[1.2.314] Wild Hunter Job
Maplestory now officially has more jobs than my mom now.
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Andos. Wrote:Maplestory now officially has more jobs than my mom now.

That should not be saying something. :f6:
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Question (and I apologize if it was answered earlier): is it confirmed that you can pot yourself while on the Jaguar? Lord knows that's one of the most annoying aspects of mounts currently, and considering it would ruin this class, I just wanted to be sure that's not the case.
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Is the Jaguar even considered a mount? I figured it worked in a same fashion as the pirate's battleship.
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FrozNlite Wrote:Question (and I apologize if it was answered earlier): is it confirmed that you can pot yourself while on the Jaguar? Lord knows that's one of the most annoying aspects of mounts currently, and considering it would ruin this class, I just wanted to be sure that's not the case.
Yeah you can. It makes your hitbox f'ucking huge though, and you attack from much higher, so you shoot right over the heads of some of the shorter monsters. Something kind of odd when you attack from the Jaguar too: the attack doesn't register until the end of the animation.

For example, normally when you press an attack button, the attack registers right then and there, meaning you get the experience, the monster can no longer be out of your range, you can't turn around, etc. However, when you attack from the Jaguar's back, you press the attack button and you go through the Triple Shot animation, but the attack fires from where you are in what direction you're facing after the 700ish ms of cast time. You can actually press the button while walking one direction and turn around right as it's about to fired to fire behind you. Needless to say this takes a ton more planning so it's hard to get used to.

Also, Wild Hunters have no minimum range (on or off the Jaguar, lolmarksmen) and they can attack in midair (again, on or off the Jaguar). They're effectively Sins wearing a Crossbowman suit.
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lol crossbowman dfinitely got shafted. Big time. Not only do the new hunters possess their weapons, but also their skills too. so sad that archers have minimum range, dut the jumping xbow people don't =(
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Worthyness Wrote:lol crossbowman dfinitely got shafted. Big time. Not only do the new hunters possess their weapons, but also their skills too. so sad that archers have minimum range, dut the jumping xbow people don't =(

I think BMs got shafted a lot harder than MM Sad No doubt both classes got shafted, and xbow prices are probably going to hurt a lot, but not only did wild hunter steal BMs signature skill, they also deal much more damage with it with xbow dmg formula and higher base crit. At least MM still have pierce, can freeze, and their snipe is still twice as strong as wild hunter's.
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KaidaTan Wrote:Also, Wild Hunters have no minimum range (on or off the Jaguar, lolmarksmen) and they can attack in midair (again, on or off the Jaguar). They're effectively Sins wearing a Crossbowman suit.
What? They do have a minimum range, its just the skill Triple Shot (and maybe more, I don't know) that has no minimum range.
LongShotJohn Wrote:Side Rant:
Really though, I'm betting all these new classes will have the same isolated NX inventories and I really hope NEXAM starts releasing more permanent items to co-exist with the current expiring ones. I may never buy NX myself again in accordance with my opinion on things, but people are going to get more and more fed up having to buy the same thing for multiple characters only to have it expire. Sure the ones that do spend will end up spending a lot, but the margin of casuals willing to throw in a little money is going to get smaller and smaller.

They do. It's more of a problem for other regions since they don't have permanent items, so I can see where you're coming from.



Also, note. Resistance get 3 SP upon first job advancement, I don't know about further advancements yet.
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HighOnMushrooms Wrote:What? They do have a minimum range, its just the skill Triple Shot (and maybe more, I don't know) that has no minimum range.
Yeah, I realized that my regular attacks can still whack after I posted that. I'm playing the bowman most of the time, so I'll be sure to note which attacks have a minimum range and which don't. ShiKage and Takebacker are mostly playing the mage. I'm really interested in seeing what Super Body does, but I guess this is the wrong thread for that.
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Takebacker Wrote:You can use any skill while moving on the panther. You can attack and move at the same time.

And this reminds me of buccaneer skill glitch while in transform.

