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Fiel Wrote:People were refreshing like mad on the other thread for me to post new skills. I'll make the thread visible again when I have everything posted.
Guilty!
I saw:
- Warriors get new att in 2th job: 300% dmg to 3 mobs.
- Crusaders get brandish and hero's an upgraded brandish that hits 3 times -> wtp O_O
- White knights get a healing ability like chakra but faster prolly because it sais "instantly"
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GunisBack Wrote:Saw that. At least Bishops aren't the only ones who got owned.
Maple's magicians are going to be very sad...
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Bishops got a skill that gives them critical or something like that.
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MorbidMagus Wrote:What is the Bishop going to do? Heal and Big Bang the skeles the death with their subpar damage and attack speed? This will make Bishops the slowest training class, and is not exactly "balanced".
Who the hell is going to want a Bishop that kills slower then any other class wasting an attackers slot when you can just find a Holy Symbol Mule?
I have a feeling they're updating the Magic Formula.
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ShiKage Wrote:Nerf? I guess that depends on your stats. +50% accuracy isn't bad.
50% mastery with weapons from 60% is a nerf. And Beholder went down from 20% to 10%.
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MetaSeraphim Wrote:50% mastery with weapons from 60% is a nerf. And Beholder went down from 20% to 10%.
It's only a nerf if they kept their old formulas. Considering everything they changed, I don't think new formulas are out of the question. As such, you can't say it's a nerf.
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Can you imagine if mages actually had to attack with a stronger mob/single target skills instead of spamming one hit ultimates all day? They'd all die of exhaustion.
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MetaSeraphim Wrote:50% mastery with weapons from 60% is a nerf. And Beholder went down from 20% to 10%.
Oh! I was looking at it wrong. BUT STILL!! That's a huge increase. a 10% mastery drop sucks, but then warriors get a 60... SIXTY ACCURACY BOOST.
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how on earth do we prepare for all of this? I KNEW they would change monsters to work with the potential system lets see what the higher level mobs look like
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Nesso Wrote:Can you imagine if mages actually had to attack with a stronger mob/single target skills instead of spamming one hit ultimates all day? They'd all die of exhaustion.
Let the sloth suffer >  I suppose sense every other class has to work for their levels, Mages should too haha.
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ClawofBeta Wrote:I have a feeling they're updating the Magic Formula.
It would have to be a damn good update to make up for what was lost, Bishops will need their moves to be slightly behind Evan killing speed to train at an acceptable level, Archmages will need a decent update as well, Ever tried training with CL? It's lolworthy. Even Misting gets very slow compared to other class training speeds.
To be quite frank, without Ultimates, Evans destroy magicians in training speeds, hell, most if not all weapon classes should as well.
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derosis Wrote:Let the sloth suffer > I suppose sense every other class has to work for their levels, Mages should too haha. I think this is a good thing, I generally have fun on my other chars but when it comes to training my bishop I get so bored standing around spamming gen.
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Dusk Wrote:Hey, this actually looks pretty interesting. "MapleStory 2"? Or "Expansion pack?"
Five bucks says the HP increase thing will just reset everyone's HP to a new amount calculated based on their class and level. LOL HP washers.
Edit: I'm also very impressed by this patch in general. They're finally moving toward a more polished game. I hate how so many Asian games avoid telling you how any thing is calculated, and leave important skill details out. They're also using formulas that make more sense for damage. Bravo.
LOL HP washers indeed. I almost feel sorry for people who spent hundreds.
As for the brandish change, they actaully just made brandish the exact same as buster, so 10% weaker, but with the seperated hits, we would benefit more from crits. Also I noticed a PG nerf but a huge Rage/Enrage buff.
And Pally's got the Guardian I always wanted (30%), while I'm suprised they just didn't buff stance to 100%. I'm very hopeful for the new Magic/Armor Crash Skills though, hopefully they cancel super def up and/or dispel people.
These new changes bring the damage increase from 2nd to 3rd and 3rd to 4th much closer together though o.o Or so I assume.
EDIT: Also about the 50% mastery, don't the actual formula's amount to about 54% mastery?
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THIEF SKILLS WHERE ARE THEY? D:
Starting to get nervous D:
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They superpowered all of the Bishop's minor skills by a lot.
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Alloy Wrote:THIEF SKILLS WHERE ARE THEY? D:
Starting to get nervous D:
This. +Pirate skills
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Phoenix Wrote:LOL HP washers indeed. I almost feel sorry for people who spent hundreds.
As for the brandish change, they actaully just made brandish the exact same as buster, so 10% weaker, but with the seperated hits, we would benefit more from crits. Also I noticed a PG nerf but a huge Rage/Enrage buff.
And Pally's got the Guardian I always wanted (30%), while I'm suprised they just didn't buff stance to 100%. I'm very hopeful for the new Magic/Armor Crash Skills though, hopefully they cancel super def up and/or dispel people.
These new changes bring the damage increase from 2nd to 3rd and 3rd to 4th much closer together though o.o Or so I assume.
If you could collect monster cards and use the buffs whenever you wanted (but still have a max of like.. carry 5 at a time) then you bonefish card would be nice.
30% to pierce defense/mdef up. it works on super def up too. i tested it out the other day while i was hunting bonefish on my aran for final blow 20.
Bone fish dropped it's card and I was able to kill goby houses ridiculously easily since i kept piercing their super def up.
After the effect ended, killing goby houses was blah.
edit:
Is that a 1000% mana reflection 0.o?
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shouri Wrote:If you could collect monster cards and use the buffs whenever you wanted (but still have a max of like.. carry 5 at a time) then you bonefish card would be nice.
30% to pierce defense/mdef up. it works on super def up too. i tested it out the other day while i was hunting bonefish on my aran for final blow 20.
Bone fish dropped it's card and I was able to kill goby houses ridiculously easily since i kept piercing their super def up.
After the effect ended, killing goby houses was blah.
I'm confused, Bone fish cards let you evade super def ups in our version??
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There should be a petition to keep these changes but remove potential scrolls. Maple will be great without the scrolls. These skills are nice for all classes.
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i think the potential system was made for these skills
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