[1.2.318] Maplestory 2.0
Holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.

Best. Patch. Ever. I want this in gms right now and am considering going to la to help them bring it here asap.
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Cyanne Wrote:Patch notes:

 Spoiler

Did i just see that axe is being removed as an option for heroes and likewise BW is gone too for paly's?

Why did they remove the sword elemental charges? Shouldn't they have removed just the BW ones 0.o
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There is something that bugs me...

Ok, we get new skills that are TOTALLY AWESOME! but... how will we max them? I mean, unless they give us extra points or something, they wont give much to old players ._.
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IllegallySane Wrote:Given they added a skill called Critical Punch, I'm betting my 169 Buccaneer that it's the Brawler subclass.

Well, I'd rather have a crowd eater than buccaneer, even if it makes no sense, har har.

EDIT:
They can do what they did to dual bladers and give out free SP resets from cassandra.
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Takebacker Wrote:Holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.

Best. Patch. Ever. I want this in gms right now and am considering going to la to help them bring it here asap.

What he said, and more. *drools*
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solarboy Wrote:There is something that bugs me...

Ok, we get new skills that are TOTALLY AWESOME! but... how will we max them? I mean, unless they give us extra points or something, they wont give much to old players ._.

Considering they removed skills as well, I'm thinking free SP reset.
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Takebacker Wrote:Holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.

Best. Patch. Ever. I want this in gms right now and am considering going to la to help them bring it here asap.

I live pretty close by to their office here in LA actually. I've definitely considered going over there and calling them idiots quite a few times.


In regards to the screenshot of the mage's range and genesis.

The range is your magical damage range. The % on genesis is just like with any other skill... it's what % of the range you'll deal.

1100% of 3xxx-5xxx would deal between 33k and 55k damage.

Makes sense, no?
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What I'm thinking is they scrapped the idea of having multi weapon skills like Axe/Sword BW/Sword Spear/Polearm. Instead, all skills are compatible with all weapons that your class corresponds with I guess.
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I now slightly worry if this site will crash from over 9000 page refreshes a second. Take your time Fiel, and here's some motivational music to get through this uber huge patch. Chin

[video=youtube;nS4giqtbRBM]http://www.youtube.com/watch?v=nS4giqtbRBM[/video]
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shouri Wrote:Did i just see that axe is being removed as an option for heroes and likewise BW is gone too for paly's?

Why did they remove the sword elemental charges? Shouldn't they have removed just the BW ones 0.o

Maybe they're making both weapons use the same charge skill? o.o
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Takebacker Wrote:Best. Patch. Ever.

Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.
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Wow.
Not only people kicked Francis' butt in KoC and Aran. WE GET TO KICK THE DOLL'S TOO Big Grin

Also why is there a bunny whipping some sort of turtle thing?
AND WHAT HAPPENED TO VICTORIA ISLAND?!
Someone explain the new UI?
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There are currently 71 users browsing this thread. (41 members and 30 guests)

This is great.
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MetaSeraphim Wrote:Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.

Overreacting/10
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kirby756 Wrote:There are currently 71 users browsing this thread. (41 members and 30 guests)

This is great.

There was 73 a moment ago. Big Grin

MetaSeraphim Wrote:Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.

They are probably removing carbon copies and making just one skill that works universally. Like instead of Fire/Ice/Lit Charge: Sword AND Fire/Ice/Lit Charge: BW, it's simply Fire/Ice/Lit Charge.
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-sees critical punch-

Oceans were came at the sight of that skill.
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MetaSeraphim Wrote:Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.

If you've been reading, it makes sense. They're making all of the skills compatible with both types of weapons. Instead of having completely different sets of skills for each weapon, now it's more neat and organized.
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Yes.
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MetaSeraphim Wrote:Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.

How did any of those classes get the shaft?

Buccs also got more HP. F3
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ShiKage Wrote:They're making all of the skills compatible with both types of weapons..

I have been reading. But that doesn't mean that's how it works. Once I see for sure that's how it works I'll calm down.

Until then. Rage.
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