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foxtales Wrote:I kid~ But seriously, is it just me or do Bishop's just seem to own Arch Mage's now?
So nothing has changed.
Arch Mages are still better equipped to train, especially if the Demons make monsters weak to their element. That combined with Elemental Reset means they aren't restricted to training on their elements like Bishops are. If I weren't training at a holy-weak place, I would prefer a HS mule over a Bishop any day.
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Bribery Wrote:So nothing has changed. 
Arch Mages are still better equipped to train, especially if the Demons make monsters weak to their element. That combined with Elemental Reset means they aren't restricted to training on their elements like Bishops are. If I weren't training at a holy-weak place, I would prefer a HS mule over a Bishop any day.
I suppose... this seems like overkill however. And what do elements matter when you have that absurdly godly neutral Big Bang to toss around? ):
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foxtales Wrote:I suppose... this seems like overkill however. And what do elements matter when you have that absurdly godly neutral Big Bang to toss around? ):
That's true, Big Bang's massive upgrade slipped my mind. I guess it's Booster and Amp vs Bishop's Critical when it comes down to Big Bang. (Do Booster and Amp even affect Big Bang?) Both Mages will have an easier time using Big Bang due to their AoE freezing though. FP at least have Mist to increase their training, though that depends on how the new poison system works. IL Arch Mages are really getting shafted here.
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Quote:Gunslinger:
- Recoil Shot's MP cost slightly reduced to 24
Outlaw:
- Flamethrower's DoT increased to 60
Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range
Recoil shot MP decrease? Flamethrower doing 1/60 mob HP/sec? (I believe the formula is 1/(120-num))? Nice.
Nexon has no idea what the hell they're doing with Corsairs. 20 sec cooldown on Air Strike is ridiculous. It's already the weakest ultimate by far. What's the point of doing 1/4 of 10 mob's HP? Right now, Air Strike is great for luring mobs and weakening them about 35-50% of the way so that they can be easily run through with a couple Torpedos without bothering to freeze. 20 sec is just as unusable as 30 sec, but at least other Ultimates do a good 6 digit damage to mobs.
Stop making Rapid Fire stronger. Goddamn. I don't even use the skill because you keep buffing the ship, even though it already lasts hours. Now it does more damage than Cannon? What the hell. Rapid Fire should be a Burst Fire upgrade, not a substitute for Cannon.
Cannon's damage still makes no sense, unless it's meant to hit 6 times with that kind of damage. It should probably hit 5, and that would be fine, but I'd prefer it just hit 4 for a new, reasonable amount of damage.
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Des Wrote:so if there's anyone playing kmst (i know there are few) would be nice if you guys could say "something" to them about shadowers situation (ya rite ... honestly i dont really belive anyone would do it tho, also idk if there's some kind of forum for testers when you can actually write your opinions for them or something)
I'm trying to make a bandit. But right now, subway and kerning swamp maps are glitched. And guess what? They moved the 2nd job instructor to swamp. So I can't yet :S
Cancambo Wrote:Why do they hate my Aran? D:
Exactly...
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Bribery Wrote:That's true, Big Bang's massive upgrade slipped my mind. I guess it's Booster and Amp vs Bishop's Critical when it comes down to Big Bang. (Do Booster and Amp even affect Big Bang?) Both Mages will have an easier time using Big Bang due to their AoE freezing though. FP at least have Mist to increase their training, though that depends on how the new poison system works. IL Arch Mages are really getting shafted here.
They do effect Big Bang, though Booster has little effect on Big Bang due to the charge time, especially now that Booster's been nerfed to 1 speed. I think i'd take the crit rate over the amp though. ):
I think Nexon still has a lot of fine tuning to do, especially after this one.
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Bribery Wrote:IL Arch Mages are really getting shafted here.
I'm sure there will be more changes before the final patch.
People were complaining about bishops/archmages yesterday but now look at the reaction
to big bang, lol.
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Test Mushroom
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Bountyan Wrote:L>Aran changes
No Aran changes.
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Fiel Wrote:No Aran changes.
Why'd you edit your post? The previous one was epic. ~.~
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Why did they have to nerf assaulter(Okay well, its still better than the pre-revamp one) and ASSASSINATE (pineapple now its even weaker than the old one
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Hanabira.Kage Wrote:Why'd you edit your post? The previous one was epic. ~.~
Because that search check implied that aran changes existed, he just couldn't find it. Saying "No Aran Changes" means simply that - No Aran changes. I didn't want to confuse anyone.
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I know there aren't Aran changes here. I'm just saying that I want to see them do some more stuff with Arans.
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Rapid fire stronger than Cannon....errr...
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I don't think Bishops are really ahead of Arch Mages now... for Big Bang get the Critical, but you got both Amp and Booster. You get a ton of other attack skills, and we got only 4 mob attack Angel Ray (currently with really stupid range unusable for training, it should get fixed). Shining Ray won't be used past 3rd job thanks to Big Bang. It's gonna be pretty much replacing Shining Ray with Big Bang and Holy Arrow with Angel Ray. We got 2 attacks D: and you also got 1 of them.
If anything, Bishops are behind. But I guess that's fine, since we got Holy Symbol. That should balance the training speed.
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Suck my Shadower plantain Nexon.
I don't want some stupid ass CEO to nerf the hell out of one of the funnest classes because they love their e-pen0r size on their NL.
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I think avenger needs to be nerfed a bit, and shadowers buffed.
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I predict a few more patches.
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Well, one year ago, I was burning 400 Ales every 3 hours at Skeles. With this patch...double defense, free 80% pot every 15 seconds, 50% PG reflected damage, 40% attack deflection...I can say bye bye to pots completely...?
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So,... Rapid Fire + SE from BM pawns >> NL + SE? O_O That's new.... LMAO!
But standalone BM + SE still sucks pretty much? NOT FAIR !!!! hmphzzzz
With the new acc & avoid systems/ formula (watever u call it), Now, I do actually get why some of the skills of the 1st + 2nd job of hunter Increases ACC up to at least 60ACC on 1 skill alone.
THERE'S HOWEVER 1 THING THAT I DUN GET IT: THEY NERFED THE SE (CRIC DMG DOWN TO 10%  FROM WILD HUNTER AND BOAST THE SE OF HUNTERS... does that mean the string of wild hunter is completely seperated from the normal SE from hunter?
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