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4th job Single Target DPS
JoeTang Wrote:Mirror Image?

It's +60%, not 1.6x

Takebacker Wrote:Final cut doesn't have 100% invincibility though. You can still take damage towards the end of the animation, and if you can live after sacrificing 65% of your max HP AND the touch of whatever monster (or god forbid, boss) you land on, then what the f'uck?

@ above: Apparently mirror image is just 60% damage from your damage range, not 60% of the damage the corresponding hit did. :/

You don't move while using it in the air, and you don't have to charge it to get the buff.
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Cyanne Wrote:It's +60%, not 1.6x

I was looking at an old table then.
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Cyanne Wrote:It's +60%, not 1.6x



You don't move while using it in the air, and you don't have to charge it to get the buff.

Proof of using it in the air? o.o Never heard or seen that before.
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Well then I have to ask again, why add in without Mirror Image? If Stack Effect is just like Puppet, what reason does a Dual Blader have to use it? If not, then how does it work and why would you want to use it? Not that it'd be hard or ugly in the least bit to add, but I'm just curious as to why it'd be useful.

Final Cut isn't as bad as you think, Takebacker. The easy way to do it against the big stationary bosses (Legs, Zakum) would be to Dark Sight, walk an inch or two into the boss, then use Final Cut to leave. Though you might still die if you get hit by an attack at the same time you use it.
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I never denied final cut being BAD. o.o +200% per hit for 60 seconds is a ridiculous damage boost. That would be awesome on my buccaneer. I just want to acknowledge the extremely high possibility of dying if casted wrong.
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So are they broken or not, I don't know how dbs work but I just want to see how much of a difference between arans and them.
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Jellyflower Wrote:So are they broken or not, I don't know how dbs work but I just want to see how much of a difference between arans and them.

Same. Can someone explain to me why the DB damage is higher in the screenshot and lower in the updated excel sheet? My W7 can't view everything on the excel so its missing out on a lot of information... Is the updated excel sheet all classes on SE? ><
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They're definitely very strong, but not really broken. I'd say around (maybe a little better than) Corsairs, but with a good party skill. Aran still have the highest potential of all of them, even without Thorns.

EDIT: Here's a screenshot of the DPS I see.
 Spoiler
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I was curious so I fiddled around with the Aran numbers on java.
Tentative results gives
15904958 Damage / 51.45s
309134 DPS
1878.6%/s for those curious; a fluctuation is given by the changing WA though so you would need a function to define that first before multiplying by range, otherwise it would be an estimation
We are, however, limited by the damage cap on all four hits of Tempest; all four will always break 200k apparently, so we end with:
301064 DPS
What's interesting to note, however, is with these stats, you'll have better DPS if you were to continue past 215 Combo, or 255 if the damage cap did not exist. Consequently, it would continue to climb as time progressed, towards the number listed in the spreadsheet.

Conditions were:
Same stats as the spreadsheet
No Final Blow (turns out it was lowering DPS in all circumstances with SE and Critical Ring) (@600ms)
Combo Tempest @ 200 Combo
Combo Tempest @ 2250ms
Combo Ability gave its +WA bonus as combo was built up, as well as Combo Critical's damage
Rounded min and max in damage range to nearest whole number
In the instance of transitioning from X9 to X0 Combo on Double or Triple Swing, the second hit did not gain the bonus from Combo Ability and Combo Critical

That is to say, Double and Triple do two hits; if the "first" hit gives you enough Combo to bring you to a new level of Ability or Critical, the "second" hit did not benefit from this. I don't believe there's any evidence to argue otherwise, but feel free to go test it live. I might if I have time. Logic behind this is that they are simultaneous, thus use the same range as when they occurred, though this could be vastly different on multiple mobs.

In the case of Thorns, provided both Thorns and SE can be active at the same time and the game will choose which will be in effect given Combo Critical's changing activation rate:
15964225/51.45
310286 DPS
where Thorns is active for Combo < 30 (Combo Critical Rate @ 30 is 40%, canceling Thorns' Effect, assuming Critical Ring doesn't affect this occurrence)
The damage cap lowers this to 302214 however.
Thus, not a particularly significant bonus, but if you're given the situation where your Combo won't develop quickly past 30 often, it should be a better option.

