[1.2.321] Skill Balancing - Edelstein & Leben
#81
DrRusty Wrote:wow shadowers oO. That's almost enough to make me go back to maple

Too bad I saw DrRusty's dagger being sold. :I
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#82
Neothisis Wrote:[COLOR="orange"]Can't we just have our skills buffed and NOT have Shadow Partner? >_>
I really don't like the idea of having to carry around a thousand rocks in my Etc...
Also, is BStep still 2 hits or is it back up to 4 yet? D=[/COLOR]

well with the current skills buff, you dont have to if you dont want to, you can still deal mediocre dmg. shadow partner for the dmg wh0re.
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#83
Fine, fine I'll say it.

God damnit! Before we were cumming lava for the bishop updates,
now this just hurts nexon, it HURTS! :S

They didn't even fix the range on AR either? WEAK_SAUCE much?
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#84
Neothisis Wrote:[COLOR="orange"]Can't we just have our skills buffed and NOT have Shadow Partner? >_>
I really don't like the idea of having to carry around a thousand rocks in my Etc...
Also, is BStep still 2 hits or is it back up to 4 yet? D=[/COLOR]

They've must of tried considering bstep hit 4 times as a single skill 2 patches ago. I guess this gives shadowers more "appeal"

I personally don't like it, but w/e
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#85
Duelman Wrote:Fine, fine I'll say it.

God damnit! Before we were cumming lava for the bishop updates,
now this just hurts nexon, it HURTS! :S

They didn't even fix the range on AR either? WEAK_SAUCE much?

Perhaps the range is the "explosion" range. So you fire your arrow, and when it hits it hits everyone within the range specified of the exploded arrow.
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#86
That sounds really cool, that would be awesome if it reached further than the character's arm lol Big Grin
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#87
Fiel Wrote:Perhaps the range is the "explosion" range. So you fire your arrow, and when it hits it hits everyone within the range specified of the exploded arrow.

like arrow bomb?
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#88
[COLOR="orange"]Well I suppose with BStep being somewhat fail right now, ME will be our main skill?
ME+SP with 20 coins is 5040% per mob...wonder if PP will activate on SP hits. o_O I would love to bring out like 10 coins in a Savage Blow.[/COLOR]
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#89
Neothisis Wrote:[COLOR="orange"]Can't we just have our skills buffed and NOT have Shadow Partner? >_>
I really don't like the idea of having to carry around a thousand rocks in my Etc...
Also, is BStep still 2 hits or is it back up to 4 yet? D=
EDIT:New BStep (if 2 hits per mob) with Shadow Partner is only 1092%.[/COLOR]

Power brings consequences. We carried them since the beginning. Don't worry, it's not that bad. 100 rocks last for 5 hours. And if you are worried about space, use the storage and a couple of mules in the same account. You'll get used to it.
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#90
Neothisis Wrote:[COLOR="orange"]Can't we just have our skills buffed and NOT have Shadow Partner? >_>
I really don't like the idea of having to carry around a thousand rocks in my Etc...
Also, is BStep still 2 hits or is it back up to 4 yet? D=
EDIT:New BStep (if 2 hits per mob) with Shadow Partner is only 1092%.[/COLOR]

You can leave a bajillion rocks in the MTS.
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#91
Good to see they are putting more power to explosion, weaker than FA made no sense.

Guess I/L will be the new DPS mages =D
Idc either way, as long as I get my powered BB and can have fun all around, shoo away those bandwaggoners.
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#92
Loving the Corsair changes. Just give me my 5 second Air Strike again and I'll be happy. Cannon is now 280% x 5, correct?

Any changes for Evans?

Also, brbshadowerbandwagon.
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#93
Fiel Wrote:Hunter:

- PKB's damage greatly increased to 280%. The probability for knockback is increased at lower levels.Nice buff
- Arrow Bomb's splash damage increased to 310%.good one as well for BMs
- Improved Fundamentals increased Arrow Bomb and Double Shot's damage to +100% and +60%, respectively Ok
- Inferno's damage increased by +150% at all levels now, why does inferno need a damage increase anyway?If anything needs to be buffed, make it its burn effect man, turn it up to 4%/s or smth
- Arrow Rain's damage increased by +50% at all levels K this is a good buff
- Silver Hawk's damage increased by +50% at all levels hmm, this buff is as unnecessary as well, more appropriate to increase the stun duration of the eagle duration
- Strafe's damage increased by +15% at all levels good for rangers but see below
- Bow Expert's WATK bonus reduced from 30 to 11 Imma not gonna make any comments but i hope this is not a final change to our expertise. if 30 WA is too much, make it 20 WA or smth. 11 WA seems meh in the bigger scheme
- Dragon's Breath damage increased by +30% at all levels Again, What? Nobody uses DB for the Damage, a better buff would be to push back more monsters or to push them further. God knows, the any extra distance would be useful when charging up pierce
- Hurricane's damage increased by +20% at all levels I guess this is 'compensation' for the nerfs BMs have been receiving? Odds on dmg being buffed agn
- Hamstring's buff duration increased by 30 seconds at all levels Ah now this is a real good one. increased duration might be worth it to put a couple points in 14/15x, rather than the usual 17x or above

