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4th job Single Target DPS
The 25% is only not active (in fact -25%) given the assumption that an E.Wand 5 would deliver the penalty of using it with a "Dark" skill, however, currently, no penalty is implemented in game.

I think you are confusing that with the fact that in the order of application, a skill is first queried on whether the equipped weapon will increase (or decrease) its damage via E.Wand effect, then its element is reset after that when using Elemental Reset. Therefore, Blaze with an E.Wand 5 will always do 125% damage on neutral monsters even after you apply Elemental Reset.

The AMP for summons in my thread is also incorrect as pointed out in the post preceding mine, but I don't intend on fixing the thread since this calculator already does such a great job at showing the data I flubbed.
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Chilly Wrote:The 25% is only not active given the assumption that an E.Wand 5 would receive the penalty of using it with a "Dark" skill, however, currently no penalty is implemented in game.

I think you are confusing that with the fact that in the order of application, a skill is first queried on whether the equipped weapon will increase its damage via E.Wand effect, then its element is reset after that when using Elemental Reset. Therefore, Blaze with an E.Wand 5 will always do 125% damage on neutral monsters even after you apply Elemental Reset.
Oh, my bad. I could swear I read discussion on that elemental reset thing though... maybe I was just tired.

Chilly Wrote:The AMP for summons is also incorrect as pointed out in the post preceding mine, but I don't intend on fixing the thread since this calculator already does such a great job at showing the data I flubbed.
How so? I believe I went out of my way to confirm that Amp isn't applied to summons in the Q&A forum. And I don't believe Amp is applied to summons in the calc either.
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KaidaTan Wrote:Oh, my bad. I could swear I read discussion on that elemental reset thing though... maybe I was just tired.


How so? I believe I went out of my way to confirm that Amp isn't applied to summons in the Q&A forum. And I don't believe Amp is applied to summons in the calc either.

No, you had it correct, my thread had it incorrect, I was just pointing it out that I acknowledge that I made a mistake but had no intention of fixing it (especially, since the outcome doesn't change dramatically).
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Oh okay. Well thanks. If you guys notice any other errors or issues, let us know.

Sorry about the confusion Dusk. I fixed the last links I posted to give the 25% boost all the time. Should be good for now, right?

EDIT: Oh, question. Do we know if Evan are affected by Thorns like everyone else? It seems odd to me that the other classes with passive crit (Bowmasters, NLs, etc) aren't affected by Thorns, but Evan are. I know it's not really that easy to check up on, but does anyone have any ideas?
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KaidaTan Wrote:You had the 25% bonus for Blaze still going through even when elemental reset was being used. Also, you had Aran doing the same damage to a monster that's weak to ice as one that's neutral to ice. I also made a new row in the last page for Chains+Cut.

No, I had the increase in there. You made it count twice. Aran DPS was going through the roof when you set a monster weak to Ice. Fixed it and made the number blue again. I like your implementation of the Chains+Cut thing better than mine, though, so I'm keeping that.

Posted 2.09. I'm hoping this is the last version for now.

Yeah I don't know anything about Evan + Thorns, either.
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Dusk Wrote:Um, what did you change exactly from 2.07? I'm fairly sure I had that all working already.

Edit: In fact, I see no differences except the way in which you implemented the Final Cut change (I already had that in there, but in a different way), the removal of Fatal, and Aran DPS no longer glows blue when Snow Charge is active.

I've got to go. I'll just leave 2.07 up for now.
Why did you remove Fatal Blow from Dual Blade? I thought it was a nice addition, so you can compare other builds (other then maxing Chains 1st) that give some decent DPS too! Can you add it back? Smile
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Devil Wrote:Why did you remove Fatal Blow from Dual Blade? I thought it was a nice addition, so you can compare other builds (other then maxing Chains 1st) that give some decent DPS too! Can you add it back? Smile

I didn't do that, but it was because Chains always outdamages it. This calculator is not for comparing builds.
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Dusk Wrote:I didn't do that, but it was because Chains always outdamages it. This calculator is not for comparing builds.
Then why not remove:
- Shad's Bstep+Sblow combo
- Shad's Assi + Bstep combo without final hit
- Corsair's Rapid Fire
- AM/Bish AoE's
- AM/Bish BigBang
- Evan's Phantom / Illusion

Since all the other attacks outdamage them anyway?

It's not so hard to copy paste Fatal Blow back in right? It would just make the calculator more complete... Smile
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Dusk Wrote:No, I had the increase in there. You made it count twice. Aran DPS was going through the roof when you set a monster weak to Ice. Fixed it and made the number blue again. I like your implementation of the Chains+Cut thing better than mine, though, so I'm keeping that.

Posted 2.09. I'm hoping this is the last version for now.

Yeah I don't know anything about Evan + Thorns, either.
Wow, my mistake. I thought I was just seeing things when that cell was off-color. So I guess you did have everything in the first time, I just looked in the wrong place for the ice modifier and totally messed up the fire one.

