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StandardPDD Tables
#1
I had this buried in the formula thread for a long time, but it's really bulky and annoying when I'm trying to edit. So I've moved it into a separate thread.

StandardPDD is basically the amount of weapon defense the game "expects" you to have, and reaching the target amount changes the amount of damage you take. It's really strange though because sometimes reaching StandardPDD can increase your damage intake...

Anyway, here are the values if anyone wants them. The way the tables work, you look up the level closest to but not greater than yours for the corresponding StandardPDD value.

 Beginner
 Warrior
 Magician
 Bowman
 Thief
 Pirate
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#2
So, Nexon already had an anti stat-less system that we had no idea existed?
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#3
ClawofBeta Wrote:So, Nexon already had an anti stat-less system that we had no idea existed?

It barely matters.
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#4
ClawofBeta Wrote:So, Nexon already had an anti stat-less system that we had no idea existed?

This is old. Like, I-saw-Stereo-posting-about-this-on-Sleepywood-when-it-was-old old.
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#5
It's not really anti-statless any more than the old system was. The "expected" def depends only on your level and class. If you have less def, you take a little more damage - but it's never a significant amount.
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#6
I-saw-Stereo-posting-about-this-on-Sleepywood-when-it-was-old old.
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