Looking forward to this, though. Might actually make my first archer ever now.
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If the wild hunter never gets a passive crit, it's going to suck - a high hp SE mule as-is. If it does get a passive crit similar or better than current archer ones, it's going to overshadow pretty much all classes in 1v1 except maybe corsairs on permanent ships. I think what it needs is an evan-level crit for a decent balance.
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KaidaTan Wrote:Yeah you can. It makes your hitbox f'ucking huge though, and you attack from much higher, so you shoot right over the heads of some of the shorter monsters. Something kind of odd when you attack from the Jaguar too: the attack doesn't register until the end of the animation.

They really need to have no minimum range at some places if the jaguar takes up so much space. Like at Zakum, those mobs at the end of 2nd and 3rd body get annoying sometimes if there are too many of them. If the jaguar takes up so much space then they would have a really hard time getting some shots at the body if the summons keep getting in their way.

Some other problem with their huge hit box is at royal guard and HT. I don't think their "trap" skill works anything like puppet but if they can solo Royal Guards sometime, it would be really hard to avoid its rush move that gives you the 18k touch damage. At HT it would be a problem for them to attack tail and later on the arms. If they get seduced at arms while they're on the jaguar, they would probably end up taking touch damage from the arm as they fall off the platform.
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Stop playing the battlemage and level this wild hunter ;o.
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Hotshot Wrote:If the wild hunter never gets a passive crit, it's going to suck - a high hp SE mule as-is. If it does get a passive crit similar or better than current archer ones, it's going to overshadow pretty much all classes in 1v1 except maybe corsairs on permanent ships. I think what it needs is an evan-level crit for a decent balance.

Even if it doesn't get a real passive crit, it'll still be more popular than the standard Archers.

Sorry, bro.
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KaidaTan Wrote:Yeah, I realized that my regular attacks can still whack after I posted that. I'm playing the bowman most of the time, so I'll be sure to note which attacks have a minimum range and which don't. ShiKage and Takebacker are mostly playing the mage. I'm really interested in seeing what Super Body does, but I guess this is the wrong thread for that.

Kaida I have a question. I don't know how much time you've had on the beast thing, but do you know if the class needs a passive crit? From your experience, how hard do they hit? Do you know if their numbers are tuned high enough that having a standard crit skill isn't required?

Or do you speculate that they will get a crit skill somewhere down the line through a quest or some mechanic of some sort?
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Mark Wrote:Even if it doesn't get a real passive crit, it'll still be more popular than the standard Archers.

Sorry, bro.

For a few weeks, until the hype dies down. Kind of like Evan.
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LiquidSwing Wrote:Kaida I have a question. I don't know how much time you've had on the beast thing, but do you know if the class needs a passive crit? From your experience, how hard do they hit? Do you know if their numbers are tuned high enough that having a standard crit skill isn't required?

Or do you speculate that they will get a crit skill somewhere down the line through a quest or some mechanic of some sort?
You realize you're asking me this while I'm playing a level 35 character with no funding or decent gear, right? Answering this question based on my experience so far is probably not a good idea.

By the 4th job percentages though, they do need a passive crit to keep up with the regular classes, especially after the Wild Beast nerf. Their Hurricane is 100%, riding mastery would take it up to 140%, and Wild Beast would make it 170% half the time. SE and the crit ring only bring it up by about 37.5%, so they're a good deal weaker than Bowmasters -- who hit 262.5% per arrow with the crit ring.

Really a shame about Wild Beast though. You could have used it as a personal Hyper Body before, but now it's just an annoying skill.
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KaidaTan Wrote:Really a shame about Wild Beast though. You could have used it as a personal Hyper Body before, but now it's just an annoying skill.

Yeah. YEAH SURE YOU CAN HAVE 1.8x HP BUT YOU CAN ONLY HAVE IT HALF THE TIME.
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i see most of the youtube video, this job doesn't has critical >.<, even with sharp eye,the Wild Shot (same as bm storm arrow) damage cant compare with bm...
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Flash Rain

[Image: maple0021f.jpg]

[Image: maple0023oe.jpg]

This skill is ridiculously slow. But is flashy.

So, there's a bug. After advancing to 3rd job, if you click "advance to 4th job", it says "Sorry, be 120 first". You press next, and then you get another box that says something like "Wanna advance to 4th job?" You click yes, and you get 4th job advancement with 3 sp.

Anyways, I feel really weak. This class MUST have critical.

Another thing, crossbow mastery doesn't affect jaguar based attacks.

And last, the job is boring as hell...
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