Devil Wrote:Then why not remove:
- Shad's Bstep+Sblow combo
There are situations where you might not want to/can't use the other two combinations.
Devil Wrote:- Shad's Assi + Bstep combo without final hit
Again, you can't use the final hit in all situations.
Devil Wrote:- Corsair's Rapid Fire
Cannon can't be used all the time.
Devil Wrote:- AM/Bish AoE's
If you're planning to hit more than one target, It's good to be able to compare the single-target attacks to the ultimates with various elemental weapons.
Devil Wrote:- AM/Bish BigBang
Eh, I can't think of any possible argument for Big Bang. Non-elemental?
Devil Wrote:- Evan's Phantom / Illusion
I actually got rid of Phantom in one of the versions where I added Fury, but I forgot to do it again when I was working on the latest version. Illusion might come in handy after I decide to implement Joe's max damage correction.

Regardless, there's absolutely no situation that you could use Fatal Blow in that you can't use Chains of Hell. It's obviously and significantly weaker and provides less invincibility frames.
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KaidaTan Wrote:Regardless, there's absolutely no situation that you could use Fatal Blow in that you can't use Chains of Hell.

http://www.youtube.com/watch?v=pejzsRk6LeE

2:31?

He didn't seem to be able to use Chains of Hell efficiently during that time frame for whatever reason.
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MorbidMagus Wrote:http://www.youtube.com/watch?v=pejzsRk6LeE

2:31?

He didn't seem to be able to use Chains of Hell efficiently during that time frame for whatever reason.
Man, I'm just getting proven wrong all day today. I guess you can't cast it in mid-air. But isn't that... the *only* situation that would be an issue? Granted, it's a fairly common situation, but still.

It wouldn't be hard to add back in at all. The data is still there for it on the last page unless Dusk got rid of it, and I don't think he did.
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For Assassinate, I believe the first three hits never Critical, unless they changed that in KMS recently, though I don't believe they have. The only noted change I see for Assassinate is charge-up time.
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According to this thread, Evan's + Thorns results in 65% (30% + 35%) success for 275% (150% + 125%) damage. The reason Thorns affects Evans is probably due to the fact that Critical Magic's success rate < Thorns success rate. That would explain why it doesn't affect Archers/NLs who have higher critical rates.

Apparently, Thorns only affects Arans when they are building combos, so I would assume that it only applies to Arans when their natural Critical rate is < 35%.
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JoeTang Wrote:For Assassinate, I believe the first three hits never Critical, unless they changed that in KMS recently, though I don't believe they have.
Oh really? I didn't know that. We'll fix it next update.

JoeTang Wrote:The only noted change I see for Assassinate is charge-up time.
We had assumed no charge for assassinate. Perhaps someone could do testing on if waiting x seconds would be better for DPS than spamming after the updates?
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Ok, I took a look at the mage equips and I have a few modifications to propose:

-Regarding LUK mages I agree, they achieve 163 luk with 70 base.
-Lukless mages would be using the 23 luk they get from leftover points AND the one added by the zhelm, pendant, belt, rings, etc to wear low leveled Makered equips.


Anyway, using the same scrolling pattern you used for all equips (base stats + 5 from crystal +1 from above avg) and a similar scrolling regardless of luk/lukless I propose:

-Lukless mages would have 75 luk before Gloves, Shoes and Overall.
-Using a level 70 overal (5 base int, +5 from crystal, +1 from above avg) and +33 from scrolling -> 44int
-Using a level 70 shoe (3 base int +1 base matk, +5 from crystals, +1int and +1 matk from above avg) -> 9int 2matk
-Using a level 70 glove (4 base int, +5 from crystal, +1 from above average) and +12int and 12matk from scrolling -> 22int 12matk





There is no reason for the lukless mage not to take advantage of those equips since he can equip them. This way the lukless build comes out slightly on top (and that's disregarding the added difficulty of achieving similar scrolling and makering stats for the reverse equips and lvl 163 wand the LUK build uses)


EDIT: I'm a Brick!
EDIT2: Just checked and the staff/wand are properly inputted.
This is what the custom equips will look like with my modifications
 Spoiler
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Unprotect the sheet (Review tab), highlight the rows that are hidden, and hit Unhide.
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We should probably go with his suggestion. I'm sure he knows what would be better since I pulled those other numbers literally out of my ass.
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KaidaTan Wrote:We should probably go with his suggestion. I'm sure he knows what would be better since I pulled those other numbers literally out of my ass.

Man, I had the jazz with the different equipment set up in my old spreadsheet. The mage equips can be changed in the custom equips section now. I don't see what needs to be done with the hidden equip tables. Unless you want to standardize the scrolling.
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I just think the "Custom Equips" section could have starting values that make sense (when you download the file they will have coherent values).
The hidden equip tables are fine.

If you really wanted (depending on the definition you use for lukless) you could create 3 columns for AMs: LUK-Staff / Low-luk / Lukless if you consider that lukless wouldn't be using their luk stat for anything, that's up to you guys. Just wanted to point out what's the strongest build for AMs.
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KaidaTan Wrote:Man, I'm just getting proven wrong all day today. I guess you can't cast it in mid-air. But isn't that... the *only* situation that would be an issue? Granted, it's a fairly common situation, but still.

It wouldn't be hard to add back in at all. The data is still there for it on the last page unless Dusk got rid of it, and I don't think he did.
Well, maybe Horntail platforms would also be an issue... but that's unknown atm... Wink

Edit: Hmmm same scenario at Horntail, no CoH, all you see him use is Fatal Blow:

[video=youtube;HgXI3l8vdS8]http://www.youtube.com/watch?v=HgXI3l8vdS8[/video]
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