[1.2.321] Skill Balancing - Edelstein & Leben
jhkplaya888 Wrote:our crit is gone...our damage isnt that good. Everyones getting buffed....while nexon looks at NLs they smile and gives us this 260% TT and then they laugh while they turn our 200% crit to 10% crit T_T

You are severely underestimating what 10% crit does for you.
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Shengz Wrote:I understand what you are saying, but that is exactly my point. They will not train any faster if they weren't damage absorbed because they're damn weak. NL is pathetic without SE and even so like i stated NL's cannot afford to throw taunt around like shadowers do because of the reasons listed above..

Care to explain what makes taunt so akward for NLs then? Cuz from what I've seen of Avenger, the two don't differ very much... And I've seen videos of NLs with good control using Avenger at ToT and killing faster than any other class there I've seen besides (Of course) Shads and Arans with thorns...
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jhkplaya888 Wrote:our crit is gone...our damage isnt that good. Everyones getting buffed....while nexon looks at NLs they smile and gives us this 260% TT and then they laugh while they turn our 200% crit to 10% crit T_T

You are complaining about the damage but you didn't even calculate your DPS to know if it decreased or not. So sad.
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Takebacker Wrote:You are severely underestimating what 10% crit does for you.

Well i learned in math class that the numbers 200% and 10% are quite different. 10% is if i did 1000 base damage i would get a omfg amazing 1100 crit dmg <3


Shidoshi Wrote:You are complaining about the damage but you didn't even calculate your DPS to know if it decreased or not. So sad.

Formulas might of changed it is impossible to calculate right now.
I am going off the lol boasts of other classes with the lol nerfs of NLS.
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jhkplaya888 Wrote:our crit is gone...our damage isnt that good. Everyones getting buffed....while nexon looks at NLs they smile and gives us this 260% TT and then they laugh while they turn our 200% crit to 10% crit T_T

Critical hits, as far as we currently know, give between 120% damage boost and 150%. I'm pretty sure it's straight up 1.2x - 1.5x (Joe, please correct me if I'm wrong). The crit skill you get increases the MINIMUM by 10%. So your crit range is more stable at 130% - 150% and you crit more often (55%). Plus, you forget the real reason NLs were wanted on boss runs. Not TOP DEE PEE ESS, but a little skill called Alchemist. The extra 5 minutes on apples from that meant the runs could save money on apples due to an NL needing 2 apples for everyone else's 3. The boost they get from the apples is just a really nice bonus.
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jhkplaya888 Wrote:our crit is gone...our damage isnt that good. Everyones getting buffed....while nexon looks at NLs they smile and gives us this 260% TT and then they laugh while they turn our 200% crit to 10% crit T_T

I'm sure you don't realise that 260% damage is higher than critical Triple Throw before this patch, and I'm sure you don't know why either, but that's okay.


We're fairly sure that criticals are base +20%~50%, and the 120%~150% is like how it's currently 200% on Critical Shot and Critical Throw.
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There's something bugging me though...

Why do Shadowers have 10 skills on their 3rd job, and Night Lords have only 8? Maybe they'll tweak them a bit more, there, like an extra skill for NLs or two... Not sure, though.

Anyways, NLs DO seem like nothing at the moment... But not damage wise, no... There's something off... I can't put my finger on it, but there's something way off... Maybe it's the lack of exclusivity of flash jump, but I feel NLs are getting... dull with this patch, somehow. Or maybe an overbuffed avenger. Don't know exactly where.
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Jesus F***ing Christ

Stop complaining, NL's are argueably the strongest class in every single job

You're the strongest in 1st job (or a close second even as non-dexless), Strongest BY FAR in 2nd job, In 3rd job you're only behind DK's, and in 4th you have 2nd best DPM/DPH ( at least until this patch comes through)

Don't you think you should accept Corsairs should be the strongest in 4th as they are weakest out off all classes from lvl 1-100

You have enough and you're not getting shafted - just balanced

Srsly, MOST NL's are whiny little B*tches
actually i respect alloy but thats about it on this thread
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Alloy Wrote:There's something bugging me though...

Why do Shadowers have 10 skills on their 3rd job, and Night Lords have only 8? Maybe they'll tweak them a bit more, there, like an extra skill for NLs or two... Not sure, though.

Anyways, NLs DO seem like nothing at the moment... But not damage wise, no... There's something off... I can't put my finger on it, but there's something way off... Maybe it's the lack of exclusivity of flash jump, but I feel NLs are getting... dull with this patch, somehow. Or maybe an overbuffed avenger. Don't know exactly where.

I think it's that you realise that they only have two skills in the game; Avenger and Triple Throw, whereas everyone else has (lots of) fancy pomegranate like Inferno, Chain Lightning, Brave Slash, etc.
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byakugan Wrote:Thanks

So well, with this, I think Heroes are pretty much set. I hope they stay like this, there are only 2 things i hope they change though.

1 - Shout's animation. It just plain sucks. I don't care if they take that shaking out, just make it look better, not even good, just better than it looks now.
2 - Make it so stun can't be canceled by physical attacks. Even if it lasts 2 seconds, that would turn Attack Chance into an usefull skill, otherwise it Sucks too. This change to stunning would benefit not just heroes but also paladins and buccaneers.

Please Nexon Korea, give this to us.

