attacks by consuming methods, 12% chance to increase 24% damage
3 minimum 170, maximum of 460 attacks by consuming methods, 13% chance to increase 26% damage
4 at least 180, up to 480 by consuming methods of attack, a 14% chance to increase 28% damage
5 at least 190, up to 500 by consuming methods of attack, damage increased by 30% to 15% probability
6 minimum 200, maximum of 520 attacks by consuming methods, 16% chance to increase damage by 32%
7 minimum 210, maximum of 540 attacks by consuming methods, 17% chance to increase 34% damage
8 at least 220, up to 560 by consuming methods of attack, a 18% chance 36% damage
9 minimum 230, maximum of 580 attacks by consuming methods, 19% chance to increase 38% damage
10 at least 240, up to 600 by consuming methods of attack, a 20% chance to increase 40% damage
11 at least 250, up to an attack by consuming methods of 620, 21% chance to increase 42% damage
12 at least 260, up to 640 by consuming methods of attack, a 22% chance to increase damage by 44%
13 at least 270, up to an attack by consuming methods of 660, 23% chance to increase 46% damage
14 at least 280, up to an attack by consuming methods of 680, 24% chance to increase 48% damage
15 at least 290, and consume up to 700 methods of attack, damage increased by 50% to 25% probability
16 at least 300, up to 720 by consuming methods of attack, a 26% chance to increase 52% damage
17 at least 310, up to 740 attacks by consuming methods, damage increased 54% to 27% probability
18 at least 320, up to an attack by consuming methods of 760, 28% chance to increase 56% damage
19 at least 330, up to an attack by consuming methods of 780, 29% chance to increase 58% damage
20 at least 340, up to 800 by consuming methods of attack, a 30% chance 60% damage
The rate for critical on the skill tripled while the damage it does has a 10% increase at max levels. It definately makes it a bit more stable to work with.
Edit: Didn't notice they removed 10 lvls as well. Good plus as well.
iamflip Wrote:lul, considering I haven't hit 4th job yet, I've been used to moving around. <_< And yeah, when I think about it, doesn't the new EXP curve negate a lot of these downsides?
How fast would Bishops train with the new curve and Genesis? Potential for a lot faster is going to piss off a lot of Bishops.
Seems kind of useless with the new accuracy formula and massive damage increases. By the time you reach a monster's level, it'll die in the next hit when it's below 30% hp anyways.
Cyanne Wrote:Seems kind of useless with the new accuracy formula and massive damage increases. By the time you reach a monster's level, it'll die in the next hit when it's below 30% hp anyways.
Of Course, this is true. Then again, if mortal blow works with ALL damage skills, then it would be nice to see blizzard, eagle or frostprey ko the occasional monster
Not sure if this is already posted, but CBs get flash jump and shadow partner in 3rd job now....OP anyone?
In fact most classes got some nice new upgrades. It's all on Spadow's blog.
Flash Wrote:Not sure if this is already posted, but CBs get flash jump and shadow partner in 3rd job now....OP anyone?
In fact most classes got some nice new upgrades. It's all on Spadow's blog.
We know. Spadow copied it from here. Spadow, if you're reading this, thanks for the credit!
Julliant Wrote:Is Bow Expertise still nerfed to 60% mastery? That's got to be the worst blow in my personal view.
By the way, that 60% Mastery thing is an additional Mastery added on top of base Mastery (15% for Archers). That's a 75 freaking % Mastery. This means that if your Maximum damage is 8000, your Minimum damage will be 6000. What more do you want? >.>
Well, currently Archers have about 81% mastery with Expert, and DKs only have 72% mastery with Beholder, so it's a nerf to archers (down to 75%) and a buff to DKs (up to 80%).
On the other hand, Expert adds +30 w.atk, which stacks with pots, while Beholder doesn't.
Stereo Wrote:Well, currently Archers have about 81% mastery with Expert, and DKs only have 72% mastery with Beholder, so it's a nerf to archers (down to 75%) and a buff to DKs (up to 80%).
On the other hand, Expert adds +30 w.atk, which stacks with pots, while Beholder doesn't.
But the new system makes their damage much more stable, no? Archers shouldn't be complaining...Bandits only have 70% Mastery. =.=
By the way, that 60% Mastery thing is an additional Mastery added on top of base Mastery (15% for Archers). That's a 75 freaking % Mastery. This means that if your Maximum damage is 8000, your Minimum damage will be 6000. What more do you want? >.>
Oh, and Dark Knights get 80% Mastery by the way.
Oh, I didn't know it was supposed to be on top of the base mastery, after all the existing skill's description directly states the mastery you will have is 90%. Thanks for the update.
Anyone mind answering how they're nerfing SP? I know that it has 80% damage and 50% skill, but Does teh damage % even take into effect? Cause at max SP is half of the damage done from previous 3 stars..