Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Big Foot Poison Intended?
#1
I know a lot of people don't understand WHY Bigfoot can be webbed or Poisoned, since its a boss, but what if Nexon was trying to make it so that DoT skills would work on it? Redface Perhaps the "glitch" is that it still does the same % formula instead of working at a lower rate (Perhaps 20k while poisoned? It would help NL and CB kill faster as well, since they both poison as well Heart)

Does anyone care to comment? Shine
#2
Can you give me at least two reasons that Nexon would benefit from the bigfoot abuse?
#3
it is possible that it was intended. As for the actual "glitch" with it, it is really only from Poison Mist from what i have personally seen. With Poison Dagger/Star, i always see the damage i would expect to see from poisoned damage to a monster. With poison mist, there is a clear glitch, in which it shows that it is healing BF, but is actually deal more damage than what it is even showing, thus making kills VERY easy.
#4
2 Bad Nexon posted on their web,that's it is indeed a glitch and users will be panished O:
#5
TheRoll Wrote:I know a lot of people don't understand WHY Bigfoot can be webbed or Poisoned, since its a boss, but what if Nexon was trying to make it so that DoT skills would work on it? Redface Perhaps the "glitch" is that it still does the same % formula instead of working at a lower rate (Perhaps 20k while poisoned? It would help NL and CB kill faster as well, since they both poison as well Heart)

Does anyone care to comment? Shine

http://maplestory.nexon.net/Modules/Foru...=&keyword=
#6
Sn1perJohnE Wrote:it is possible that it was intended. As for the actual "glitch" with it, it is really only from Poison Mist from what i have personally seen. With Poison Dagger/Star, i always see the damage i would expect to see from poisoned damage to a monster. With poison mist, there is a clear glitch, in which it shows that it is healing BF, but is actually deal more damage than what it is even showing, thus making kills VERY easy.
That is because Venom is based on your base stats, while Mist/Web/Demon is based on the monster's HP.
#7
Devil's Sunrise Wrote:http://maplestory.nexon.net/Modules/Foru...=&keyword=

Yes its "glitched" but it never mentions what's glitched. It could be the poison, it could be the snipe glitch, it could be mb, it could be shadow web, but we dont know. How do we separate what's actually a glitch from what's meant to be as a "special" boss that is not immune to all effects just some?

Just throwing that out there. And what's "abusing" it. Would people who partied with a person who killed BF with mist once be considered "illegit?" There are tonnes of things they can work out with this and Im curious which one they'll choose.
#8
Retalion Wrote:Just throwing that out there. And what's "abusing" it. Would people who partied with a person who killed BF with mist once be considered "illegit?" There are tonnes of things they can work out with this and Im curious which one they'll choose.

this is a good point for two main reasons: Big Foot is so hard to kill because of its actual HP and its bad KB animation glitch. That alone makes him hard to kill. Now lets just say they fix all the glitches and fix the KB animation, 35 mil is a hell of a lot of hp (for a single monster), which means it will take time to kill, and going by what i have seen from kills, the toe is really kinda rare when you cant kill tons a day. I say have two versions of BF, the one in Twisted Path being the weaker version, having 15 mil HP and giving just under half the normal exp, and have the one in Forgotten Path be normal. That would allow weaker people to kill the weaker one reasonably, whether solo or party, and the normal one could be full party and very high level solo possibly.
#9
Retalion Wrote:Just throwing that out there. And what's "abusing" it. Would people who partied with a person who killed BF with mist once be considered "illegit?" There are tonnes of things they can work out with this and Im curious which one they'll choose.

I think the idea of abusing it is stocking up on pots and using mist to just sweep all the ch's of the BF spawn with a skill that doe beyond what it was intended to do(moderate damage over a reasonable period of time). What seems to have happened is introduce a flaw in the monsters data that makes it very sensitive to poison damage.

They likely give it a booster shot of def/M.Def and adjust a few factors(such as what it vulnerable to).
#10
Not just 'poison damage'. Specifically, HP-based damage/time skills. Mist, Brace, Comp, FD, ID, Web.

They'd either just disable their effect (most likely) or reduce them in some way, like making these skills calculate damage as if BF had 100k HP instead of however much it has.
#11
Retalion Wrote:Yes its "glitched" but it never mentions what's glitched. It could be the poison, it could be the snipe glitch, it could be mb, it could be shadow web, but we dont know. How do we separate what's actually a glitch from what's meant to be as a "special" boss that is not immune to all effects just some?

Just throwing that out there. And what's "abusing" it. Would people who partied with a person who killed BF with mist once be considered "illegit?" There are tonnes of things they can work out with this and Im curious which one they'll choose.
It obviously refers to Big Foot not being flagged as a boss. What other non boss monster spawns every 8 hours, has millions of HP and gives a boss etc drop.....?

And abusing it? To me, its the people that are going in map after map, channel after channel looking for Big Foots to kill with poison or web. People who only train on Big Foot now, constantly looking to exploit this flaw in game design. Basically, most if not all of Yellonde's Nightlords and f/p arch mages....

