2010-06-06, 11:59 PM
Stereo Wrote:I believe they're JMS/GMS/SEA only, so once this hits one of those versions we should see 12% int bonuses.
I/Ls mages should have the following 2 Ewands.
I'm assuming they'll be using this Ewand SOLELY for bossing, and not any form of training.
Special note: Due to the quadratic nature of the matt formula +12% int would normal be better than damage x1.2. But with all of the other int +9%s they'll likely have, they'll either
1) hit the matt cap of 1999 pretty soon. (That's before buffs, but after these int+%).
2) with so many +9%s int, doesn't give as huge a boost in comparison.
Ex: you have int +60% already from other gear. You wonder whether to try for int +12% or dmg x1.2. Let's look at the comparison:
160% int -> 172% int 172/160 = 1.075 boost which squares to 1.15.
Or you just get damage x1.2(or possibly x1.3) against bosses. You choice really:
Final verdict: Ewand (lit), get as many boss dmg +20~30% (If it's even possible to get more than one).
----------------------------------------------------------
Ewand (ice) They'll have more than enough int to ohko whatever with blizzard. So no point in getting more +12% ints here.
I'd seriously go with MaxHP/MP inc on this one. Make your training much easier on your wallet. You should honestly have NO trouble killing stuff in one hit with all of the other int+%s on the rest of your gear. You might want HP/MP recover too if it recovers any sort of decent amount.
Thanks again pride, the list you provided on page 4 was useful.

