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Regarding critical damage with the revamp
#21
Russt Wrote:I'm curious as to what the 110% and 107% in your stat window are.

Uhh. . . speed and jump?
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#22
Oh. Right.
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#23
iAmFear Wrote:Yeah, 370~569 is with max Mastery. Is it possible that different classes get a different base mastery?
I'm seeing ~15% with my Ranged characters (Slinger and Wild Hunter), ~20% with Melee (Brawler), and ~25% with my Mages (Battle Mage and Magician)

That would explain why that fighter in the other screenshot had 70% mastery. Thanks for the info.
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#24
JoeTang Wrote:Mind adding the stats of your weapon, and other sources of weapon attack? 939 with the old damage formula seems to say you have 117 weapon attack at level 46.
56 attack total
42 from my gun (40atk clean and 2atk from Potential Stats)
10 from pet equips
4 from blessing

Cyanne Wrote:That would explain why that fighter in the other screenshot had 70% mastery. Thanks for the info.

Added pictures to the post.

Edit: Actually, I think base mastery is tied to the weapon itself, I guess that makes more sense.
Min damage is 20% of the max damage with 1H swords, axes, and maces, and knuckles and daggers on my slinger.
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#25
Russt Wrote:By the old damage formula, you're not going to get your exact mastery value from min/max if your secondary stat has anything to say about it.

I'm curious as to what the 110% and 107% in your stat window are.

Speed and jump, lol.

EDIT: WAT. A NEW PAGE? NONSENSE.
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#26
iAmFear Wrote:56 attack total
42 from my gun (40atk clean and 2atk from Potential Stats)
10 from pet equips
4 from blessing



Added pictures to the post.

You forgot your bullets, but that still doesn't account for most of that damage difference.

Can we get some varying screen shots with you wearing different guns and the total weapon attack? I'm not getting a linear result with weapon attack anymore.
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#27
We should just have a thread devoted to new damage range shots.

Or this can be that thread.
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#28
Russt Wrote:We should just have a thread devoted to new damage range shots.

Or this can be that thread.

Just change the title of the thread and we're all set.
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#29
JoeTang Wrote:You forgot your bullets, but that still doesn't account for most of that damage difference.

Can we get some varying screen shots with you wearing different guns and the total weapon attack? I'm not getting a linear result with weapon attack anymore.

Did guns from level 10 to level 30, each with 10 and 12atk bullets, no other equips, the only sources of attack are the gun, bullets, and blessing.

 242~373|Total Attack: 13atk+10atk+4atk (27)
 260~400|Total Attack: 13atk+12atk+4atk (29)
 287~442|Total Attack: 18atk+10atk+4atk (32)
 305~469|Total Attack: 18atk+12atk+4atk (34)
 323~497|Total Attack: 22atk+10atk+4atk (36)
 341~525|Total Attack: 22atk+12atk+4atk (38)
 368~566|Total Attack: 27atk+10atk+4atk (41)
 386~594|Total Attack: 27atk+12atk+4atk (43)
 404~621|Total Attack: 31atk+10atk+4atk (45)
 422~649|Total Attack: 31atk+12atk+4atk (47)
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#30
iAmFear Wrote:Did guns from level 10 to level 30, each with 10 and 12atk bullets, no other equips, the only sources of attack are the gun, bullets, and blessing.

 242~373|Total Attack: 13atk+10atk+4atk (27)
 260~400|Total Attack: 13atk+12atk+4atk (29)
 287~442|Total Attack: 18atk+10atk+4atk (32)
 305~469|Total Attack: 18atk+12atk+4atk (34)
 323~497|Total Attack: 22atk+10atk+4atk (36)
 341~525|Total Attack: 22atk+12atk+4atk (38)
 368~566|Total Attack: 27atk+10atk+4atk (41)
 386~594|Total Attack: 27atk+12atk+4atk (43)
 404~621|Total Attack: 31atk+10atk+4atk (45)
 422~649|Total Attack: 31atk+12atk+4atk (47)

