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Stereo Wrote:Warrior mastery, booster, charge, weapon skills that had a specific weapon have been unrestricted to work with either weapon.
ie: There is now no such thing as a PA DK or Axe Hero or whatever, they're all able to use any class weapon.
Holy shyt, will we be seeing 1H Sword + Shield Dark Knights in the future? That is both a scary and exciting thought at the same time. Wait, 2H Sword Dark Knight. Polearm Hero! Axe Paladin!
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Phoenix Wrote:And at the FA comment, I'd rather not have FA meddling in my rush.
But what if it didn't take more time but just double attacks ->double damage or something
Would magic mastery mean 90% mastery for mages? I hope they don't remove ultimates cooldown though, it would destroy the whole classes' identity =^\
IllegallySane Wrote:Holy shyt, will we be seeing 1H Sword + Shield Dark Knights in the future? That is both a scary and exciting thought at the same time. Wait, 2H Sword Dark Knight. Polearm Hero! Axe Paladin! 
OMG I'd so be a PA pally
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Stereo Wrote:Warrior mastery, booster, charge, weapon skills that had a specific weapon have been unrestricted to work with either weapon.
ie: There is now no such thing as a PA DK or Axe Hero or whatever, they're all able to use any class weapon.
Oh pomegranate! Thats a game changer move! Now you can use a godly axe as a hero until you finish your sword! its mind blowing!
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Guess this means there is no disadvantage to certain warrior weapon builds. DrKs now mob and do 1v1 damage without sacrificing anything. Paladins can now choose which weapon they want and can switch at literally any time. Axe heroes can switch to swords with no downside.
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There's no such thing as a godly Axe, even a perfectly scrolled one is worse than a clean sword in most cases :x I guess this is one way of dealing with that problem.
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IllegallySane Wrote:Holy shyt, will we be seeing 1H Sword + Shield Dark Knights in the future? That is both a scary and exciting thought at the same time. Wait, 2H Sword Dark Knight. Polearm Hero! Axe Paladin! 
I think he means that pole arm fury and crush will work with both pole arms and spears without having to max the specific weapon skill.
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Stereo Wrote:There's no such thing as a godly Axe, even a perfectly scrolled one is worse than a clean sword in most cases :x I guess this is one way of dealing with that problem.
How is a 150ish attack axe weaker than a 110ish attack sword :c|
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Sn1perJohnE Wrote:How is a 150ish attack axe weaker than a 110ish attack sword :c|
Speed and stability, my friend.
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Jellyflower Wrote:And upon further reading, it looks like they're taking polearms away from dragon knights and axes from heroes. What confuses me is they're taking away maces from pages and swords from paladins. That doesn't make sense at all. It would make more sense if it was swords for both advancements. This is going to have a huge effect on warriors.
Edit: I think Stereo clarified it, never mind. Can bowmasters use crossbows please?
That's utterly different.
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The EXP curve makes me really happy, since I'm a kMSer.
However, I'm still reserved because there has been a lack of actual new areas released and a solution to the crazy KS madness and problems that horde all 19 channels of kMS C-2.
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Sn1perJohnE Wrote:How is a 150ish attack axe weaker than a 110ish attack sword :c|
Brandish kills the Axe damage formula, equal stat weapon is only about 89% as strong. In addition Axes are almost all slower than swords.
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inb4 "ZOMG THIS WILL MOST LIKELY YEILD NEW, HIGHER LEVLED CONTENT" -> 1 year later "God damn it, Nexon! Stop adding new level 30~70 areas!"
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Oh wow
"- Modify the terrain of each village and, NPC locations have been corrected."
I won't be able to recognize any town anymore D:
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ShiKage Wrote:Speed and stability, my friend.
Stereo Wrote:Brandish kills the Axe damage formula, equal stat weapon is only about 89% as strong. In addition Axes are almost all slower than swords.
To each his own then. Though, i would think the potential system can help balance that, specially if its on a normal speed axe and it turns out great. But swords can go that way too.
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I cleaned up the translation a little bit on my own, should be easier to read now:
Maple Story Test Client Ver. 1.2.318 was released.
This patch has added the following:
<Game-related>
1. The game has been modified to execute better.
- While the game is running, [ALT] + [ENTER] switches between windowed and full screen mode.
- [ALT] + [F10] switches the screen resolution.
800 * 600 Mode (Original) / 1024 * 768 Mode are both supported.
- While in 1024 * 768 mode, visibility is limited in some areas.
2. Required experience to level has been reduced.
3. Most of the effects and levels of skills have been changed.
4. Some of the mastery levels of skills have been changed.
5. The main UI of the skin has been changed.
- In resolution 1024 * 768 mode, the quickslot position will be moved to the main UI.
- Monster book menu shortcuts are missing from the menu. (?)
- When you click the menu button on the main UI coming [Skill Change] button to use
You can access the keyboard settings menu. (Temporary files will be fixed soon.)
6. Damage formulas have been changed.
- Physical damage and spell damage is related to changing the formula. (?)
- Defense formula has been changed for bangeoreok. (?)
