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IllegallySane Wrote:Pfffffft. I'd take +% HP gear in a heartbeat. It'll just mean I can take advantage of it before everyone else wises up.
Let's not forget that KMST is also still trying to work out all of the bugs in the item rating and reinforcement system. Chaos Horntail and Chaos Zakum are designed with them in mind. Reinforcement has the potential to make current items look like garbage in comparison.
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Arigomi Wrote:Chaos Horntail and Chaos Zakum are designed with them in mind.
Unfortunately CHTP, Czhelms, and the rating/reinforcement system is not designed with the current stat system in mind...or at least not very much.
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As long as Chaos HT hits less than like 15k, im ok with it. Any boss hitting more than 15k, and is un-avoidable is pretty much lame.
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This looks pretty awesome, although I would've liked to see some visual differences, even if it was just some recoloring.
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I agree with Joe, they could have give them a dark color or so to show that they are more 'evil' than their regular forms.
Other than that I think this will be a fun challenge (finally  ), but on the other hand... come on Nexon you just remake a few bosses?
As I have read somewhere else, think it was Spadow's blog, somebody said something like this: "This is another STFU excuse from Nexon to shut up the high levels.", and I can agree with that too.
Apparently they can't be bothered to add some new high level monsters to train on (the rest of Neo Tokio would be nice?), Temple of Time didn't quite make me go 'WOW!'...
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so how would u fight the left of horntail now?
- left head cast zombify-
- left arm cast seduce -
- add the no potion cast there for a lil fun-
most dead..
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Teppi Wrote:so how would u fight the left of horntail now?
- left head cast zombify-
- left arm cast seduce -
- add the no potion cast there for a lil fun-
most dead..
Like old times:
Kill tail, legs (or legs and tail) , wings, heads, and go for right and left arm.
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Fiel Wrote:![[Image: 01003112.png]](http://www.happychinchilla.org/Southperry/00309/01003112.png)
카오스 자쿰의 투구
Cap - All classes
Required Level: 100
STR: +21
DEX: +21
INT: +21
LUK: +21
MDEF: +180
WDEF: +180
HP: +10%
MP: +10%
Accuracy: +35
Avoid: +35
10 Slots
Tradeblock
One-of-a-kind
Can use Karma Scissors
[SIZE="5"]THIS![/SIZE]
This chaos counterpart pretty much outstats Targa and Scarlion Helmets with more stats, and HP and MP % boosts! This would probably make the best helmet in Maple Story!
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I added damage/minute requirements for all of the bosses. These new bosses are by far easier than PB when it comes to damage/min.
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Regular HT takes 40mins. 2.90/(40/720) = 52.2
Perhaps with apples.
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perolicious Wrote:Like old times:
Kill tail, legs (or legs and tail) , wings, heads, and go for right and left arm.
The left and right heads zombify. You have to kill the legs first, then wings, then both arms, and then do the three heads for last. You don't want to be in seduce while zombify is out. Bishops will die along with the whole party.
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RIPGobies Wrote:The left and right heads zombify. You have to kill the legs first, then wings, then both arms, and then do the three heads for last. You don't want to be in seduce while zombify is out. Bishops will die along with the whole party.
How are you going to avoid sed + zombify by taking down both arms first?
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Kalovale Wrote:How are you going to avoid sed + zombify by taking down both arms first?
Most people are assuming zombify (and no potion) functions much like dispel/ mass seduce, and the body part only starts using it when that specific part drops below 50% hp. The reason being that it's the only way to kill the thing without killing the person who is getting seduced every 20-30 seconds.
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Don't know if anyone showed this yet:
[video=youtube;T61SfjKMwbo]http://www.youtube.com/watch?v=T61SfjKMwbo[/video]
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Schrono Wrote:Most people are assuming zombify (and no potion) functions much like dispel/ mass seduce, and the body part only starts using it when that specific part drops below 50% hp. The reason being that it's the only way to kill the thing without killing the person who is getting seduced every 20-30 seconds.
That makes sense, then.
@ Video: Cool. It looks more like a tree now.