Wow thanks. Didn't need that many results for just testing weapon attack linearity, but it verifies it. ~13.8 modifier with 207d/35s. Under the current GMS formula, you'd only have 7.8, so damage ranges are approximately 1.75x higher in this scenario. Would need to test varying amounts of DEX and STR to verify what exactly it is, and there would need to be a larger sample with a larger difference in mainstat and secondarystat, something much more difficult to achieve than just putting on a different weapon to get a different weapon attack.
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#31
I'd like to know what the new magic damage formula is. Could someone with a KMST account make a table (or take a bunch of screenshots) of damage ranges with varying levels of INT, Magic Attack, and LUK?
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#32
JoeTang Wrote:Wow thanks. Didn't need that many results for just testing weapon attack linearity, but it verifies it. ~13.8 modifier with 207d/35s. Under the current GMS formula, you'd only have 7.8, so damage ranges are approximately 1.75x higher in this scenario. Would need to test varying amounts of DEX and STR to verify what exactly it is, and there would need to be a larger sample with a larger difference in mainstat and secondarystat, something much more difficult to achieve than just putting on a different weapon to get a different weapon attack.

Right now, using the standard formula ([(DEX * 3.6 + STR) / 100] * WATT) for Gunslingers I've found that replacing 3.6 with 6.5 gives similar results to what's indicated in the screen shots. Rounding, of course.
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#33
Cactuar Wrote:Right now, using the standard formula ([(DEX * 3.6 + STR) / 100] * WATT) for Gunslingers I've found that replacing 3.6 with 6.5 gives similar results to what's indicated in the screen shots. Rounding, of course.

Similar, but we want to be precise with everything. As for Criticals, we'd need to know how defense factors into how much damage is reduced, which is another variable we can't exactly compensate for easily anymore. Hopefully, there are still 0wdef mobs around, like Green Snails perhaps, that would give really solid results.
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#34
JoeTang Wrote:Similar, but we want to be precise with everything.

It's only off if you truncate the decimal. Rounding makes the values dead on.
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#35
Cactuar Wrote:It's only off if you truncate the decimal. Rounding makes the values dead on.

Rounding in damage ranges has always been truncation, but maybe that was changed too.
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#36
iAmFear Wrote:
 10 Mastery
Cactuar Wrote:It's only off if you truncate the decimal. Rounding makes the values dead on.

(6.5*211+45)/100*68=963
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#37
JoeTang Wrote:Hopefully, there are still 0wdef mobs around, like Green Snails perhaps, that would give really solid results.

Sort of can do cap'n.

Green snails do have 0 WDEF (actually unlisted PDDamage), but there's another variable thrown in the mix - MDRate and PDRate. These variables are set to 10 for green snails. So keep this in mind if there's any strangeness in calculations. All mobs have PDRate and MDRate so there's no escaping it. However, not all mobs have PDDamage and MDDamage.

EDIT: Both Green and Blue Snails have perfectly similar values for PDDamage, PDRate, MDDamage, and MDRate. Red Snails are not suitable for damage testing because PDDamage and MDDamage are set. All white beginner cygnus mobs are also suitable for damage testing.
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#38
JoeTang Wrote:(6.5*211+45)/100*68=963

I don't quite understand where you got 68 from.

Anyway, it's off so never mind. We'd need to do testing with different stats like joe said.
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#39
Cactuar Wrote:I don't quite understand where you got 68 from.

Anyway, it's off so never mind. We'd need to do testing with different stats like joe said.

That's how much attack he stated he had.
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#40
Was the magic stat removed? Someone who can read Korean tell me whether or not this is accurate for translation of the right half of the stat window:

Damage range
Critical rate
Weapon defense
Magic defense
Weapon accuracy
Magic accuracy
Weapon avoid
Magic avoid
Hands
Speed
Jump
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