2010-05-03, 07:37 PM
(This post was last modified: 2010-05-03, 07:51 PM by AltCtrlDlt.)
While this is a neat concept, I think Nexon Korea is just throwing out recycled bosses to keep high leveled players happy. Nothing was changed about the appearance of Zakum or Horntail. They just look the same old, same old. It's boring. None of the rewards were changed in appearance either. The very least they could have done with the armor is added a few details here and there or recolored part of it to make it at least look distinguishable from their lower-leveled counterparts. But no, it looks the exact same. It's just kMS being lazy again.
Again I honestly don't have a problem with the new concept of scaled bosses. It's the fact that everything (except for the skills, HP, obligatory things) is exactly as it was with the old bosses. Shouldn't an increase in difficulty constitute more than a rehash? I mean it's CHAOS Zakum now for crying out loud. Where's the chaos?! They could have changed the rock/stone of Zakum to be lava-ey rock. Molten rock. Then, all they would have had to do is change the Zakum Helm to reflect that. I for one would be thrilled to wear a Molten-rock Zakum helm, granted Nexon did a good job with it. How awesome would that be?
This could have been implemented so much better if Nexon Korea had just spent more time with it. That's their problem, it seems as though they prefer quantity over quality. While I am on the subject, just look at heaven knows how many new classes they are coming out with now. At most they should have added maybe two or three, well-thought-out and refined classes that were balanced (maybe even add another healing class for crying out loud, which seem to be in demand these days), and then spent the rest of the time tweaking old classes. Sure they added a balance patch, but all they did was change a few variables here or there: "oh okay let's up the damage on this skill, or let's nerf the cooldown on this skill". No obsolete or useless skills were taken out (*cough* Shield Mastery *cough*), and replaced with better skills. They could have done this, and refunded everyone their SP as a one time thing, allowing everyone to make new builds reflecting this change. But they didn't.
Sure, this Tespia session isn't over yet, and they may later add new skins for the bosses, in which case I will shut my mouth. However, as of right now, things are looking pretty frustrating. (Plus we haven't gotten a new area in months OR new armor. What happened to the hundreds of pieces of armor they had in the first few years of the game. See: levels 1-90 for every class. Why haven't we seen level 130 armor yet?)
/end rant
Edit:
Actually, I think your logic is correct. It would make sense that they would test it first and then skin it later. However, couldn't they have just done the new look first, and then tweaked the stats depending on player feedback? I would assume they would have the new concept anyway. I mean, if it's too hard, just nerf it stat-wise. I don't see any problem in that.
Again I honestly don't have a problem with the new concept of scaled bosses. It's the fact that everything (except for the skills, HP, obligatory things) is exactly as it was with the old bosses. Shouldn't an increase in difficulty constitute more than a rehash? I mean it's CHAOS Zakum now for crying out loud. Where's the chaos?! They could have changed the rock/stone of Zakum to be lava-ey rock. Molten rock. Then, all they would have had to do is change the Zakum Helm to reflect that. I for one would be thrilled to wear a Molten-rock Zakum helm, granted Nexon did a good job with it. How awesome would that be?
This could have been implemented so much better if Nexon Korea had just spent more time with it. That's their problem, it seems as though they prefer quantity over quality. While I am on the subject, just look at heaven knows how many new classes they are coming out with now. At most they should have added maybe two or three, well-thought-out and refined classes that were balanced (maybe even add another healing class for crying out loud, which seem to be in demand these days), and then spent the rest of the time tweaking old classes. Sure they added a balance patch, but all they did was change a few variables here or there: "oh okay let's up the damage on this skill, or let's nerf the cooldown on this skill". No obsolete or useless skills were taken out (*cough* Shield Mastery *cough*), and replaced with better skills. They could have done this, and refunded everyone their SP as a one time thing, allowing everyone to make new builds reflecting this change. But they didn't.
Sure, this Tespia session isn't over yet, and they may later add new skins for the bosses, in which case I will shut my mouth. However, as of right now, things are looking pretty frustrating. (Plus we haven't gotten a new area in months OR new armor. What happened to the hundreds of pieces of armor they had in the first few years of the game. See: levels 1-90 for every class. Why haven't we seen level 130 armor yet?)
/end rant
Edit:
Erich Wrote:They'll probably give it a custom "dark" look later on, same with the equips. I'd test it worked first before i'd do all that work.
Actually, I think your logic is correct. It would make sense that they would test it first and then skin it later. However, couldn't they have just done the new look first, and then tweaked the stats depending on player feedback? I would assume they would have the new concept anyway. I mean, if it's too hard, just nerf it stat-wise. I don't see any problem in that.

