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Goals Wrote:Ohhh cool that sounds like a nice feature. Yup. I try to remember realism with that type of thing, and it's unrealistic to expect to cast it every 10 seconds even if the cooldown was working.
In addition, the "Efficiency" part is primarily there to help you know when to use it. For example, if you set it to 50% and you see that your DPS with Octo is lower than your DPS without it, then you know that you need Octo to be attacking and doing damage for more than half of his lifetime for him to be worth casting. Similarly, I mess up with my timing on casting Octo on my Battleship (it's hard to tell when you've returned to neutral after shooting Cannon because it all looks the same), so sometimes I increase the cast time to 1 second (1000ms) to see if it's still worth casting. And lastly, sometimes Octopus likes to attack something that you don't have Homing on (most notably at Zakum Arms), so I gave the ability to turn off Homing just for Octo to see if he's still worth casting.
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2010-03-22, 10:32 PM
(This post was last modified: 2010-03-22, 10:34 PM by Goals.)
I have a small idea if you want to hear it: Could you make Maple Warrior a buff? Check and uncheck it depending on if you want it to affect your range or not. It would be kinda nice if I didn't have to change my Maple Warrior box to 0 everytime I want to check my clean range or plan my STR cap.
Also, a boss DPS section would be very very very helpful. I know someone who uses a buccaneer calculator with an accurate boss DPS section which is accurate to the very second he killed anego, lol. Ty for taking my ideas into consideration.
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Goals Wrote:I have a small idea if you want to hear it: Could you make Maple Warrior a buff? Check and uncheck it depending on if you want it to affect your range or not. It would be kinda nice if I didn't have to change my Maple Warrior box to 0 everytime I want to check my clean range or plan my STR cap. That's reasonable. I think that every now and again, so I guess it couldn't hurt. I'll put it on the list of things for the next update.
Goals Wrote:Also, a boss DPS section would be very very very helpful. I know someone who uses a buccaneer calculator with an accurate boss DPS section which is accurate to the very second he killed anego, lol. Ty for taking my ideas into consideration. What do you mean? I'm pretty sure that the entire point of the DPS (purple part) is exactly that. Just check whatever buffs you have, and there's your boss DPS. If you're asking for how long it would take you to kill something like Anego, that can be easily figured out with just the information at hand. Divide the boss's HP by your DPS, and the result is how many seconds it takes to do that much damage. It's easily converted into minutes by just dividing the result by 60. Or did you want me to add a little section for that?
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KaidaTan Wrote:That's reasonable. I think that every now and again, so I guess it couldn't hurt. I'll put it on the list of things for the next update.
What do you mean? I'm pretty sure that the entire point of the DPS (purple part) is exactly that. Just check whatever buffs you have, and there's your boss DPS. If you're asking for how long it would take you to kill something like Anego, that can be easily figured out with just the information at hand. Divide the boss's HP by your DPS, and the result is how many seconds it takes to do that much damage. It's easily converted into minutes by just dividing the result by 60. Or did you want me to add a little section for that?
Oh scratch the second part since I can figure that out myself. Seems simple.
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I'm thinking of updating once we get the skill updates, since everything will need to be 30% stronger. I'll probably add a checkbox for Crit Rings and Thorns, too.
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Love the Calculator Kaidatan its very helpful ^^
but just wanted to give you a heads up about the version I'm using (2003) it says my range is a lot higher then it actually is (its around 19 att higher).
I've double checked many times with equips and what not.
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fulldraw Wrote:Love the Calculator Kaidatan its very helpful ^^
but just wanted to give you a heads up about the version I'm using (2003) it says my range is a lot higher then it actually is (its around 19 att higher).
I've double checked many times with equips and what not. Send it to me, and tell me what your range should be.
It sounds like you're off by a few str/dex though. I've never had any problems calculating anyone's exact range before, so I don't see why you'd be the exception. Nevertheless, I'll take a look at it and see what you're missing.
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Oh Nvm I was fiddling with it this morning before I was going to send it
but it turns out I didn't know it already calculated my range with Bulleyes.
Excuse my Blonde Moment XD
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Unsure if it'd be practical to implement, but it'd be interesting to see a section about average DPS, factoring in estimated ship breakages per minute, and then to test that against whether an additional point of Battleship, RF, Homing, or Wrath would help more. I know you could probably do this by hand already, but an automated version would be nice.
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Kitteh Wrote:Unsure if it'd be practical to implement, but it'd be interesting to see a section about average DPS, factoring in estimated ship breakages per minute, and then to test that against whether an additional point of Battleship, RF, Homing, or Wrath would help more. I know you could probably do this by hand already, but an automated version would be nice. It wouldn't be practical at all. Additional variables that cannot be accounted for: How often you get hit (would have to change for avoid and which boss you're fighting), which direction you're facing, if you have to move back to where you were, and how much you get hit for (which would vary massively depending on the boss and your max HP). So much would muddy up the calculation that any number I might put out would be totally worthless to anyone.
