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Best upgrades, worst downgrades
Meeks Wrote:Which I totally agree with. But I'm just waiting to hear the outpour of complaining mages once a patch like this hits GMS. Complaints of not being able to spam ultimates, in my opinion, is gonna match the complaints of the big hacking epidemics in the past few years. Again, just me.

Ah, yeah, but that's because they no longer have their "Kill all map" button. Now they have to move. The thing is, with the new exp curve, they'll level as fast, with the same cost, if not less.
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Alloy Wrote:Ah, yeah, but that's because they no longer have their "Kill all map" button. Now they have to move. The thing is, with the new exp curve, they'll level as fast, with the same cost, if not less.

lul, considering I haven't hit 4th job yet, I've been used to moving around. <_< And yeah, when I think about it, doesn't the new EXP curve negate a lot of these downsides?
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Alloy Wrote:Ah, this reminds me, is there any change to shadow mesos? I mean, the night lord skill were you throw the contents of your wallet. If it was changed, it could be interesting.
 Our Shadow Meso
 Their Shadow Meso (via google translate)

The rate for critical on the skill tripled while the damage it does has a 10% increase at max levels. It definately makes it a bit more stable to work with.

Edit: Didn't notice they removed 10 lvls as well. Good plus as well.
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iamflip Wrote:lul, considering I haven't hit 4th job yet, I've been used to moving around. <_< And yeah, when I think about it, doesn't the new EXP curve negate a lot of these downsides?

How fast would Bishops train with the new curve and Genesis? Potential for a lot faster is going to piss off a lot of Bishops.
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lol maybe. Someone who has KMST access needs to test this out. D:
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Chameleonic Wrote:Has Mortal Blow been removed from 3rd Job archer skills?

Mortal Blow still exists, it was slightly tweaked.
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Cysero Wrote:Mortal Blow still exists, it was slightly tweaked.

archers don't have minimum range anymore, which makes MB completely and utterly pointless.
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Cysero Wrote:Mortal Blow still exists, it was slightly tweaked.

So now MB is a passive skill that gives us a 20% chance to auto kill anything with 30% or less HP to all our attacks?
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Chameleonic Wrote:So now MB is a passive skill that gives us a 20% chance to auto kill anything with 30% or less HP to all our attacks?

Yeah.
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Oh this is wonderful indeed. probably will help the decrease the hits to ko a monster
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Seems kind of useless with the new accuracy formula and massive damage increases. By the time you reach a monster's level, it'll die in the next hit when it's below 30% hp anyways.
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Cyanne Wrote:Seems kind of useless with the new accuracy formula and massive damage increases. By the time you reach a monster's level, it'll die in the next hit when it's below 30% hp anyways.

Of Course, this is true. Then again, if mortal blow works with ALL damage skills, then it would be nice to see blizzard, eagle or frostprey ko the occasional monster
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Not sure if this is already posted, but CBs get flash jump and shadow partner in 3rd job now....OP anyone?
In fact most classes got some nice new upgrades. It's all on Spadow's blog.
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Flash Wrote:Not sure if this is already posted, but CBs get flash jump and shadow partner in 3rd job now....OP anyone?
In fact most classes got some nice new upgrades. It's all on Spadow's blog.

We know. Spadow copied it from here. Spadow, if you're reading this, thanks for the credit! Chin
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Is Bow Expertise still nerfed to 60% mastery? That's got to be the worst blow in my personal view.
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Julliant Wrote:Is Bow Expertise still nerfed to 60% mastery? That's got to be the worst blow in my personal view.

By the way, that 60% Mastery thing is an additional Mastery added on top of base Mastery (15% for Archers). That's a 75 freaking % Mastery. This means that if your Maximum damage is 8000, your Minimum damage will be 6000. What more do you want? >.>

Oh, and Dark Knights get 80% Mastery by the way.
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Well, currently Archers have about 81% mastery with Expert, and DKs only have 72% mastery with Beholder, so it's a nerf to archers (down to 75%) and a buff to DKs (up to 80%).

On the other hand, Expert adds +30 w.atk, which stacks with pots, while Beholder doesn't.
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Stereo Wrote:Well, currently Archers have about 81% mastery with Expert, and DKs only have 72% mastery with Beholder, so it's a nerf to archers (down to 75%) and a buff to DKs (up to 80%).

On the other hand, Expert adds +30 w.atk, which stacks with pots, while Beholder doesn't.

But the new system makes their damage much more stable, no? Archers shouldn't be complaining...Bandits only have 70% Mastery. =.=
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Hanabira.Kage Wrote:
By the way, that 60% Mastery thing is an additional Mastery added on top of base Mastery (15% for Archers). That's a 75 freaking % Mastery. This means that if your Maximum damage is 8000, your Minimum damage will be 6000. What more do you want? >.>

Oh, and Dark Knights get 80% Mastery by the way.

Oh, I didn't know it was supposed to be on top of the base mastery, after all the existing skill's description directly states the mastery you will have is 90%. Thanks for the update.
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Anyone mind answering how they're nerfing SP? I know that it has 80% damage and 50% skill, but Does teh damage % even take into effect? Cause at max SP is half of the damage done from previous 3 stars..
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