Just a little more realistic insight towards Arans.
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I guess I should also mention that Aran were given a more than optimum weapon. We don't even have Purple Surfboards. I had originally intended to give them an Arcglaive, but Dusk thought it was a Surfboard and changed the weapon speed. I decided not to change it to Arcglaive since I would have to then deal with getting them the dex necessary to wear it. That last bit of weapon speed (3 to 2) really makes a big difference.
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KaidaTan Wrote:I guess I should also mention that Aran were given a more than optimum weapon. We don't even have Purple Surfboards. I had originally intended to give them an Arcglaive, but Dusk thought it was a Surfboard and changed the weapon speed. I decided not to change it to Arcglaive since I would have to then deal with getting them the dex necessary to wear it. That last bit of weapon speed (3 to 2) really makes a big difference.

I'd personally recommend a Machlear seeing as we recently got those. I'd prefer one of those on my Aran, personally, despite not hitting Fastest (2) since Purple Surfboards aren't really available.

Regardless of more than optimum weapon or not, with that set, the Aran already outDPSes the Dark Knight straight with his first Triple Swing (25 Combo with Thorns), so there's not that much competition in the Warrior field if you want to consider how much stronger it will get with more Critical.
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Machlears are in the spreadsheet, they're just disabled because of the whole "are durability weapons even usable" thing. It's not hard to change it back to an Arcglaive, Alex, I can do that if you want.

I don't understand why you changed damage with Final Cut to be calculated as a weighted average of the damage without Final Cut and the damage with Final Cut. That's a little confusing.
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Dusk Wrote:Machlears are in the spreadsheet, they're just disabled because of the whole "are durability weapons even usable" thing. It's not hard to change it back to an Arcglaive, Alex, I can do that if you want.

I don't understand why you changed damage with Final Cut to be calculated as a weighted average of the damage without Final Cut and the damage with Final Cut. That's a little confusing.
Because it's only active 60% of the time? Or perhaps the weighted average could be a third cell.

It's looking like crit weapons will never really make it to the spreadsheet. The chance of getting one is abysmally low, and even if you got one you couldn't WS it or do anything decent except use those sh'itty tablets.
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I feel sad seeing how low of the DPS spectrum my class is. Is that Demolition number assuming Barrage and Dragon Strike in between cooldowm times, or is that pure Demolition spam in 2 minutes? If so, I feel a little better. If that's pure Demo spam, ./sadface
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IllegallySane Wrote:I feel sad seeing how low of the DPS spectrum my class is. Is that Demolition number assuming Barrage and Dragon Strike in between cooldowm times, or is that pure Demolition spam in 2 minutes? If so, I feel a little better. If that's pure Demo spam, ./sadface

Pure Demo spam.

Another reason I don't like the weighted average thing. I'm okay with putting it in a 3rd box, but that's a little cluttered.
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Dusk Wrote:Pure Demo spam.

Another reason I don't like the weighted average thing. I'm okay with putting it in a 3rd box, but that's a little cluttered.

Putting an average of the 2: 143148.5 DPS

That puts me ahead of Axe heroes, all mages, and LUK Shadowers, but loses to STR Shadowers by a slight margin. Hmmmm :|
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I went ahead and did the average thing. I also switched the Aran weapon to Crimson Arcglaive and made a few invisible changes here and there to formulas and annotations.

Uploaded in first post.
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KaidaTan Wrote:It's looking like crit weapons will never really make it to the spreadsheet.

Even for crit classes, the atk drop is not worth the extra crit chance?

I mean, Hurricane goes from 232% to 284% if I'm doing the numbers right. That's a fair amount of extra percentage, esp. with apples+gear totalling 250+ atk, it should be as good as a 50 atk loss.


On the other hand, I haven't seen any Tablets. So maybe the claw is stuck with 40 atk, the Bows have 9x, etc.
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Stereo Wrote:Even for crit classes, the atk drop is not worth the extra crit chance?

I mean, Hurricane goes from 232% to 284% if I'm doing the numbers right. That's a fair amount of extra percentage, esp. with apples+gear totalling 250+ atk, it should be as good as a 50 atk loss.


On the other hand, I haven't seen any Tablets. So maybe the claw is stuck with 40 atk, the Bows have 9x, etc.
It's not that the weapons themselves are bad, it's that they're rare and can't be scrolled decently.
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Has Dual Blade damage been calculated with Thorns/SE on the spreadsheet already? Or do we not know the calculations yet? Or is it just broken? When I tick either box the range doesn't update at all for DB but does for every other class.
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