Updated to v2.0!
Here's the Excel 2007 download:
Corsair Calcs v2.0 (Excel)
And the Excel 97-2003 download:
Corsair Calcs v2.0 (Excel 97-2003)
Updates for v2.0:- Dropped support for Open Office. If you really want me to make it for Open Office again, PM me and I'll figure something out
- Added a level section for monsters. Damage now scales down if your level is below the monster's level
- Added a Maple Warrior checkbox so you can turn off MW without changing the level every time
- Added a Ring Selection (for the Adventurer rings) in the equipment section
- Added a Critical section to the front page
- Moved the HP and MP section to it's own new page
- Updated the equipment section with +% stats, made them work properly (or what I currently believe to be properly) in the general information section, and tried to make everything on the equipment page readable in spite of these new additions
- Updated for the Adventurer updates: Skill damage and Battleship HP
- Removed the Data page and hid its information elsewhere. Y'all don't need to look at that anyway
To come next version:- Better Battleship formula once we find out exactly what it is. I just estimated for this version.
- A massive (massive!) upgrade to the HP/MP section is planned. I haven't started on it yet, but be sure that it will come.
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I think the HP/MP "Points to Wash" field isn't working correctly. Either that or I accidentally put points into HP, but my own calculations say I have the right amount of AP spent.
I'm using openoffice, but I don't think that affects that.
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Cavalier Wrote:I think the HP/MP "Points to Wash" field isn't working correctly. Either that or I accidentally put points into HP, but my own calculations say I have the right amount of AP spent.
I'm using openoffice, but I don't think that affects that. No formulae about that should have been changed, so it should all work fine and dandy. Show me a screenshot of the Data and HP/MP pages.
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KaidaTan Wrote:No formulae about that should have been changed, so it should all work fine and dandy. Show me a screenshot of the Data and HP/MP pages.
Total AP: 60 + 542 + 4 + 4 = 610
Usual amount of AP: 25 + 116*5 (level ups) + 5 (third job, I think?) = 610.
Says I have 5 points to wash. Not sure, but is the equip hp not subtracting properly from the total hp too?
The amount of MP I have isn't correct, I was toying with it.
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Cavalier Wrote:
Total AP: 60 + 542 + 4 + 4 = 610
Usual amount of AP: 25 + 116*5 (level ups) + 5 (third job, I think?) = 610.
Says I have 5 points to wash. Not sure, but is the equip hp not subtracting properly from the total hp too?
The amount of MP I have isn't correct, I was toying with it. Ah, the 5 points off is because I didn't account for people not being 4th job... which I swear I fixed a while ago. And you're right, I must have mixed some cells up when I moved the HP/MP section, because it's saying your base HP is your Total HP minus your attack from equipment. I can fix it for you if you want, but it doesn't really affect anything. You can just pretend the "HP to Wash" cell is 5 lower than it says until you get to 120, too.
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The base mp is also off because it subtracts the str from equips instead of the mp from equips. This affects the points washable number by quite a bit. The difference between your v. 1.3 calc and v. 2 calc is about 22 points for me.
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Frei Wrote:The base mp is also off because it subtracts the str from equips instead of the mp from equips. This affects the points washable number by quite a bit. The difference between your v. 1.3 calc and v. 2 calc is about 22 points for me. Oshi, I guess I should have re-checked those numbers when I moved it over. This probably means I must work on my ultra-cool HP/MP update, eh?
So yeah, don't trust the HP/MP section for now I s'pose.
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The Ring Choice part doesn't work for me (97-2003 version). This calculator has saved me so much trouble so far...
Posting Freak
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Blup Wrote:The Ring Choice part doesn't work for me (97-2003 version). This calculator has saved me so much trouble so far... When I ran that version in compatibility mode it said that "some stuff has been disabled for security" or some such, and the ring box didn't work. I told Excel to shut up and enable it and the ring box works. So... do that I guess.
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Corsair Calcs v2.01 (Excel)
Corsair Calcs v2.01 (Excel 97-2003)
Fixed the HP/MP problems. Sorry 'bout that. Don't be afraid to ask for the PW if you need it for anything.
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Updates for v2.1:
-Updated the Battleship HP formula to the correct current formula
-Updated the +% equips formula to the correct current formula
Excel 2007:
Corsair Calcs v2.1 (Excel 2007)
Excel 97-2003:
Corsair Calcs v2.1 (Excel 97-2003)
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