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4th job Single Target DPS
No, Elemental Reset works fine on enemies with immunity.
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The way chains of hell works is this: 6 dagger hits of 250%, +350% if critical (or more with other critical rings/etc.), and +200% if final cut is active. 6 blade hits of the same. 6 mirrored dagger hits of 60%, no criticals or final cut apply at all, and 6 mirrored blade hits of the same. The 12 mirrored hits are much, much weaker than the 12 original hits. You could also add a stack effect option where the mirrored hits don't apply because mirror imaging can't be used while stack effect is active, or else stack effect gets canceled.
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foxtales Wrote:No, Elemental Reset works fine on enemies with immunity.
pineapple, really? Which one is it? I need someone to explain this skill too.

Cyanne Wrote:The way chains of hell works is this: 6 dagger hits of 250%, +350% if critical (or more with other critical rings/etc.), and +200% if final cut is active. 6 blade hits of the same. 6 mirrored dagger hits of 60%, no criticals or final cut apply at all, and 6 mirrored blade hits of the same. The 12 mirrored hits are much, much weaker than the 12 original hits. You could also add a stack effect option where the mirrored hits don't apply because mirror imaging can't be used while stack effect is active, or else stack effect gets canceled.

Okay, that's exactly what I did. Awesome.

Edit: Wait a sec, +350%? I thought it was +250%.
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It's just an active buff that removes the element from your skill. There's a 100% elemental reduction, so your damage is always neutral. I'm fairly certain it's exactly like the Blaze Wizards Reset except the fact that it works properly.

So yea, using Blaze with Reset on a fire immune monster will result in neutral damage, not 1.
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Got it. Will fix and upload once I figure out this Dual Blade stuff.
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Thorns is actually +350% critical damage even though it says +250%. Sharp eyes works the same way adding 140% instead of the listed 40%. The halving party bonus applies properly as 125% to at least magicians as sharp eyes' 40% does, I dunno if thorns is +125% or +175% for non-magical party members though.
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Cyanne Wrote:Thorns is actually +350% critical damage even though it says +250%. Sharp eyes works the same way adding 140% instead of the listed 40%. The halving party bonus applies properly as 125% to at least magicians as sharp eyes' 40% does, I dunno if thorns is +125% or +175% for non-magical party members though.

I'll assume it's 125% for now.

Alright, this is the last update I'm doing until later.

Edit: uploaded
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If this means even stronger DB's..... no pesky damage cap effecting them with all those hit's I'm guessing?

And I'm slightly surprised to see how useless Onyx is. I expected it to be bad, but with the 2 second cast you'd practically be better off just casting another Blaze...

*Never mind, didn't notice how hard that last update hit DB. They seem... reasonable now.
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Cyanne Wrote:The way chains of hell works is this: 6 dagger hits of 250%, +350% if critical (or more with other critical rings/etc.), and +200% if final cut is active. 6 blade hits of the same. 6 mirrored dagger hits of 60%, no criticals or final cut apply at all, and 6 mirrored blade hits of the same. The 12 mirrored hits are much, much weaker than the 12 original hits. You could also add a stack effect option where the mirrored hits don't apply because mirror imaging can't be used while stack effect is active, or else stack effect gets canceled.
Wait... what? Isn't Mirror Image the same as Shadow Partner? Or are you saying that each of his attacks do 60%+crit damage? Also, when I asked back in the Dual Blade skill tables thread, Joe and a few others had told me Final Cut is 2x. How sure are you of these differences? Especially the MI one.
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I can never be sure in videos since FB and chains have too many hits, but it does explain why on final cut the second hit is sometimes EXTREMELY weak.
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The mirrored hits are simply 60% of the dagger/blade's damage range, nothing stacks on top of that. Maybe final cut was 2x damage earlier, but the way it works now is just +200% applied to every non-mirrored hit. You can probably look for some screenshots or videos to math it out, should be easy because the mirrored hits take the same random damage range number as the regular bottom hits.
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I'm just going to trust Cyanne on this one until someone can prove otherwise since she's usually pretty accurate with this kind of stuff.
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Confirmed using this video. Will double check the changes and upload.
http://www.youtube.com/watch?v=IsmC488RcsY

Done. I cleaned up the calculations for Final Cut, and got rid of Fatal Blow since it's weaker anyway. I also made Aran and Evan react correctly when fire or ice are changed. I didn't add in the damage cap for Evan yet though.
Excel 2007 (v2.08)
Excel 2003 and older (v2.08)
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KaidaTan Wrote:Done. I cleaned up the calculations for Final Cut, and got rid of Fatal Blow since it's weaker anyway. I also made Aran and Evan react correctly when fire or ice are changed.
Excel 2007 (v2.08)
Excel 2003 and older (v2.08)

I think you may have uploaded the same file twice here?
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foxtales Wrote:I think you may have uploaded the same file twice here?
Just messed up the links, my bad. Fixed.
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Um, what did you change exactly from 2.07? I'm fairly sure I had that all working already.

Edit: In fact, I see no differences except the way in which you implemented the Final Cut change (I already had that in there, but in a different way), the removal of Fatal, and Aran DPS no longer glows blue when Snow Charge is active.

I've got to go. I'll just leave 2.07 up for now.
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Dusk Wrote:Um, what did you change exactly from 2.07? I'm fairly sure I had that all working already.
You had the 25% bonus for Blaze still going through even when elemental reset was being used. Also, you had Aran doing the same damage to a monster that's weak to ice as one that's neutral to ice. I also made a new row in the last page for Chains+Cut.
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KaidaTan Wrote:You had the 25% bonus for Blaze still going through even when elemental reset was being used. Also, you had Aran doing the same damage to a monster that's weak to ice as one that's neutral to ice. I also made a new row in the last page for Chains+Cut.

If you mean 25% bonus from an ele wand, that still applies even when Reset is active.

(also I think those files are still the same)
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foxtales Wrote:If you mean 25% bonus from an ele wand, that still applies even when Reset is active.

(also I think those files are still the same)
Pretty sure this thread said otherwise. I wouldn't have done it if I hadn't heard someone say it.

And they're only the same if you clicked the ones in your quote. The ones in my post are different now.
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Hmm... Excel 2003 and older (v2.08) says its deleted or invalid when I click it..

And I don't see exactly where it says this in that post... though I did notice a Dark Penalty was applied even though this isn't the case. (and AMP applying to summons?)
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