I honestly hope they stop doing anything to Heroes. Right now they're better than I could of even imagined. I would of settled for Less range and less targets on Brave Slash for Brandish Speed and slight damage boost. But they gave us a huge damage increase and a HUGE speedboost. Seriously 720ms is faster than powerstrike speeds which is amazing.

I'm afriad that if they bufff any further, they're going to justify a downgrade near the end of their work and simply "forget" to rebalance it again.
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Phoenix Wrote:I honestly hope they stop doing anything to Heroes. Right now they're better than I could of even imagined. I would of settled for Less range and less targets on Brave Slash for Brandish Speed and slight damage boost. But they gave us a huge damage increase and a HUGE speedboost. Seriously 720ms is faster than powerstrike speeds which is amazing.

I'm afriad that if they bufff any further, they're going to justify a downgrade near the end of their work and simply "forget" to rebalance it again.

Where's this 720ms come from? I haven't read most of the thread after I saw four pages were basil-like people trolling and whining, was it posted earlier?
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JoeTang Wrote:I'm sure you don't realise that 260% damage is higher than critical Triple Throw before this patch, and I'm sure you don't know why either, but that's okay.


We're fairly sure that criticals are base +20%~50%, and the 120%~150% is like how it's currently 200% on Critical Shot and Critical Throw.

if that is true and we get a 120% ~150% "crit" with 55% chance that still doesn't equal the 200% dmg 70% crit of bms with extra atk boast AND better dmg formula. Nor does it equal those attack and dmg boasts of sairs, which already beat us in DPS.

there was 1 vid of a NL attacking in a pq and i saw base dmgs of 17-18k with crits of only 19k...
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JoeTang Wrote:Where's this 720ms come from? I haven't read most of the thread after I saw four pages were basil-like people trolling and whining, was it posted earlier?

in short, yes, it was on page 3 i believe.
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JoeTang Wrote:Where's this 720ms come from? I haven't read most of the thread after I saw four pages were basil-like people trolling and whining, was it posted earlier?

Fiel posted it.

Also, @ jhk, current crits only add +100% as in TT goes from 150% to 250%. TT in this patch is 260%. 260% > 250% @ 70% of the time.
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Zacairga Wrote:Care to explain what makes taunt so akward for NLs then? Cuz from what I've seen of Avenger, the two don't differ very much... And I've seen videos of NLs with good control using Avenger at ToT and killing faster than any other class there I've seen besides (Of course) Shads and Arans with thorns...

Shadowers can bstep right after taunt and be 1 hitting guards. Avenger is a pure shyt skill, slow, and the venom that it will give off after +40% defence is added on will be pathetic as well. Also your bsing, killing faster than any other class? avenger? 180% skill? man you funny.

Quote: Not TOP DEE PEE ESS, but a little skill called Alchemist. The extra 5 minutes on apples from that meant the runs could save money on apples due to an NL needing 2 apples for everyone else's 3. The boost they get from the apples is just a really nice bonus.

Not being sarcastic or anything like that so don't take this the wrong way. But wasn't there additions to first job skills too? like a mini alchemist, hb, se? What happened to those? Or what was the deal with them.
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Shengz Wrote:Shadowers can bstep right after taunt and be 1 hitting guards. Avenger is a pure shyt skill, slow, and the venom that it will give off after +40% defence is added on will be pathetic as well. Also your bsing, killing faster than any other class? avenger? 180% skill? man you funny.

they buffed avenger, it's triple that damage now.
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Scheifen Wrote:they buffed avenger, it's triple that damage now.

Read the person he quoted again. He's talking about before this patch.
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JoeTang Wrote:I think it's that you realise that they only have two skills in the game; Avenger and Triple Throw, whereas everyone else has (lots of) fancy pomegranate like Inferno, Chain Lightning, Brave Slash, etc.

Nooooot really. If you really enjoy playing a NL, you don't stop yourself in one spot. Training with drain is quite risky, but money efficient, for example, but as it is right now, our low hp and limited drain damage made it harder. However, with these changes, they not only gave drain a good hp recovery, but also a great stability, making you able to rely on it more. And Flash jump... Oh man, such an awesome skill. You just have to time it properly, and you'll get all the results you need. But I hope they get rid of the "pot lag" it causes. That'd make it have a lot more versatility.

But in the end, it's mostly up to decide what skill to use where. Now we'll have that reflect skill, and with the punchless mode, we can actually try new tactics.

But... Right now, when people keep getting it, class after class, it feels like that part of "exclusive" wears off. Sure, we still have our own way to play (With less keys used up, though, that's what I like), but it feels weird now. An example of recovering the feeling would be, for example, a double jump ability, aside from flash jump. It'd have to be tweaked, but how fun could it be to jump, flash jump, JUMP IN THE AIR AGAIN, THEN FLASH JUMP AGAIN, and end up God knows where.

That's what I feel we need, and no more fancy damage. Damage is pretty much balanced now.
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Cactuar Wrote:Fiel posted it.

Also, @ jhk, current crits only add +100% as in TT goes from 150% to 250%. TT in this patch is 260%. 260% > 250% @ 70% of the time.

This patch basically gives us SE dmg without SE with a bit extra attack, but nothing like other buffs. Our SE dmg makes us second best DPS in current game. Since they buffed the pomegranate out of everyone else. We are now bottom tier. Unlike how BMS now have double the hurrician with double the attack boast and still retain their SE. Basically its double the dmg..
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ITT: Exaggerations.
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