- Physics Error Correction, Magic myeongjungryul, physical hoepiyul, the magic formula has been changed for hoepiyul. (?)
- The base critical chance with all the jobs have been added to critical damage. (?)
- Mugibyeol skills have changed the default value. (?)
- Archers, thieves use professional skills not played melee attacks has been fixed. (?)
7. Provisional monster book menu has been closed.
- Information on the monster book collection cannot be found in the character info
<Skill-related>
1. New skills have been added to 1st job.
[Test(?), Dawn Warrior]
- HP increase
[Magicians, Blaze Wizard]
- MP Increase
2. New skills have been added to 2nd job.
[Fighter, Page, Spearman]
- Ground Smash
- Improved fundamentals
[Hunter, Crossbowman]
- Improved fundamentals
[Wizard (F/P) Wizard (I/L), Cleric, Blaze Wizard, Evan]
- Spell Mastery
[Assassins, Cypress(?), Dualer]
- Shadow Resistance
[Brawler]
- Critical punch
- HP increase
[Thunder Breaker]
- HP increase
[Gunslinger]
- Critical Shot
3. New skills have been added to 3rd job.
[Crusader]
- Chance Attack
[Knight]
- Restorative Nation
[Dragon Knight]
- Judgement Dragon
[Mage (F/P), Mage (I/L)]
- Teleport Mastery
- Elemental Reset
[Priest]
- Teleport Mastery
- Holy Attractions
[Ranger, Sniper]
- Dodge
[Hermit, Chief Bandit]
- Shadow Mirror
[Marauder, Outlaw]
- Lucky Dice
4. New skills have been added to the 4th.
[Hero]
- Brave Slash
- Combat mastery
[Paladin]
- Blazing Armor
[Dark Knight]
- Beholder's Revenge
[Archmage (F/P), Archmage (I/L), Bishop]
- Master Magic
[Bowmaster]
- Benjeonseu(?)
[Marksman]
- Marksmanship
[Shadower]
- Grid(?)
[Night Lord]
- Experienced pyochangsul(?)
[Buccaneer, Corsair]
- Counter Attack
5. Some skills have been removed.
[Swordsman]
- Improving HP increase
- HP recovery
- Endure
[Fighter]
- Axe Mastery
- Axe Booster
- Final Attack: Axe
[Crusader]
- Panic: Axe
- Panic: Coma
- Shield Mastery
[Hero]
- Guardian
[Page]
- BW Mastery
- Final Attack: BW
- BW Booster
[White Knight]
- Blizzard Charge: Sword
- Flame Charge: Sword
- Thunder Charge: Sword
- Improve MP Recovery
[Paladin]
- Holy Charge: Sword
- Monster Magnet
[Spearman]
- Polearm Mastery
- Polearm Booster
[Dragon Knight]
- Polearm Buster
- Polearm Crusher
[Brawler, thunder breaker, dawn warrior]
- Improving HP increase
[Magicians]
- Improving MP increase
- MP recovery
[Flame Wizard]
- Improving MP increase
[Bandit, Assassin, Dualer]
- Endure
[Archer]
- Blessing of the Amazon
- Hp and mp gains have been modified to make up for the deleted skills
- Weapon skills that were originally separated are now integrated, such as mastery, booster, charge, weapon skills, and final attack without weapon restriction.
<Quest-related>
1. Some of the starting level quests, rewards experience and completion conditions have changed.
2. Conditions changed again, to carry Directions A. quest is already completed. (?)
3. Quest quest in progress of changing conditions, some quests(?)
I will switch to start all states. (?)
4. In the Quest tab, starting at the beginning of the quest list
[My character level segment], and [the entire level segment] has been changed so you can see the selected.
<Party Quests>
1. Level restrictions of some party quests have been changed.
- First accompaniment (kpq): Lv.20 ~ Lv.200
- Crack in the Dimension (lpq): Lv.30 ~ Lv.200
- Poison Forest (efpq): Lv.40 ~ Lv.200
- Tower of the Goddess (opq): Lv.50 ~ Lv.200
- Pirate (ppq): Lv.60 ~ Lv.200
- Romeo and Juliet (mpq): Lv.70 ~ Lv.200
- Resurrection of the Hob King (enpq): Lv.80 ~ Lv.200
2. You can use the mirror of dimension to access the party quests.
3. Some changes were made to party quest difficulty.
4. Quests and combat all the parties, the competition has been applied to rank content. (?)
5. Down the existing conditions of rank is achieved. (?)
6.
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...Why do CBs have to keep Shield Mastery? :<
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Cyanne, you're missing a chunk of info after the 6
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It also says alot of current skills had changed too. Shield Mastery might actually be good.
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Cyanne Wrote:[Dark Knight]
- Biholdeoseu(?) Revenge
Would that be Beholder's Revenge?
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[Brawler]
- Critical punch
- HP increase
YESSSSSSSSSSSSSSSSSSSSSSSSSSS This just confirms it.
[Marauder, Outlaw]
- Lucky Dice
Oooooooooooooooooo this sounds fascinating. I wonder what this "luck" will be about?
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