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So far from the tests I have preformed it seems to be correct, hitting 80k on Skelegon and 85k for the other ones at skelles, which are correct. Furthermore I was testing it at Oblivion 4 and seeing 141k which is also correct. However I think some of the monster's HP values were changed, I noticed while making one of my ring mules that the max level 3 snails skill (40 dmg) one hit kills red snails (should have 45 hp), I also remember that max 3 snails would not one hit kill red snails before... but now it does. So its possible they changed the monster's hp values for various mobs: Although unconfirmed.
As for the 1st hit being the only one hit kill hit - I have not been too observant to pay attention to what hit it appears (2nd, 3rd ...) I have not seen multiple 1-hit activations in a single attack group (4 shots with cannon).
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There's something real weird with damage lately, at least at low levels, the other day with my warrior ring mule I was killing some Jr.Wraiths and I would kill them with a miss and sometimes they survived a 1.5k, it's VERY weird.
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I think if the 1hko activates, it just sets your first hit to do 1hko damage. Even if it misses.
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Whats really weird, is that the instant kill supposedly works with DoT, such as infernos burn effect.
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Another strange thing is I cant seem to get the instant kill effect to activate on my Aran while attacking more than 1 mob. Ive only seen it activate when attacking one enemy with my aran, with the exception of the combo skills (smasher, peril ...) While I have seen the instant kill effect on Battleship Torp. On another note I am paying attention to what # hit is the instant kill and it seems to always be the 1st hit in a set of multiple attacks (1st hit of Cannon's 4 hits) If the ring only calculates instant kills per attack, then it wouldn't be the most hit based attacks that would be getting instant kills often such as TT with its 6 stars would only count as 1 attack (roughly 90 attacks per minute), where SoA (Hurricane) or Rapid Fire at 500 attacks per minute should. Just a theory for now: but this may be difficult to test without a substantial amount of statistical data # of instant kills per attacks vs # of instant kills per hits.
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I heard that the effect works on bosses too, but just does 200k damage. Is there any screenshot proof of that?