Poll: How are you managing with 13 channels?
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Pretty good
7.14%
2 7.14%
It's alright
7.14%
2 7.14%
Hasn't made a difference to me
39.29%
11 39.29%
Bad
25.00%
7 25.00%
Very very tough
21.43%
6 21.43%
Total 28 vote(s) 100%
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How are you managing with 13 channels?
#1
Well... Himes= chaos.
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#2
Am I missing something?
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#3
aznegglover Wrote:Am I missing something?

I think the less crowded servers have cut back on channels. Is that correct?
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#4
yes, several of the lower population servers were cut back to 13 chans. i think they might be doing this in an attempt at testing ways to reduce lag. that seemed like something they were getting a lot of complaints about and they responded to a lot in q/a about. (what easier way to reduce lag then to reduce the the the overall size of the data the servers have to handle)
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#5
Actually, that's not really true at all. You have an egg carton with 6 eggs in it, the other 6 being empty. Does cutting it in half really save you any time taking eggs out? in the end, they're still all in the same carton.
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#6
Heh, so much for my goal of ever seeing an empty Hoodoo/Voodoo map. Sad

Guess I'll just stay at Wraiths till I max HS.
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#7
yesterdays 2x event was a disaster for me and many of my BL, I hope they add the channels back, i dont think mardia is THAT low populated. Tongue
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#8
[COLOR="Magenta"]I haven't encountered any problems yet, but I am sure that I will see more congested maps. But they did get rid of ch.14, my lucky channel </3
But hunting those new bosses is annoying w/o more channels. Mano especially. People camp that thing to stockpile the shells so they can mess around when people need it for their quests...
And no, I haven't noticed there being less lag in the server. Oh well I guess... D=[/COLOR]
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#9
In Kradia, I can still find a V/Hoodoo map without waiting an hour. Yeah. Hasn't affected me.
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#10
Cheez Wrote:Actually, that's not really true at all. You have an egg carton with 6 eggs in it, the other 6 being empty. Does cutting it in half really save you any time taking eggs out? in the end, they're still all in the same carton.

Oh but it is.
Cutting it in half reduces the space it takes up by half, it also takes less time to take out, and takes less space once it is out.
When it comes to servers however, seeing as the server would have to handle all information from 19 channels, instead of 13, it will reduce lag greatly.
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#11
Cheez Wrote:Actually, that's not really true at all. You have an egg carton with 6 eggs in it, the other 6 being empty. Does cutting it in half really save you any time taking eggs out? in the end, they're still all in the same carton.

You can't look at it in that way. Every channel have monsters in it, moving the monsters around, giving out the information to users (where characters are, and where the monsters are). By cutting the amount of channels with (as in your case) 50% would cut the amount of memory needed to run the program by 50% (well, ignore horntail and zakum for now, please). It would also cut the processor-power-need, but not by exactly 50%. True enough, you don't have to calculate where the monster's going to be in the channels recently removed, but you still need to drag in info from characters in a map and deal it out to all other players in the map. Stores drain processor-power (and memory) more than characters itself too.

tl;dr
You have a chicken-farm. The chickens eat earthworms, but they can manage to eat the amount of earthworms a day on half the area you have. If you cut the size of the farm, you'll have more control over the chickens, and have to cut less grass (if you even do so).
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#12
Quote:You have a chicken-farm. The chickens eat earthworms, but they can manage to eat the amount of earthworms a day on half the area you have. If you cut the size of the farm, you'll have more control over the chickens, and have to cut less grass (if you even do so).

Less apparent supplies may lead to a chicken, in this case a mapler to compete for the map needed if there is suddenly more chicken in the coop.
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#13
Personally I thought they stole our servers and gave them to Yellonde.Wink

I'm in Kradia and one, they took away my favorite channel 17.Frown
and yesterday before 2x I couldn't find a hoodoo room when normally it is doable with enough cc'ing.
it's also less channels for cc'ing for better boat times. (yes the newer servers can still do that)
I use to play Scania with my friends and one of them put it best "Thanks for taking away the only reason we left Scania in the first place. (free maps)"
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#14
They took away my chan 16 but meh i dont train at skeles anymore so idc Tongue
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#15
Devil's Sunrise Wrote:You can't look at it in that way. Every channel have monsters in it, moving the monsters around, giving out the information to users (where characters are, and where the monsters are). By cutting the amount of channels with (as in your case) 50% would cut the amount of memory needed to run the program by 50% (well, ignore horntail and zakum for now, please). It would also cut the processor-power-need, but not by exactly 50%. True enough, you don't have to calculate where the monster's going to be in the channels recently removed, but you still need to drag in info from characters in a map and deal it out to all other players in the map. Stores drain processor-power (and memory) more than characters itself too.

tl;dr
You have a chicken-farm. The chickens eat earthworms, but they can manage to eat the amount of earthworms a day on half the area you have. If you cut the size of the farm, you'll have more control over the chickens, and have to cut less grass (if you even do so).

This is irrelevant, because MapleStory channels are each hosted on their own servers, with dedicated resources. Memory and CPU resources are plentiful, and are a non-issue. It's not like those bootleg private servers, that host all channels on one server. >_>

I've posted this explanation on Sleepywood over a year ago, when some worlds got a channel removed and a similar discussion came up:

[COLOR="Blue"]As I've said in a few posts above, decreasing the number of channels does not affect the bandwidth required for Nexon's servers, because as you've mentioned, the number of connected users remains the same. However:

The issue in question is bandwidth overhead, as in, wasted bandwidth due to server/network design. Decreasing the number of channels actually both increases and decreases this ammount of "wasted bandwidth", but whether it's increased or decreased depends on the area you look at.

As you may know, each world consists of several interconnected servers that we call channels. Because these servers are interconnected, the more servers you have, the more they will have to talk to one another, resulting in wasted resources internally. (There have been exploits where people abused delays between these servers to dupe items and the like.) Removing a channel will improve performance in this area.

On the other hand, channels are useful for breaking up the world's (example: Scania's) load into multiple sections, where players on each channel, to an extent, would only be affected by load caused by other players on the same channel. This is why channel 1 tends to lag more as a result of FM1 than any other channel. Reducing the number of channels, however, forces more people to play on one map than before. Depending on how the game's network engine was optimized, the increase in the number of players with whom you have to exchange data (like your position, attack animation frame numbers, skill commands, etc) rises sharply. This results in worse performance and more lag for each player.

As I've said before, the issue is balancing these two areas to see what needs more improvement. Nexon probably came to the conclusion that the bottleneck in performance was their servers being unable to handle 20 channels efficiently. This move on Nexon's part will most likely place a bigger strain on our own network connections. This shouldn't be a problem, however, because the MapleStory client's network usage ranges from ~2KB/s to ~12KB/s, while a typical high speed connection will give you the ability to handle traffic at least 10 times that. The problem has always been servers being unable to keep up with the load caused by masses of players. So, I think Nexon might actually be on the right path here.

This is all pure speculation, of course, and "educated guessing" based on the (very) little experience I have in this field. I hope this all made at least some sense. D:
[/COLOR]

As you can see, these two sides have to be balanced to achieve best performance. This is why Nexon is calling it an experiment. Wink
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#16
Shlau Wrote:In Kradia, I can still find a V/Hoodoo map without waiting an hour. Yeah. Hasn't affected me.

Looks like Kradia's doing pretty well.
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