Posting Freak
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Holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.
Best. Patch. Ever. I want this in gms right now and am considering going to la to help them bring it here asap.
Posting Freak
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Cyanne Wrote: Patch notes:
Spoiler
Maple Story Test Client Ver. 1.2.318 was released.
This patch fixes the following issues, have been added.
"Game-related>
1. The new game has been modified to support the execution environment.
- Game running [ALT] + [ENTER] when you run
Changmodeuwa can switch to full screen mode.
- Game running [ALT] + [F10] when you run the screen resolution, you can switch.
800 * 600 Mode (Original) / 1024 * 768 Mode (more) support.
- 1024 * 768 mode in some areas, visibility is limited.
2. Ups throughout the levels required for all experience levels have been reduced.
3. Most of the effects and levels of skill have been changed.
4. Some of the master level of skill has been changed.
5. The main UI of the skin has been corrected.
- Resolution 1024 * 768 mode, when, kwitseulrotui position will be moved to the main UI.
- Monseuteobuk menu shortcuts are missing from the menu.
- When you click the menu button on the main UI coming [Skill Change] button to use
You can access the keyboard settings menu. (Temporary files will be fixed soon.)
6. Combat formula has been corrected.
- Physical damage, spell damage is related to changing the formula.
- Body armor, the magic formula has been changed for bangeoreok.
- Physics Error Correction, Magic myeongjungryul, physical hoepiyul, the magic formula has been changed for hoepiyul.
- The base critical chance with all the jobs have been added to critical damage.
- Mugibyeol skills have changed the default value.
- Archers, thieves use professional skills not played melee attacks has been fixed.
7. Provisional monseuteobuk menu has been closed.
- Character Information / monseuteobuk more information on the collection can not be found.
"Skill-related>
1. New skills have been added to a car.
[Test, Soul Master]
- HP increased
[Magicians, Flame Wizard]
- MP Increase
2. 2nd added new skills.
[Fighter, Page, Speed eomaen]
- Ground Smash
- Improved fundamentals
[Hunter, Shooter]
- Improved fundamentals
[Wizard (Fire, Poison) Wizard (The Sun, Cole), Cleric, Wizard Flame, Evan]
- Spell Mastery
[Assassins, Cypress, dyueoreo]
- Shadow Resistance
[Crowd Eater]
- Critical punch
- HP increased
[Stryker]
- HP increased
[Gunslinger]
- Critical Shot
3. New skills have been added to 3rd.
[TC]
- Chance Attack
[Knight]
- Restorative Nation
[Dragon Knight]
- Judgement Dragon
[Mage (Fire, Poison), Meiji (Sun, call)]
- Teleport Mastery
- Elemental Reset
[Priest]
- Teleport Mastery
- Holly Attractions
[Ranger, Sniper]
- Dodge
[Heomit, Schiff master]
- Shadow Mirror
[Beokeonieo, Valkyrie]
- Lucky Dice
4. New skills have been added to the 4th.
[Hero]
- Slash Brave
- Combat mastery
[Paladin]
- Beulraesing Armor
[Dark Knight]
- Biholdeoseu Revenge
[Archmage (French, German), Archmage (The Sun, Cole), Bishop]
- Master Magic
[Bow Master]
- Benjeonseu
[Shrine]
- Makeumaenswip
[Syaedoeo]
- Grid
[Night Download]
- Experienced pyochangsul
[Viper, Captain]
- Counter Attack
5. Some skills have been removed.
[Check]
- HP incremental improvements
- HP resilience improvements
- Indyueo
[Fighter]
- X-Mastery
- X-Booster
- Final Attack: Axe
[TC]
- Panic: Axe
- Panic: Coma
- Shield Mastery
[Hero]
- Blocking
[Page]
- Mace Mastery
- Final Attack: Mace
- Mace Booster
[Knight]
- Blizzard Charge: Sword
- Flame Charge: Sword
- Thunder Charge: Sword
- MP improved resilience
[Paladin]
- Holly Charge: Sword
- Monster Magnet
[Speed eomaen]
- Polam Mastery
- Polam Booster
[Dragon Knight]
- Polam Buster
- Dragon sseuresyeo: polam
[Eater crowd, striker, soul master]
- HP incremental improvement
[Magicians]
- MP incremental improvement
- MP improved resilience
[Flame Wizard]
- MP incremental improvement
[Schiff, Assassin, dyueoreo]
- Indyueo
[Archer]
- Blessing of the Amazon
- HP, MP gain skills improve increase the maximum HP and MP at the official
As has been modified to include deleted.
- Were separated by a weapon skill as a skill level of integration into
Mastery, booster, charge, weapon skills, such as Final Attack without restriction
Has been made available.
"Quest-related>
1. Some of the starting level quests, rewards experience and complete the conditions have changed.
2. Conditions changed again, to carry Directions A. quest is already completed.
3. Quest quest in progress of changing conditions, some quests
I will switch to start all states.
