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PiRATES, REJOICE!
#1
Dragon strike and drain were both fixed while in transform and super transform.

That's right. Dragon strike.
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#2
And here I was all excited. Rename to "Buccs rejoice"?

Grats though. Feels like Nexon's cleaning up the issues pretty nicely, like with all the string fixes. Next thing you know the chelbird will become a halberd.
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#3
you forgot to mention ssk... hehhe lets hope they dont catch on anytime soon =D
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#4
there was something wrong with Dragon strike in transform? o_O
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#5
Worthyness Wrote:there was something wrong with Dragon strike in transform? o_O

It is now balance patch speed.
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#6
ooOOOOo pretty Big Grin
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#7
Yus. Transforming while training will not be as bad of a pot-burn anymore.
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#8
Takebacker Wrote:It is now balance patch speed.

...wat? I think Korea accidentally gave Nexon America the JapanMS Transform delay frames and gave Nexon Japan the GMS delay frames. Our Transform Dragon Strike is SLOWER than pre-balance patch Dragon Strike. =/
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#9
GMS' dragon strike wasn't as slow as you claim it to be. Japans error isn't koreas fault...
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#10
Korea develops the content and sends it to the other versions. The Japanese don't know how to code. Maybe that's the reason, but I still think the Korean branch is the one that makes all of the data. And what do you mean, it's not as slow as I claim it to be?
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#11
You said JMS got GMS' cast time. The cast time for GMS hasn't changed since the last balance patch.

Getting people to code is easy as hell in any nation, especially japan...
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#12
Takebacker Wrote:You said JMS got GMS' cast time. The cast time for GMS hasn't changed since the last balance patch.

Getting people to code is easy as hell in any nation, especially japan...

What I meant is that GMS got the delays that JapanMS is supposed to have. The post-balance patch delays.
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#13
And then you said "and gave Nexon Japan the GMS delay frames", which doesn't make sense because you said that in japan, dragon strike got slower in transform. If Nexon japan got the GMS delay frames, then when in transform the delay wouldn't change because GMS' cast time data is the same as it has been for a full year.
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#14
Takebacker Wrote:And then you said "and gave Nexon Japan the GMS delay frames", which doesn't make sense because you said that in japan, dragon strike got slower in transform. If Nexon japan got the GMS delay frames, then when in transform the delay wouldn't change because GMS' cast time data is the same as it has been for a full year.

That part was only a joke, bro. *nukes you for I am Kim Jong Ill*


Anyway, do you now have 100% full invulnerability like you said you were going to have?
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#15
[Image: kim-jong-il-kim-jong-ok.jpg].
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#16
takebacker Wrote:[Image: kim-jong-il-kim-jong-ok.jpg].

north korea is da best korea!!

shikage Wrote:anyway, do you now have 100% full invulnerability like you said you were going to have?
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#17
It is pretty difficult to get used to, since the actual cast time didn't change at all. The only thing that changed is when the attack hits (when coming down as opposed to when you land), which screws with my internal timing.
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#18
Takebacker Wrote:It is now balance patch speed.

Say what????????????????????????? As in 30% faster casting balance patch speed?
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#19
IllegallySane Wrote:Say what????????????????????????? As in 30% faster casting balance patch speed?

See above post, but yes.
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#20
Takebacker Wrote:See above post, but yes.

Makes me want to log on now to see for myself. >:o

*Don't want to double post, but this makes me wonder what may happen during the balance patch. Will Dragon Strike become even faster, or will it remain the way it is. Also, gonna log on today to see the changes for myself.
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