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*Sees Battlemage videos of having 8k HP at level 107*
Conversion confirmed to double your current HP, in essence a better Hyperbody. Now to confirm if Hyperbody stacks on top of Conversion. If so, Battlemages are the ultimate NX-less solo class. If not, they are at least damn good at it with little need to HP wash.
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150 battle mage
[video=youtube;yWc4kj94a9Y]http://www.youtube.com/watch?v=yWc4kj94a9Y[/video]
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Judging by that, it appears the comment about Cyclone giving some MATK boost is unfounded, as the range falls linearly with Dark Genesis, and the first hit of Finish Blow; however, it appears that the second( or is it two very fast attacks at once?) hit of Finish Blow doesn't fall into expected ranges, though the third(last?) hit does; 15kish, followed by 8~9kx2, followed by another 15kish? Given a level 10 Finish Blow, it's 78/78/78/44/44, but the damage does not appear in that order in this video it seems, though it extrapolates to these values.
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JoeTang Wrote:Judging by that, it appears the comment about Cyclone giving some MATK boost is unfounded.
We have a youtube video of a person with their stat window clearly showing that the moment they went into the cyclone form they gained a matt boost 0.o Even Fiel noticed and pointed this out in this very thread, page 10. Here's the video:
[video=youtube;jpwyzzaKYNU]http://www.youtube.com/watch?v=jpwyzzaKYNU[/video]
At 1:56 he transforms while having his stat window open. You'll see the change in his mAtt.
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shouri Wrote:We have a youtube video of a person with their stat window clearly showing that the moment they went into the cyclone form they gained a matt boost 0.o Even Fiel noticed and pointed this out in this very thread, page 10. Here's the video:
[video=youtube;jpwyzzaKYNU]http://www.youtube.com/watch?v=jpwyzzaKYNU[/video]
At 1:56 he transforms while having his stat window open. You'll see the change in his mAtt.
My bad. It doesn't appear very significant in that video.
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You know how we used to say "That is the test server, their DMG shall be better once it gets released in the official server". Well, i just realized that after they got the Identifying and strengthening systems, its totally the oposite. It sure is easier to make great equipment in the test server than in the official server, since the drop rate for every thing, including those scrolls, is so high.
With the current equips GMS has, their DMG might suck.
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byakugan Wrote:You know how we used to say "That is the test server, their DMG shall be better once it gets released in the official server". Well, i just realized that after they got the Identifying and strengthening systems, its totally the oposite. It sure is easier to make great equipment in the test server than in the official server, since the drop rate for every thing, including those scrolls, is so high.
With the current equips GMS has, their DMG might suck.
KMS jus had their equip drop rate increased by 10 in the latest patch, so it may not be actually THAT hard.
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solarboy Wrote:KMS jus had their equip drop rate increased by 10 in the latest patch, so it may not be actually THAT hard.
Well, does someone know whats the avg dmg for someone at that mage's lvl? want to know if his dmg is good or shi¡t
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More thoughts after hitting 119:
The recent chains skill definitely makes strinching (string chaining) much easier. Anothing thing i have noticed is that my previous theory about making tornado start up with no start up lag might not be so farfetched. I haven't figured it out yet, but it has something to do with hitting the arrow keys in a certain way at the right time.
One more thing...i'm thinking about getting final blow first after 9 stance and 1 adv yellow aura. Not only because i have a feeling it's definitely going to get buffed, but that i want to know what finish blow looks like with final attack.
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Takebacker Wrote:One more thing...i'm thinking about getting final blow first after 9 stance and 1 adv yellow aura. Not only because i have a feeling it's definitely going to get buffed, but that i want to know what finish blow looks like with final attack.
I'm wondering how fast they attack with the new Yellow Aura speed. -5 casting speed is pretty much unheard of in mages.
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Tikey Wrote:I'm wondering how fast they attack with the new Yellow Aura speed. -5 casting speed is pretty much unheard of in mages.
I hope something gets done to Speed Infusion at this rate. They have what Speed Infusion offers, but better! It's a freaking Haste, Speed Infusion on crack, and a Slow all rolled into one unlimited duration buff. ._.
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pardon my noob-ness here.
is it true that Resistance class could not party up with An adventurer class?
if tats the case, Viper shouldnt worry about the Yellow aura from Battlemage. Anyway we still have our ultimate skill Time leap =)
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xTanKieXx Wrote:pardon my noob-ness here.
is it true that Resistance class could not party up with An adventurer class?
if tats the case, Viper shouldnt worry about the Yellow aura from Battlemage. Anyway we still have our ultimate skill Time leap =)
That is false. Resistance characters can party with everyone.
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Like tat the Adv yellow aura is so much better than Speed Infusion already =/
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xTanKieXx Wrote:Like tat the Adv yellow aura is so much better than Speed Infusion already =/
SI had limited use in the first place.
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MetaSeraphim Wrote:SI had limited use in the first place.
Troofs. Though the fact that it improves both weapon and magic speed just adds to the usefulness.
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Takebacker Wrote:Troofs. Though the fact that it improves both weapon and magic speed just adds to the usefulness.
Since when did Wind Booster add to Magic Attack speed? Or are you talking about Yellow Aura?
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Takebacker Wrote:Troofs. Though the fact that it improves both weapon and magic speed just adds to the usefulness.
The only spells that SI improves is with the Evan spellbook and Explosion. I've tested SI with Magic Claw on my F/P and the speed stayed normal, while SI with the spells of an Evan matched the speed of an Evan's level 2 speed Booster. However, the effects of SI and and Evan's booster don't stack because of "smart buffing".
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BattleMages replacing a skill thats rather limited in most situations anyways isn't much to be worried about, Especially since it takes more than one battle mage to stack an Aura, I would rather have one in my party cast Dark Aura, or if needed, Blue. Most Warriors I know use a fast (4) weapon, besides Drks, who are rarely invited to the party for damage dealing anyways. Same with Shadowers. Arans, Corsairs, and Marksmen are the only notable attackers that can get a boost from SI, most of which are a rare class in higher levels anyways. SI isn't the reason I invite a Buccaneer to my parties, and Yellow Aura sure as hell wouldn't be the reason I invite a Battle Mage.
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Tikey Wrote:The only spells that SI improves is with the Evan spellbook and Explosion. I've tested SI with Magic Claw on my F/P and the speed stayed normal, while SI with the spells of an Evan matched the speed of an Evan's level 2 speed Booster. However, the effects of SI and and Evan's booster don't stack because of "smart buffing".
ShiKage Wrote:Since when did Wind Booster add to Magic Attack speed? Or are you talking about Yellow Aura?
I'm talking about yellow aura. You would think i know how SI works. >_>
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