4. Kweseuteuchang (Q) with the tab, starting at the beginning of the quest list
[My character level segment], and [the entire level segment] has been changed so you can see the selected.
"Quest for the party>
1. Some entry-level condition of the party quest has been changed.
- First walk: Lv.20 ~ Lv.200
- Dimensions of the crack: Lv.30 ~ Lv.200
- Dokangaeui Forest: Lv.40 ~ Lv.200
- The goddess of the trail: Lv.50 ~ Lv.200
- Pirates debijon: Lv.60 ~ Lv.200
- Romeo and Juliet: Lv.70 ~ Lv.200
- Hobeujewangui Resurrection: Lv.80 ~ Lv.200
2. Each village in the [level of the mirror] to be admitted to the Party Quest is using.
3. Quest has been a party to change some rules of the progress has been adjusted to the level of difficulty.
4. Quests and combat all the parties, the competition has been applied to rank content.
5. Down the existing conditions of rank is achieved.
6.
Did i just see that axe is being removed as an option for heroes and likewise BW is gone too for paly's?
Why did they remove the sword elemental charges? Shouldn't they have removed just the BW ones 0.o
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There is something that bugs me...
Ok, we get new skills that are TOTALLY AWESOME! but... how will we max them? I mean, unless they give us extra points or something, they wont give much to old players ._.
Posting Freak
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IllegallySane Wrote: Given they added a skill called Critical Punch, I'm betting my 169 Buccaneer that it's the Brawler subclass.
Well, I'd rather have a crowd eater than buccaneer, even if it makes no sense, har har.
EDIT:
They can do what they did to dual bladers and give out free SP resets from cassandra.
Posting Freak
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Takebacker Wrote: Holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.
Best. Patch. Ever. I want this in gms right now and am considering going to la to help them bring it here asap.
What he said, and more. *drools*
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solarboy Wrote: There is something that bugs me...
Ok, we get new skills that are TOTALLY AWESOME! but... how will we max them? I mean, unless they give us extra points or something, they wont give much to old players ._.
Considering they removed skills as well, I'm thinking free SP reset.
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Takebacker Wrote: Holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.holy f'uck.
Best. Patch. Ever. I want this in gms right now and am considering going to la to help them bring it here asap.
I live pretty close by to their office here in LA actually. I've definitely considered going over there and calling them idiots quite a few times.
In regards to the screenshot of the mage's range and genesis.
The range is your magical damage range. The % on genesis is just like with any other skill... it's what % of the range you'll deal.
1100% of 3xxx-5xxx would deal between 33k and 55k damage.
Makes sense, no?
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What I'm thinking is they scrapped the idea of having multi weapon skills like Axe/Sword BW/Sword Spear/Polearm. Instead, all skills are compatible with all weapons that your class corresponds with I guess.
Posting Freak
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I now slightly worry if this site will crash from over 9000 page refreshes a second. Take your time Fiel, and here's some motivational music to get through this uber huge patch.
[video=youtube;nS4giqtbRBM]http://www.youtube.com/watch?v=nS4giqtbRBM[/video]
Posting Freak
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shouri Wrote: Did i just see that axe is being removed as an option for heroes and likewise BW is gone too for paly's?
Why did they remove the sword elemental charges? Shouldn't they have removed just the BW ones 0.o
Maybe they're making both weapons use the same charge skill? o.o
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Takebacker Wrote: Best. Patch. Ever.
Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.
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Wow.
Not only people kicked Francis' butt in KoC and Aran. WE GET TO KICK THE DOLL'S TOO
Also why is there a bunny whipping some sort of turtle thing?
AND WHAT HAPPENED TO VICTORIA ISLAND?!
Someone explain the new UI?
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There are currently 71 users browsing this thread. (41 members and 30 guests)
This is great.
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MetaSeraphim Wrote: Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.
Overreacting/10
Posting Freak
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kirby756 Wrote: There are currently 71 users browsing this thread. (41 members and 30 guests)
This is great.
There was 73 a moment ago.
MetaSeraphim Wrote: Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.
They are probably removing carbon copies and making just one skill that works universally. Like instead of Fire/Ice/Lit Charge: Sword AND Fire/Ice/Lit Charge: BW, it's simply Fire/Ice/Lit Charge.
Posting Freak
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-sees critical punch-
Oceans were came at the sight of that skill.
Posting Freak
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MetaSeraphim Wrote: Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.
If you've been reading, it makes sense. They're making all of the skills compatible with both types of weapons. Instead of having completely different sets of skills for each weapon, now it's more neat and organized.
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Posting Freak
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MetaSeraphim Wrote: Tell that to every PA Dark Knight, BW Paladin and Axe Hero just because your class got Crit. WHICH IT DIDN'T EVEN FREAKING NEED.
How did any of those classes get the shaft?
Buccs also got more HP. F3
Posting Freak
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ShiKage Wrote: They're making all of the skills compatible with both types of weapons..
I have been reading. But that doesn't mean that's how it works. Once I see for sure that's how it works I'll calm down.
Until then. Rage.