[1.2.314] Wild Hunter Job
#1
Click here to see the Battlemage skill tables

Changes for 1.2.315 & Fixing formatting errors:
- Sniping skill removed
- Bug where final level of booster didn't work fixed
- 180 second cooldown added for Wild Beast
- No minimum range on Triple Shot
- Changed description of Mine (Richiee)
- Changed description of Trap (Richiee)
- Changed description of Sonic Boom (Richiee)
- Changed description of Swallow (Richiee & KaidaTan)

 1st Wild Hunter

 2nd Wild Hunter

 3rd Wild Hunter

 4th Wild Hunter
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#2
Whoa this should be good! Is it this Resistance someone made a thread about?
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#3
I'm loving the apparent picture that was posted on Insoya.



Although its nice having plenty of variety in classes above 120+, and definitely increases everyone's potential as a whole, this new class thing is really getting old, I would prefer they focus on more content for the classes we already have, or at least finish the Legend classes.
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#4
Why make another mage ? They realized Evan wasn't all that better than normal mages ?
Edit: I like the panther thingie, i might make one of those classes o.0
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#5
staff only mage is = rage

blade staves are just disgustingly expensive. ele staves T____T? though i suppose that may not matter looking at the elements

if true, i hope they release some new nice staves, or increase the rate on blade staves a bit xD
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#6
PANTHERRRRRRS!

Why are they using jaguars ):
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#7
It looks like the Panther is only for the Wild Hunter class, as an attack anyway. o_o
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#8
They better do good with the Magician based class this time around. Actual 1v1 potential would be nice please. Liking what I'm seeing so far, especially with the Aura like skill.
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#9
GG Evans, GG
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#10
Ok so before Fiel posts everything, since I'll be proved right or wrong soon enough, I'll ponder this...

Although this is a fake level 200+ skill video, the skill icons posted on insoya reminded me of this a lot...

[video=youtube;GUsez_pVmXw]http://www.youtube.com/watch?v=GUsez_pVmXw[/video]

This is the one that reminds me of that:
[Image: EnergyOrbSkill.jpg]

And is this not Dark Genesis?
[Image: DarkGenesis.jpg]

And since there are SO many auras for this class, like I count 6 on insoya, I'm assuming its going to be only 1 aura on at a time?

And I don't see a Magic Guard so maybe it will have tons of HP (finally a mage with hp!)

And lastly... if that is dark genesis since it looks like it would be cuz of its mp cost... this class has a buff that absorbs 4% damage as hp... and I'm assuming that's per hit... no hp pots anyone?
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#11
Wild Hunters have the 'Jaguar Riding' skill pretty early, so I'm assuming they attack on their mount.
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#12
ChosenSoul Wrote:And since there are SO many auras for this class, like I count 6 on insoya, I'm assuming its going to be only 1 aura on at a time?

They do different things, I don't see why you have a hard time choosing between +20 speed and +20% dmg output.
Also, Penta Blow is nowhere similar to that Force Shield, at least to me.

HighOnMushrooms Wrote:Wild Hunters have the 'Jaguar Riding' skill pretty early, so I'm assuming they attack on their mount.

I'll make this sexy babe if this is true.
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#13
One thing that would be incredibly interesting is that auras not only stacked on other effects except auras, but also, if it stacked over previous limits. Imagine for a second raising the limit of speed from 140 to 160. That'd make thief-combat mage an interesting combo, and add in a buccaneer, and you have a nice buff party.
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#14
Blue aura makes tanks way more handy. Paladins and Heroes ftw!
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#15
Eh... I'm not impressed. I'm burned out with new classes after Dual Blade. Even Dual Blade was a bit... "eh"
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#16
They have a skill that converts mp to hp. that skill looks awesome o.0
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#17
Ceddybear Wrote:They have a skill that converts mp to hp that skill looks awesome o.0

I thought it was like 100% MP to hp but I guess it only means the mp the skill uses, even though thats 2000 hp, its kinda still small in comparison to how much mp mages usually have. And for only 60 seconds, that kinda seems short, I'd forget to recast it...
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#18
GG, we dont need another Mage class...
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#19
Chameleonic Wrote:GG, we dont need another Mage class...

The way this seems to be done, is that they'll release all 5 subclasses. And it seems fine in my point of view. In fact, the more variety, the better.
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#20
Chameleonic Wrote:GG, we dont need another Mage class...

evan dosent count :3 actually, lets pretend evan never happened...

60 second cool down on ult, not this again T____T nerf the damage and take away the cool down! no dark fog annoyances pls
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