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More detailed info on the two bosses if anyone still cares about them:
Arm 1:
Magic attack
3000 mp drain
Reverse keys (10 seconds, 80% chance)
Dispel (80% chance)
Arm 2:
Magic attack
5000 mp drain
Reverse keys (12 seconds, 80% chance)
Dispel (100% chance)
Arm 3:
Poison mist (1500 damage, 10 seconds, 80% chance)
Poison mist (2500 damage, 12 seconds, 80% chance)
Magic attack
Arm 4:
Physical attack (805)
Magic attack
Joystick curse (1500 damage, 20 seconds)
Arm 5:
Seal (30 seconds, 70% chance)
Darkness (30 seconds, 70% chance)
Curse (60 seconds, 70% chance)
Weakness (30 seconds, 70% chance)
Seduce (15 seconds, 5 targets)
Arm 6:
Attack up (115, 30 seconds)
Magic up (115, 30 seconds)
Defense up (85, 30 seconds)
Magic defense up (85, 30 seconds)
Heal
Arm 7:
Physical attack (950)
Physical attack (880)
Arm 8:
Physical attack (950)
Physical attack (880)
Chaos zakum 1:
Weapon cancel (30 seconds)
Magic cancel (30 seconds)
Heal
Summon boogie, puco, punco, cuzco
Hp/mp 1
Magic attack + zombify (10 seconds, 100% chance)
Physical attack (800) + stun (5 seconds, 100% chance)
Chaos zakum 2:
Weapon cancel (30 seconds)
Magic cancel (30 seconds)
Heal
Summon puco, punco, cuzco, opachu
Dispel (90% hp, 80% chance)
Dispel (60% hp, 100% chance)
Hp/mp 1
Magic attack + zombify (10 seconds, 100% chance)
Magic attack + potion lock (6 seconds, 40% chance)
Physical attack (840) + stun (5 seconds, 100% chance)
Chaos zakum 3:
Weapon cancel (30 seconds)
Magic cancel (30 seconds)
Heal
Summon punco, cuzco, opachu
Dispel (90% hp, 80% chance)
Dispel (60% hp, 100% chance)
Hp/mp 1
Magic attack + zombify (10 seconds, 100% chance)
Magic attack + potion lock (8 seconds, 50% chance)
Physical attack (920) + stun (5 seconds, 100% chance)
Left prelim head
Weapon cancel (30 seconds)
Magic cancel (30 seconds)
Summon red wyvern, blue wyvern, dark wyvern
Seduce (10 seconds, 1 target) x3
Magic attack
Hp/mp 1 x2
Right prelim head
Weapon cancel (30 seconds)
Magic cancel (30 seconds)
Summon red wyvern, blue wyvern, dark wyvern
Seduce (10 seconds, 1 target) x3
Magic attack
Hp/mp 1 x2
Head A
Weapon cancel (30 seconds)
Magic cancel (30 seconds)
Summon red wyvern, blue wyvern, dark wyvern
Zombify (80% hp, 20 seconds, 100% chance)
Weapon damage reflect (60% hp, 7 seconds)
Magic attack
Hp/mp 1
Physical attack (1350)
Head B
Weapon cancel (30 seconds)
Magic cancel (30 seconds)
Summon red wyvern, blue wyvern, dark wyvern
Dispel (90% chance)
Reverse keys (15 seconds, 80% chance)
Magic attack
Hp/mp 1
Magic attack + stun (5 seconds, 100% chance)
Head C
Weapon cancel (30 seconds)
Magic cancel (30 seconds)
Summon red wyvern, blue wyvern, dark wyvern
Zombify (80% hp, 20 seconds, 100% chance)
Magic damage reflect (60% hp, 7 seconds)
Magic attack x2
Hp/mp 1
Left arm
Dispel (90% chance)
Defense up (85, 20 seconds)
Seduce (10 seconds, 1 target) x2
Seduce (10 seconds, 10 targets) x2
Joystick curse (1500 damage, 20 seconds)
6000 mp drain
Right arm
Seal (30 seconds, 90% chance)
Darkness (30 seconds, 90% chance)
Magic defense up (85, 30 seconds)
Seduce (10 seconds, 1 target) x3
Seduce (10 seconds, 10 targets) x2
Weakness (30 seconds, 70% chance)
Potion lock (20 seconds, 80% chance, 4 targets)
Joystick curse (1500 damage, 20 seconds)
6000 mp drain
Wings
Summon green cornian, dark cornian
Heal x2
Attack up (130, 30 seconds)
Magic up (130, 30 seconds)
Legs
Physical attack (1200) x2
Physical attack (1200) + stun (2 seconds, 90% chance) x2
Tail
Poison mist (3500 damage, 20 seconds, 90% chance)
Physical attack (1050)
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