Sn1perJohnE Wrote:this is a good point for two main reasons: Big Foot is so hard to kill because of its actual HP and its bad KB animation glitch. That alone makes him hard to kill. Now lets just say they fix all the glitches and fix the KB animation, 35 mil is a hell of a lot of hp (for a single monster), which means it will take time to kill, and going by what i have seen from kills, the toe is really kinda rare when you cant kill tons a day. I say have two versions of BF, the one in Twisted Path being the weaker version, having 15 mil HP and giving just under half the normal exp, and have the one in Forgotten Path be normal. That would allow weaker people to kill the weaker one reasonably, whether solo or party, and the normal one could be full party and very high level solo possibly.
Besides the KB animation, Big Foot is basically the new Tengu. He is an annoying boss that deals huge amounts of damage and has tons of HP

Though I do agree with the toe. The seriously need to increase the droprate on toes and lanterns. I killed a Big Foot (legitlly, I even took Shadow Web off my keyboard tyvm) and it took FOREVER....and for nothing >_>
#12
Here's what I think how Bigfoot was intended to be:

Normal effects (Paralyze, Stun, ect.) affect it.
However, anything % based will heal it.
It has that much HP because anyone who immobilizes it can kill it.
The KB thing was intended.

So in reality, it was intended to be a super-version of the Elder Wraiths.

So, when they fix it, us FPs can go around pissing everyone off by healing bigfoot. Glitter

OMG, that sounds so fun just thinking about it. xD
#13
Harrisonized Wrote:Here's what I think how Bigfoot was intended to be:

Normal effects (Paralyze, Stun, ect.) affect it.
However, anything % based will heal it.
It has that much HP because anyone who immobilizes it can kill it.
The KB thing was intended.

So in reality, it was intended to be a super-version of the Elder Wraiths.

So, when they fix it, us FPs can go around pissing everyone off by healing bigfoot. Glitter

OMG, that sounds so fun just thinking about it. xD

Sounds hot :f6:
However, if they make it a boss status monster, wouldn't that make it immune to poison, stun, freeze, doom, etc?
Or did you ment they wouldnt flag it as a boss but would actually keep it a ''normal'' monster with all the likes of a boss except its immunities?
Also, I dont think BigFoot can be frozen as of now... sometimes it appears blue, but only when ID is used on it so that would actually just indicate the poisoning effect of ID and not the freeze status...
#14
Poison doesn't heal Bigfoot. Disregard the numbers. Poison does what, 2.5% of the monster's hp per second? That's 800,000 damage per hit. Apparently poison damage isn't read in the same way as other skills. It's probably stored as a 16 bit integer and rolls over whatever the cap for the damage is several times.
#15
Dusk Wrote:Poison doesn't heal Bigfoot. Disregard the numbers. Poison does what, 2.5% of the monster's hp per second? That's 800,000 damage per hit. Apparently poison damage isn't read in the same way as other skills. It's probably stored as a 16 bit integer and rolls over whatever the cap for the damage is several times.

That's also the reason why you can take poison damage from enemies even if you've been touched by them.
#16
xDae Wrote:It obviously refers to Big Foot not being flagged as a boss. What other non boss monster spawns every 8 hours, has millions of HP and gives a boss etc drop.....?

And abusing it? To me, its the people that are going in map after map, channel after channel looking for Big Foots to kill with poison or web. People who only train on Big Foot now, constantly looking to exploit this flaw in game design. Basically, most if not all of Yellonde's Nightlords and f/p arch mages....

You're "stfu" in Yellonde right (looking at the yellonde forums and what you were posting there). Would leeching off these mages and hermits be considered abuse too? There's just so much that's under interpretation here. I agree that misting every map, ccing and then ccing back to reap the rewards is overboard. However, we've never had such a fast boss before and perhaps what some are saying is correct: They wanted to make it not so hard to kill and whatnot.

Just throwing it out there, but are those who stand on the window/sofa and just attack anego from behind the counter because it wont go past it considered abusing a glitch too?
#17
the anego thing is map design,anego itself its not glitched. when i try to kb it with strafe she wont go past the bookshelf. which is the area she spwns in and cant leave that area.
#18
Retalion Wrote:You're "stfu" in Yellonde right (looking at the yellonde forums and what you were posting there). Would leeching off these mages and hermits be considered abuse too? There's just so much that's under interpretation here. I agree that misting every map, ccing and then ccing back to reap the rewards is overboard. However, we've never had such a fast boss before and perhaps what some are saying is correct: They wanted to make it not so hard to kill and whatnot.

Just throwing it out there, but are those who stand on the window/sofa and just attack anego from behind the counter because it wont go past it considered abusing a glitch too?

Keep in mind that glitch-accusations are considered as hacking-accusations.

Abusing a glitch is taking advantage of it. See, getting experience by leeching is considered as taking advantage of the glitch, and is thus bannable. I thought that was rather obvious.
#19
Devil's Sunrise Wrote:Keep in mind that glitch-accusations are considered as hacking-accusations.

Abusing a glitch is taking advantage of it. See, getting experience by leeching is considered as taking advantage of the glitch, and is thus bannable. I thought that was rather obvious.

this is true, leeching off hackers for exp is a bannable offense, but i still have never heard of a ban from someone looting the drops a hacker doesnt pick up :O
#20
Thomas Wrote:However, if they make it a boss status monster, wouldn't that make it immune to poison, stun, freeze, doom, etc?
Or did you ment they wouldnt flag it as a boss but would actually keep it a ''normal'' monster with all the likes of a boss except its immunities?
I meant that they would still be vulnerable to the effects that can immobilize it, but the effects that do % based damage would heal it.

Why else would you see blue numbers when you ID/FD it? That's most likely the glitch they were talking about. They probably programmed it to heal with % based attacks (like ID and FD), but it didn't work and still allowed ID/FD/Poison to kill it.


Forum Jump:


Users browsing this thread: 1 Guest(s)