[1.2.318] Maplestory 2.0
I hope they don't fuk FA-less plateyers with that Rush&blast update.
I wonder if Matk will be like normal att. Elemental staff 5-8 would be even more godly ;p
Why did they remove monster magnet? D; I liked that skill. Seems its going to be replaced by yet another defence skill next to achilles & guardian eww O_o (But it could also be something uber awesome :3 I'm so excited to see the new skills!)
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kremechoko Wrote:UGH I know. SLOW PATCH IS SLOW


BTW..
"2. Ups throughout the levels required for all experience levels have been reduced"
Does this mean we got the exp curve? :O

Another EXP curve reduction?!

[video=youtube;P3ALwKeSEYs]http://www.youtube.com/watch?v=P3ALwKeSEYs&feature=related[/video]
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kremechoko Wrote:UGH I know. SLOW PATCH IS SLOW


BTW..
"2. Ups throughout the levels required for all experience levels have been reduced"
Does this mean we got the exp curve? :O


You mean a new exp curve? Possibly. Thats what it sounded like to me.
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Sn1perJohnE Wrote:First you throw em away and now they pull you right back!

I know, right? I thought I was finally done with this game... I guess I underestimated their "big patch" that they delayed for so long.

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Level cap level 500 coming soon!
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IllegallySane Wrote:Another EXP curve reduction?!

Well, not for GMS.
KMS never got a exp curve.


This makes me want to go back to KMS (:
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Yeah we are totally making a viper justin!
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I get the feeling that they will give a free SP reset, considering that mages have been given mastery. If they don't reset skill points, that means each mage is going to need to buy 19 second job SP resets to get 60% mastery- that's 19*4900=93,100 NX. Now I know Nexon is a heartless, evil corperation, but that's just bad business.
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MetaSeraphim Wrote:Level cap level 500 coming soon!

Didn't they say that they were never going to raise the level cap? Then again, Nexon also promised that Cash Shop items would never give advantages. :X
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Welcome to the official Maplestory 2, it's about time.

I'm curious as to what would happen to pre-existing characters. I personally like guardian on my hero and they're taking it out. =( I wonder if they will finally fix hp/mp washing and make gains consistent via all levels and characters, unless you decide to invest aps into them. This is going to be one hell of a patch when it does come to GMS.
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IllegallySane Wrote:Another EXP curve reduction?!

Did KMS ever get the initial exp tnl reduction?

And at the FA comment, I'd rather not have FA meddling in my rush.

Also Ditto on guardian at above.
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Phoenix Wrote:Did KMS ever get the initial exp tnl reduction?

And at the FA comment, I'd rather not have FA meddling in my rush.

No, they didn't. I believe it's their turn now. Tongue
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Phoenix Wrote:Did KMS ever get the initial exp tnl reduction?

And at the FA comment, I'd rather not have FA meddling in my rush.

Also Ditto on guardian at above.

I'm guessing it will work like an extra rush probably, and not the FA in the usual warrior skills.
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kremechoko Wrote:Well, not for GMS.
KMS never got a exp curve.


This makes me want to go back to KMS (:

Oh okay. They simply get the curve that we have. Totally okay with me. It's the addition of Critical Punch that makes me one of the happiest Buccaneers on SP.



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 Spoiler
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MetaSeraphim Wrote:Level cap level 500 coming soon!

They should be raising it. And with a raise, you can almost bet there would be a new 5th job advance added.
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Sn1perJohnE Wrote:They should be raising it. And with a raise, you can almost bet there would be a new 5th job advance added.

If people complain right now about not being any lv 130+ content, then it would get EVEN WORSE D:

But really, they wont.
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Too excite to see the new skill tables.
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Quote:Skills added
[Paladin]

- Beulraesing Armor Blazing Armor

5. Some skills have been removed.

[Check]

- HP incremental improvements HP Increase

- HP resilience improvements HP Regen

- Indyueo Endure

[Page]

- Mace Mastery

- Final Attack: Mace

- Mace Booster

[Knight]

- Blizzard Charge: Sword

- Flame Charge: Sword

- Thunder Charge: Sword

- MP improved resilience

[Paladin]

- Holly Charge: Sword

- Monster Magnet


- HP, MP gain skills improve increase the maximum HP and MP at the official

As has been modified to include deleted.

- Were separated by a weapon skill as a skill level of integration into

Mastery, booster, charge, weapon skills, such as Final Attack without restriction

Has been made available.

Warrior mastery, booster, charge, weapon skills that had a specific weapon have been unrestricted to work with either weapon.

ie: There is now no such thing as a PA DK or Axe Hero or whatever, they're all able to use any class weapon.




If they don't do a SP reset, I'll kinda have to quit, I mean, they're removing 7-10 of my skills completely (about 233 SP)
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I'm really hoping this is a precursor to upcoming high level content.
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And upon further reading, it looks like they're taking polearms away from dragon knights and axes from heroes. What confuses me is they're taking away maces from pages and swords from paladins. That doesn't make sense at all. It would make more sense if it was swords for both advancements. This is going to have a huge effect on warriors.

Edit: I think Stereo clarified it, never mind. Can bowmasters use crossbows please?
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