Crossbowman:
- PKB's damage greatly increased to 280%. The probability for knockback is increased at lower levels.
- Soul Arrow's duration increased to 300 seconds (was 20 seconds, hahaha)
- Iron Arrow's damage increased to 340% k good. more dmg although an even better buff would be a decrease in the dmg reduction or longer range
- Improved Fundamentals increased Iron Arrow and Double Shot's damage to +100% and +60%, respectively
- Blizzard's damage greatly increased to 400% This, i find to be weird. oh yeah from 180% to 40%, i am definitely gonna.... wait SNIPERS AND MMs DUN USE BLIZZARD FOR THE DMG BUT THE FREEZE!! IF THERE NEEDS TO BE A BUFF, BUUF THE FREEZE TIME, RANGE, OR NUMBER OF MONSTERS AFFECTED!
- Arrow Eruption's damage increased by +50% at all levels k, good
- Golden Eagle's damage increased by +50% at all levels Again, see my comments regarding silver hawk
- Strafe's damage increased by +15% at all levels Considering that both rangers and snipers get the same boost, i feel that for snipers, strafe needs a better boost at least 30%. God knows we need that boost
- Marksman Boost's WATK bonus reduced from 30 to 11
- Dragon's Breath damage increased by +30% at all levels
- Pierce's damage massively increased to 1000% <3 it. One buff. i 100% agree withBiggrin
- Blind's buff duration increased by 30 seconds at all levels see my comments regarding hamstring above

From this round of changes, i am mostly happy with the set of buffs. Our main skills get a nice damage buff, while LOL skills like Hamstring and blind get a nice timer buff, making them a bit more usable then before.

However, i worry that the developers are missing the point of these buffs, tacking on unnecessary damage increases to to mainly utility skills missing the point that this skills were used for their effect rather then their damage.These skills were fine where they were. if they needed to be changes, it could be more along the lines of hitting more monsters or increasing the duration of effects like freeze or stun.
While i am not against these changes, i fear that it might be the start of an undesirable trend for bowmen.
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#94
>Brave Slash damage increased


 Spoiler
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#95
ShiKage Wrote:>Brave Slash damage increased


 Spoiler

fiel should introduce to SP a "thanks" button.
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#96
they gave bandits Shadow Partner? lol, that's awesome though it'd be nice if they gave Assasins something in return for that, also were there any new duel blade changes with this patch?
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#97
One little question... Is there anything in the data regarding star usage? I mean, apparently avenger was changed to only one star used, right? And what about shadow partner? Does it still use x2 stars? And the star recharge skill... Does it work PER STAR or per attack?

I'd like to see the exact values of these... Just because maybe Soul stars could become obsolete D:
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#98
lets see

Quote:- Assaulter's max level decreased from 30 to 20. MP cost increased slightly. Now attacks 1 mob 3 times. Damage increased by +90% at all levels.

mm whats the dmg now ? still 180%? if so i guess thats fair enough and i can live with that.

Quote:- Band of Thieves damage changed to 410% and only attacks once for each mob. (was 230% * 2 strikes, is now 410% * 1 strike)

-20% dmg compared to previous patch but ok not a big deal imo

Quote:- New skill --> Shadow Partner. The max level is 20. MP consumption is 80 and consumes 1 summoning rock per use. It lasts for 180 seconds. The Shadow Partner's rate of damage is 40%. The skill is added for third job.

6 hit assasinate anyone? guess thats a + even tho im not sure what to think about it (LF>this in action with shadower skills)

Quote:- BStep's damage reduced to 390%

blah ... could've stayed 500% or at least that 450%

Quote:- Assassinate's damage greatly increased to 610%

only 10% incrase to current assasination but oh well better than nothing

and question to extractors
did they change range of assasinate? cause that would be a really gr8 "upgrade" imo and if they could implement it i wouldnt have to complain anymore Confused
also LF> assasination being able to work with se (talking about first 3 hits)
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#99
Combo Smash goes down, Combo Smash goes up. lawl Korea, lawl.
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Edelstein-Resistance town (battle mage/wild hunter/mech) also were the black wings are curently staying

Leben-looks like a miners town(a posabile hide out for the Resistance class)

when this comes to GMS I,m defentely making a mech ^_^
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